commented out testing messages about shaders
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@709 127b21dd-08f5-0310-b4b7-95ae10353056
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@ -3387,9 +3387,9 @@ ShipEntity* doOctreesCollide(ShipEntity* prime, ShipEntity* other)
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NSString* textureKey = [[universe textureStore] getNameOfTextureWithGLuint: texture_name[ti]];
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if ((shader_info) && [shader_info objectForKey: textureKey])
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{
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NSLog(@"TESTING: will be using shader %@ for %@",
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[shader_info objectForKey:textureKey],
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textureKey);
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// NSLog(@"TESTING: will be using shader %@ for %@",
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// [shader_info objectForKey:textureKey],
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// textureKey);
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NSDictionary* shader = (NSDictionary*)[shader_info objectForKey:textureKey];
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@ -3408,8 +3408,8 @@ ShipEntity* doOctreesCollide(ShipEntity* prime, ShipEntity* other)
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// associating texN with each texture
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GLuint textureN = [[texture_units objectAtIndex:i] intValue];
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NSLog(@"TESTING: setting up texture unit %d with stored texture name %d",
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i, textureN);
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// NSLog(@"TESTING: setting up texture unit %d with stored texture name %d",
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// i, textureN);
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glActiveTexture( GL_TEXTURE0 + i);
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glBindTexture( GL_TEXTURE_2D, textureN);
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@ -3423,7 +3423,7 @@ ShipEntity* doOctreesCollide(ShipEntity* prime, ShipEntity* other)
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}
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else
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{
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NSLog(@"TESTING: found location of %s in shader_program %d as %d", cname, shader_program, locator);
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// NSLog(@"TESTING: found location of %s in shader_program %d as %d", cname, shader_program, locator);
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glUniform1i( locator, i); // associate texture unit number i with tex%d
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}
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@ -3434,14 +3434,14 @@ ShipEntity* doOctreesCollide(ShipEntity* prime, ShipEntity* other)
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GLint time_location = glGetUniformLocation( shader_program, "time");
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if (time_location != -1)
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{
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NSLog(@"TESTING: found location of 'time' in shader_program %d as %d", shader_program, time_location);
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// NSLog(@"TESTING: found location of 'time' in shader_program %d as %d", shader_program, time_location);
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glUniform1f( time_location, utime);
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}
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//
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GLint engine_level_location = glGetUniformLocation( shader_program, "engine_level");
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if (engine_level_location != -1)
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{
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NSLog(@"TESTING: found location of 'engine_level' in shader_program %d as %d", shader_program, engine_level_location);
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// NSLog(@"TESTING: found location of 'engine_level' in shader_program %d as %d", shader_program, engine_level_location);
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glUniform1f( engine_level_location, engine_level);
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}
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//
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