Fixed buggy handling of spoken language and gender selections for the SDL builds.
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@ -103,6 +103,10 @@ static BOOL switching_resolution;
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#endif
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#if OOLITE_SPEECH_SYNTH
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static BOOL speech_settings_pressed;
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#if OOLITE_ESPEAK
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static BOOL speechVoiceSelectKeyPressed;
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static BOOL speechGenderSelectKeyPressed;
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#endif
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#endif
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static BOOL wait_for_key_up;
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static BOOL upDownKeyPressed;
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@ -2896,7 +2900,7 @@ static NSTimeInterval time_last_frame;
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{
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if ([gameView isDown:key_gui_arrow_right] || [gameView isDown:key_gui_arrow_left])
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{
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if (!leftRightKeyPressed && script_time > timeLastKeyPress + KEY_REPEAT_INTERVAL)
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if (!speechVoiceSelectKeyPressed || script_time > timeLastKeyPress + KEY_REPEAT_INTERVAL)
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{
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[self playChangedOption];
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if ([gameView isDown:key_gui_arrow_right])
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@ -2912,18 +2916,19 @@ static NSTimeInterval time_last_frame;
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[UNIVERSE stopSpeaking];
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[UNIVERSE startSpeakingString:[UNIVERSE voiceName: voice_no]];
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}
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timeLastKeyPress = script_time;
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}
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leftRightKeyPressed = YES;
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speechVoiceSelectKeyPressed = YES;
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}
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else
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leftRightKeyPressed = NO;
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speechVoiceSelectKeyPressed = NO;
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}
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if (guiSelectedRow == GUI_ROW(GAME,SPEECH_GENDER))
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{
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if ([gameView isDown:key_gui_arrow_right] || [gameView isDown:key_gui_arrow_left])
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{
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if (!leftRightKeyPressed && script_time > timeLastKeyPress + KEY_REPEAT_INTERVAL)
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if (!speechGenderSelectKeyPressed)
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{
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[self playChangedOption];
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BOOL m = [gameView isDown:key_gui_arrow_right];
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@ -2940,10 +2945,10 @@ static NSTimeInterval time_last_frame;
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}
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}
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}
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leftRightKeyPressed = YES;
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speechGenderSelectKeyPressed = YES;
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}
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else
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leftRightKeyPressed = NO;
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speechGenderSelectKeyPressed = NO;
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}
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#endif
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#endif
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