Combine two message pairs into single messages. This tidies up speech a bit.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2155 127b21dd-08f5-0310-b4b7-95ae10353056
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@ -377,8 +377,7 @@
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// *** Misc. messages ***
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// Messages used when awarding bounties
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"bounty-@" = "Bounty: %@";
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"total-@-credits" = "Total: %@";
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"bounty-@-total-@" = "Bounty: %@\nTotal: %@";
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"right-on-commander" = "Right On, Commander!";
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// Assorted messages used by the onboard computer
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@ -396,8 +395,7 @@
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"witch-too-far" = ( "Engines incapable of witchspace jump to that target." );
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"witch-engine-malfunction" = ( "Witchspace engine malfunction!" );
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"witch-galactic-in-f-seconds" = ( "Intergalactic jump in %.0f s." );
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"game-paused" = ( "Game paused." );
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"game-paused-options" = ( "Press F2 for options, P to resume." );
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"game-paused" = ( "Game paused.\nPress F2 for options, P to resume." );
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"game-saved" = ( "Game saved." );
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"mouse-on" = ( "Mouse control on." );
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"mouse-off" = ( "Mouse control off." );
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@ -3625,11 +3625,9 @@ static PlayerEntity *sSharedPlayer = nil;
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if (score > 9)
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{
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NSString *bonusMS1 = [NSString stringWithFormat:DESC(@"bounty-@"), OOCredits(score)];
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NSString *bonusMS2 = [NSString stringWithFormat:DESC(@"total-@-credits"), OOCredits(credits)];
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NSString *bonusMsg = [NSString stringWithFormat:DESC(@"bounty-@-total-@"), OOCredits(score), OOCredits(credits)];
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[UNIVERSE addDelayedMessage:bonusMS1 forCount:6 afterDelay:0.15];
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[UNIVERSE addDelayedMessage:bonusMS2 forCount:6 afterDelay:0.15];
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[UNIVERSE addDelayedMessage:bonusMsg forCount:6 afterDelay:0.15];
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}
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if (killAward)
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@ -1299,7 +1299,6 @@ static NSTimeInterval time_last_frame;
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saved_script_time = script_time;
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saved_gui_screen = gui_screen;
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[UNIVERSE addMessage:DESC(@"game-paused") forCount:1.0];
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[UNIVERSE addMessage:DESC(@"game-paused-options") forCount:1.0];
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[[gameView gameController] pause_game];
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}
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}
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