Fix edge-case for main station damage
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5635 127b21dd-08f5-0310-b4b7-95ae10353056
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@ -16,6 +16,7 @@ Changes between Oolite 1.77 and Oolite 1.77.1:
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* Reasonably skilled pilots will now remember to look where they're
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going when fleeing
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* Shields now also protect subentities
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* Edge-case for damage to main station fixed
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-------------------------------------------------------------------------------
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@ -4907,6 +4907,14 @@ static GLfloat sBaseMass = 0.0;
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{
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if (other == nil || [other isSubEntity]) return;
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if (other == [UNIVERSE station])
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{
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// there is no way the player can destroy the main station
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// and so the explosion will be cancelled, so there shouldn't
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// be a kill award
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return;
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}
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OOCreditsQuantity score = 10 * [other bounty];
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OOScanClass killClass = [other scanClass]; // **tgape** change (+line)
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BOOL killAward = [other countsAsKill];
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@ -4929,7 +4937,7 @@ static GLfloat sBaseMass = 0.0;
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}
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}
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}
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credits += score;
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if (score > 9)
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@ -11538,12 +11538,16 @@ Vector positionOffsetForShipInRotationToAlignment(ShipEntity* ship, Quaternion q
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[self noteTakingDamage:amount from:other type:damageType];
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if (cascade) energy = 0.0; // explicit set energy to zero in case an oxp raised the energy in previous line.
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}
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// die if I'm out of energy
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if (energy <= 0.0)
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{
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if (hunter != nil) [hunter noteTargetDestroyed:self];
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[self getDestroyedBy:other damageType:damageType];
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// backup check just in case scripts have reduced energy
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if (self != [UNIVERSE station])
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{
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if (hunter != nil) [hunter noteTargetDestroyed:self];
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[self getDestroyedBy:other damageType:damageType];
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}
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}
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else
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{
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