Fixed invalid use of reserved identifiers.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5379 127b21dd-08f5-0310-b4b7-95ae10353056
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@ -68,9 +68,8 @@ struct CachedInfo
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float width, height, alpha;
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};
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static NSInteger _idx;
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static NSArray *_arrayAtIdx;
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static unsigned _energyBanks;
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static NSArray *sCurrentDrawItem;
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static unsigned sEnergyBanks;
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OOINLINE float useDefined(float val, float validVal)
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{
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@ -244,8 +243,8 @@ OOINLINE void GLColorWithOverallAlpha(const GLfloat *color, GLfloat alpha)
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overallAlpha = [hudinfo oo_floatForKey:@"overall_alpha" defaultValue:DEFAULT_OVERALL_ALPHA];
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_energyBanks = [hudinfo oo_unsignedIntForKey:N_BARS_KEY defaultValue:[PLAYER dialMaxEnergy] / 64.0];
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if (_energyBanks < 1) _energyBanks = 1;
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sEnergyBanks = [hudinfo oo_unsignedIntForKey:N_BARS_KEY defaultValue:[PLAYER dialMaxEnergy] / 64.0];
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if (sEnergyBanks < 1) sEnergyBanks = 1;
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reticleTargetSensitive = [hudinfo oo_boolForKey:@"reticle_target_sensitive" defaultValue:NO];
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propertiesReticleTargetSensitive = [[NSMutableDictionary alloc] initWithObjectsAndKeys:
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@ -681,11 +680,11 @@ OOINLINE void GLColorWithOverallAlpha(const GLfloat *color, GLfloat alpha)
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* as an incrementing one for compatibility with previous Oolite versions.
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* CIM: 28/9/12 */
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z1 = [[UNIVERSE gameView] display_z];
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NSUInteger nLegends = [legendArray count];
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for (_idx = 0; _idx < nLegends; _idx++)
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NSUInteger i, nLegends = [legendArray count];
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for (i = 0; i < nLegends; i++)
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{
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_arrayAtIdx = [legendArray oo_arrayAtIndex:_idx];
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[self drawLegend:[_arrayAtIdx oo_dictionaryAtIndex:WIDGET_INFO]];
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sCurrentDrawItem = [legendArray oo_arrayAtIndex:i];
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[self drawLegend:[sCurrentDrawItem oo_dictionaryAtIndex:WIDGET_INFO]];
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}
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}
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@ -698,10 +697,11 @@ OOINLINE void GLColorWithOverallAlpha(const GLfloat *color, GLfloat alpha)
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_compassUpdated = NO;
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// tight loop, we assume dialArray doesn't change in mid-draw.
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for (_idx = [dialArray count] - 1; _idx >= 0; _idx--)
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NSInteger i;
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for (i = [dialArray count] - 1; i >= 0; i--)
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{
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_arrayAtIdx = [dialArray oo_arrayAtIndex:_idx];
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[self drawHUDItem:[_arrayAtIdx oo_dictionaryAtIndex:WIDGET_INFO]];
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sCurrentDrawItem = [dialArray oo_arrayAtIndex:i];
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[self drawHUDItem:[sCurrentDrawItem oo_dictionaryAtIndex:WIDGET_INFO]];
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}
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if (EXPECT_NOT(!_compassUpdated && _compassActive && [self checkPlayerInSystemFlight])) // compass gone / broken / disabled ?
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@ -837,7 +837,7 @@ OOINLINE void GLColorWithOverallAlpha(const GLfloat *color, GLfloat alpha)
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GLfloat alpha = overallAlpha;
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struct CachedInfo cached;
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[(NSValue *)[_arrayAtIdx objectAtIndex:WIDGET_CACHE]getValue:&cached];
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[(NSValue *)[sCurrentDrawItem objectAtIndex:WIDGET_CACHE] getValue:&cached];
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// if either x or y is missing, use 0 instead
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@ -874,7 +874,7 @@ OOINLINE void GLColorWithOverallAlpha(const GLfloat *color, GLfloat alpha)
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return;
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}
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// use the selector value stored during init.
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[self performSelector:[(NSValue *)[_arrayAtIdx objectAtIndex:WIDGET_SELECTOR] pointerValue] withObject:info];
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[self performSelector:[(NSValue *)[sCurrentDrawItem objectAtIndex:WIDGET_SELECTOR] pointerValue] withObject:info];
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CheckOpenGLErrors(@"HeadUpDisplay after drawHUDItem %@", info);
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}
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@ -1026,7 +1026,7 @@ static void prefetchData(NSDictionary *info, struct CachedInfo *data)
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{
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struct CachedInfo cached;
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[(NSValue *)[_arrayAtIdx objectAtIndex:WIDGET_CACHE] getValue:&cached];
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[(NSValue *)[sCurrentDrawItem objectAtIndex:WIDGET_CACHE] getValue:&cached];
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x = useDefined(cached.x, SCANNER_CENTRE_X) + [[UNIVERSE gameView] x_offset] * cached.x0;
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y = useDefined(cached.y, SCANNER_CENTRE_Y) + [[UNIVERSE gameView] y_offset] * cached.y0;
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@ -1300,7 +1300,7 @@ static void prefetchData(NSDictionary *info, struct CachedInfo *data)
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GLfloat zoom_color[4] = { 1.0f, 0.1f, 0.0f, 1.0f };
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struct CachedInfo cached;
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[(NSValue *)[_arrayAtIdx objectAtIndex:WIDGET_CACHE] getValue:&cached];
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[(NSValue *)[sCurrentDrawItem objectAtIndex:WIDGET_CACHE] getValue:&cached];
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x = useDefined(cached.x, ZOOM_INDICATOR_CENTRE_X) + [[UNIVERSE gameView] x_offset] * cached.x0;
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y = useDefined(cached.y, ZOOM_INDICATOR_CENTRE_Y) + [[UNIVERSE gameView] y_offset] * cached.y0;
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@ -1341,7 +1341,7 @@ static void prefetchData(NSDictionary *info, struct CachedInfo *data)
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GLfloat compass_color[4] = { 0.0f, 0.0f, 1.0f, 1.0f };
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struct CachedInfo cached;
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[(NSValue *)[_arrayAtIdx objectAtIndex:WIDGET_CACHE] getValue:&cached];
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[(NSValue *)[sCurrentDrawItem objectAtIndex:WIDGET_CACHE] getValue:&cached];
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x = useDefined(cached.x, COMPASS_CENTRE_X) + [[UNIVERSE gameView] x_offset] * cached.x0;
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y = useDefined(cached.y, COMPASS_CENTRE_Y) + [[UNIVERSE gameView] y_offset] * cached.y0;
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@ -1591,7 +1591,7 @@ OOINLINE void SetCompassBlipColor(GLfloat relativeZ, GLfloat alpha)
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GLfloat alpha = 0.5f * overallAlpha;
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struct CachedInfo cached;
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[(NSValue *)[_arrayAtIdx objectAtIndex:WIDGET_CACHE] getValue:&cached];
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[(NSValue *)[sCurrentDrawItem objectAtIndex:WIDGET_CACHE] getValue:&cached];
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x = useDefined(cached.x, AEGIS_CENTRE_X) + [[UNIVERSE gameView] x_offset] * cached.x0;
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y = useDefined(cached.y, AEGIS_CENTRE_Y) + [[UNIVERSE gameView] y_offset] * cached.y0;
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@ -1642,7 +1642,7 @@ OOINLINE void SetCompassBlipColor(GLfloat relativeZ, GLfloat alpha)
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double ds = [PLAYER dialSpeed];
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struct CachedInfo cached;
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[(NSValue *)[_arrayAtIdx objectAtIndex:WIDGET_CACHE] getValue:&cached];
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[(NSValue *)[sCurrentDrawItem objectAtIndex:WIDGET_CACHE] getValue:&cached];
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x = useDefined(cached.x, SPEED_BAR_CENTRE_X) + [[UNIVERSE gameView] x_offset] * cached.x0;
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y = useDefined(cached.y, SPEED_BAR_CENTRE_Y) + [[UNIVERSE gameView] y_offset] * cached.y0;
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@ -1677,7 +1677,7 @@ OOINLINE void SetCompassBlipColor(GLfloat relativeZ, GLfloat alpha)
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GLfloat alpha = overallAlpha;
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struct CachedInfo cached;
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[(NSValue *)[_arrayAtIdx objectAtIndex:WIDGET_CACHE] getValue:&cached];
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[(NSValue *)[sCurrentDrawItem objectAtIndex:WIDGET_CACHE] getValue:&cached];
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x = useDefined(cached.x, ROLL_BAR_CENTRE_X) + [[UNIVERSE gameView] x_offset] * cached.x0;
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y = useDefined(cached.y, ROLL_BAR_CENTRE_Y) + [[UNIVERSE gameView] y_offset] * cached.y0;
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@ -1706,7 +1706,7 @@ OOINLINE void SetCompassBlipColor(GLfloat relativeZ, GLfloat alpha)
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GLfloat alpha = overallAlpha;
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struct CachedInfo cached;
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[(NSValue *)[_arrayAtIdx objectAtIndex:WIDGET_CACHE] getValue:&cached];
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[(NSValue *)[sCurrentDrawItem objectAtIndex:WIDGET_CACHE] getValue:&cached];
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x = useDefined(cached.x, PITCH_BAR_CENTRE_X) + [[UNIVERSE gameView] x_offset] * cached.x0;
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y = useDefined(cached.y, PITCH_BAR_CENTRE_Y) + [[UNIVERSE gameView] y_offset] * cached.y0;
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@ -1735,7 +1735,7 @@ OOINLINE void SetCompassBlipColor(GLfloat relativeZ, GLfloat alpha)
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GLfloat alpha = overallAlpha;
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struct CachedInfo cached;
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[(NSValue *)[_arrayAtIdx objectAtIndex:WIDGET_CACHE] getValue:&cached];
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[(NSValue *)[sCurrentDrawItem objectAtIndex:WIDGET_CACHE] getValue:&cached];
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// No standard YAW definitions - using PITCH ones instead.
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x = useDefined(cached.x, PITCH_BAR_CENTRE_X) + [[UNIVERSE gameView] x_offset] * cached.x0;
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@ -1765,10 +1765,10 @@ OOINLINE void SetCompassBlipColor(GLfloat relativeZ, GLfloat alpha)
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BOOL drawSurround, labelled, energyCritical = NO;
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GLfloat alpha = overallAlpha;
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double bankHeight, bankY;
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double energy = [PLAYER dialEnergy] * _energyBanks;
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double energy = [PLAYER dialEnergy] * sEnergyBanks;
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struct CachedInfo cached;
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[(NSValue *)[_arrayAtIdx objectAtIndex:WIDGET_CACHE] getValue:&cached];
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[(NSValue *)[sCurrentDrawItem objectAtIndex:WIDGET_CACHE] getValue:&cached];
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x = useDefined(cached.x, ENERGY_GAUGE_CENTRE_X) + [[UNIVERSE gameView] x_offset] * cached.x0;
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y = useDefined(cached.y, ENERGY_GAUGE_CENTRE_Y) + [[UNIVERSE gameView] y_offset] * cached.y0;
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@ -1777,13 +1777,13 @@ OOINLINE void SetCompassBlipColor(GLfloat relativeZ, GLfloat alpha)
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alpha *= cached.alpha;
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drawSurround = [info oo_boolForKey:DRAW_SURROUND_KEY defaultValue:ENERGY_GAUGE_DRAW_SURROUND];
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labelled = [info oo_boolForKey:LABELLED_KEY defaultValue:YES];
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if (_energyBanks > 8) labelled = NO;
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if (sEnergyBanks > 8) labelled = NO;
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// MKW - ensure we don't alert the player every time they use energy if they only have 1 energybank
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//[player setAlertFlag:ALERT_FLAG_ENERGY to:((energy < 1.0)&&([player status] == STATUS_IN_FLIGHT))];
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if(EXPECT([PLAYER status] == STATUS_IN_FLIGHT))
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{
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if(_energyBanks > 1)
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if(sEnergyBanks > 1)
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{
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energyCritical = energy < 1.0 ;
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}
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@ -1801,11 +1801,11 @@ OOINLINE void SetCompassBlipColor(GLfloat relativeZ, GLfloat alpha)
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hudDrawSurroundAt(x, y, z1, siz);
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}
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bankHeight = siz.height / _energyBanks;
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bankHeight = siz.height / sEnergyBanks;
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// draw energy banks
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NSSize barSize = NSMakeSize(siz.width, bankHeight - 2.0); // leave a gap between bars
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double midBank = bankHeight / 2.0;
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bankY = y - (_energyBanks - 1) * midBank - 1.0;
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bankY = y - (sEnergyBanks - 1) * midBank - 1.0;
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// avoid constant colour switching...
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if (labelled)
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@ -1813,16 +1813,16 @@ OOINLINE void SetCompassBlipColor(GLfloat relativeZ, GLfloat alpha)
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GLColorWithOverallAlpha(green_color, alpha);
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double labelStartX = x + 0.5 * barSize.width + 3.0;
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NSSize labelSize = NSMakeSize(9.0, (bankHeight < 18.0)? bankHeight : 18.0 );
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for (i = 0; i < _energyBanks; i++)
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for (i = 0; i < sEnergyBanks; i++)
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{
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OODrawString([NSString stringWithFormat:@"E%x", _energyBanks - i], labelStartX, bankY - midBank, z1, labelSize);
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OODrawString([NSString stringWithFormat:@"E%x", sEnergyBanks - i], labelStartX, bankY - midBank, z1, labelSize);
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bankY += bankHeight;
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}
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}
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GLColorWithOverallAlpha((energyCritical ? red_color : yellow_color), alpha);
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bankY = y - (_energyBanks - 1) * midBank;
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for (i = 0; i < _energyBanks; i++)
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bankY = y - (sEnergyBanks - 1) * midBank;
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for (i = 0; i < sEnergyBanks; i++)
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{
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if (energy > 1.0)
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{
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@ -1848,7 +1848,7 @@ OOINLINE void SetCompassBlipColor(GLfloat relativeZ, GLfloat alpha)
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double shield = [PLAYER dialForwardShield];
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struct CachedInfo cached;
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[(NSValue *)[_arrayAtIdx objectAtIndex:WIDGET_CACHE] getValue:&cached];
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[(NSValue *)[sCurrentDrawItem objectAtIndex:WIDGET_CACHE] getValue:&cached];
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x = useDefined(cached.x, FORWARD_SHIELD_BAR_CENTRE_X) + [[UNIVERSE gameView] x_offset] * cached.x0;
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y = useDefined(cached.y, FORWARD_SHIELD_BAR_CENTRE_Y) + [[UNIVERSE gameView] y_offset] * cached.y0;
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@ -1882,7 +1882,7 @@ OOINLINE void SetCompassBlipColor(GLfloat relativeZ, GLfloat alpha)
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double shield = [PLAYER dialAftShield];
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struct CachedInfo cached;
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[(NSValue *)[_arrayAtIdx objectAtIndex:WIDGET_CACHE] getValue:&cached];
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[(NSValue *)[sCurrentDrawItem objectAtIndex:WIDGET_CACHE] getValue:&cached];
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x = useDefined(cached.x, AFT_SHIELD_BAR_CENTRE_X) + [[UNIVERSE gameView] x_offset] * cached.x0;
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y = useDefined(cached.y, AFT_SHIELD_BAR_CENTRE_Y) + [[UNIVERSE gameView] y_offset] * cached.y0;
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@ -1916,7 +1916,7 @@ OOINLINE void SetCompassBlipColor(GLfloat relativeZ, GLfloat alpha)
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GLfloat alpha = overallAlpha;
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struct CachedInfo cached;
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[(NSValue *)[_arrayAtIdx objectAtIndex:WIDGET_CACHE] getValue:&cached];
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[(NSValue *)[sCurrentDrawItem objectAtIndex:WIDGET_CACHE] getValue:&cached];
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x = useDefined(cached.x, FUEL_BAR_CENTRE_X) + [[UNIVERSE gameView] x_offset] * cached.x0;
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y = useDefined(cached.y, FUEL_BAR_CENTRE_Y) + [[UNIVERSE gameView] y_offset] * cached.y0;
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@ -1956,7 +1956,7 @@ OOINLINE void SetCompassBlipColor(GLfloat relativeZ, GLfloat alpha)
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GLfloat alpha = overallAlpha;
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struct CachedInfo cached;
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[(NSValue *)[_arrayAtIdx objectAtIndex:WIDGET_CACHE] getValue:&cached];
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[(NSValue *)[sCurrentDrawItem objectAtIndex:WIDGET_CACHE] getValue:&cached];
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x = useDefined(cached.x, CABIN_TEMP_BAR_CENTRE_X) + [[UNIVERSE gameView] x_offset] * cached.x0;
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y = useDefined(cached.y, CABIN_TEMP_BAR_CENTRE_Y) + [[UNIVERSE gameView] y_offset] * cached.y0;
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@ -2003,7 +2003,7 @@ OOINLINE void SetCompassBlipColor(GLfloat relativeZ, GLfloat alpha)
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GLfloat alpha = overallAlpha;
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struct CachedInfo cached;
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[(NSValue *)[_arrayAtIdx objectAtIndex:WIDGET_CACHE] getValue:&cached];
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[(NSValue *)[sCurrentDrawItem objectAtIndex:WIDGET_CACHE] getValue:&cached];
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x = useDefined(cached.x, WEAPON_TEMP_BAR_CENTRE_X) + [[UNIVERSE gameView] x_offset] * cached.x0;
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y = useDefined(cached.y, WEAPON_TEMP_BAR_CENTRE_Y) + [[UNIVERSE gameView] y_offset] * cached.y0;
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@ -2038,7 +2038,7 @@ OOINLINE void SetCompassBlipColor(GLfloat relativeZ, GLfloat alpha)
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GLfloat alpha = overallAlpha;
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struct CachedInfo cached;
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[(NSValue *)[_arrayAtIdx objectAtIndex:WIDGET_CACHE] getValue:&cached];
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[(NSValue *)[sCurrentDrawItem objectAtIndex:WIDGET_CACHE] getValue:&cached];
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x = useDefined(cached.x, ALTITUDE_BAR_CENTRE_X) + [[UNIVERSE gameView] x_offset] * cached.x0;
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y = useDefined(cached.y, ALTITUDE_BAR_CENTRE_Y) + [[UNIVERSE gameView] y_offset] * cached.y0;
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@ -2195,7 +2195,7 @@ static OOPolygonSprite *IconForMissileRole(NSString *role)
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GLfloat alpha = overallAlpha;
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struct CachedInfo cached;
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[(NSValue *)[_arrayAtIdx objectAtIndex:WIDGET_CACHE] getValue:&cached];
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[(NSValue *)[sCurrentDrawItem objectAtIndex:WIDGET_CACHE] getValue:&cached];
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x = useDefined(cached.x, MISSILES_DISPLAY_X) + [[UNIVERSE gameView] x_offset] * cached.x0;
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y = useDefined(cached.y, MISSILES_DISPLAY_Y) + [[UNIVERSE gameView] y_offset] * cached.y0;
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@ -2278,7 +2278,7 @@ static OOPolygonSprite *IconForMissileRole(NSString *role)
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BOOL blueAlert = cloakIndicatorOnStatusLight && [PLAYER isCloaked];
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struct CachedInfo cached;
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[(NSValue *)[_arrayAtIdx objectAtIndex:WIDGET_CACHE] getValue:&cached];
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[(NSValue *)[sCurrentDrawItem objectAtIndex:WIDGET_CACHE] getValue:&cached];
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x = useDefined(cached.x, STATUS_LIGHT_CENTRE_X) + [[UNIVERSE gameView] x_offset] * cached.x0;
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y = useDefined(cached.y, STATUS_LIGHT_CENTRE_Y) + [[UNIVERSE gameView] y_offset] * cached.y0;
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@ -2331,7 +2331,7 @@ static OOPolygonSprite *IconForMissileRole(NSString *role)
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GLfloat alpha = overallAlpha;
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struct CachedInfo cached;
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[(NSValue *)[_arrayAtIdx objectAtIndex:WIDGET_CACHE] getValue:&cached];
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[(NSValue *)[sCurrentDrawItem objectAtIndex:WIDGET_CACHE] getValue:&cached];
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alpha *= cached.alpha;
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@ -2413,7 +2413,7 @@ static OOPolygonSprite *IconForMissileRole(NSString *role)
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GLfloat itemColor[4] = { 0.0f, 1.0f, 0.0f, 1.0f };
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struct CachedInfo cached;
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[(NSValue *)[_arrayAtIdx objectAtIndex:WIDGET_CACHE] getValue:&cached];
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[(NSValue *)[sCurrentDrawItem objectAtIndex:WIDGET_CACHE] getValue:&cached];
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x = useDefined(cached.x, CLOCK_DISPLAY_X) + [[UNIVERSE gameView] x_offset] * cached.x0;
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y = useDefined(cached.y, CLOCK_DISPLAY_Y) + [[UNIVERSE gameView] y_offset] * cached.y0;
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@ -2437,7 +2437,7 @@ static OOPolygonSprite *IconForMissileRole(NSString *role)
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GLfloat alpha = overallAlpha;
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struct CachedInfo cached;
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[(NSValue *)[_arrayAtIdx objectAtIndex:WIDGET_CACHE] getValue:&cached];
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[(NSValue *)[sCurrentDrawItem objectAtIndex:WIDGET_CACHE] getValue:&cached];
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x = useDefined(cached.x, WEAPONSOFFLINETEXT_DISPLAY_X) + [[UNIVERSE gameView] x_offset] * cached.x0;
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y = useDefined(cached.y, WEAPONSOFFLINETEXT_DISPLAY_Y) + [[UNIVERSE gameView] y_offset] * cached.y0;
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@ -2460,7 +2460,7 @@ static OOPolygonSprite *IconForMissileRole(NSString *role)
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NSSize siz;
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struct CachedInfo cached;
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[(NSValue *)[_arrayAtIdx objectAtIndex:WIDGET_CACHE] getValue:&cached];
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[(NSValue *)[sCurrentDrawItem objectAtIndex:WIDGET_CACHE] getValue:&cached];
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x = useDefined(cached.x, FPSINFO_DISPLAY_X) + [[UNIVERSE gameView] x_offset] * cached.x0;
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y = useDefined(cached.y, FPSINFO_DISPLAY_Y) + [[UNIVERSE gameView] y_offset] * cached.y0;
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@ -2496,7 +2496,7 @@ static OOPolygonSprite *IconForMissileRole(NSString *role)
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GLfloat alpha;
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struct CachedInfo cached;
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[(NSValue *)[_arrayAtIdx objectAtIndex:WIDGET_CACHE] getValue:&cached];
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[(NSValue *)[sCurrentDrawItem objectAtIndex:WIDGET_CACHE] getValue:&cached];
|
||||
|
||||
x = useDefined(cached.x, SCOOPSTATUS_CENTRE_X) + [[UNIVERSE gameView] x_offset] * cached.x0;
|
||||
y = useDefined(cached.y, SCOOPSTATUS_CENTRE_Y) + [[UNIVERSE gameView] y_offset] * cached.y0;
|
||||
@ -2591,7 +2591,7 @@ static OOPolygonSprite *IconForMissileRole(NSString *role)
|
||||
OOJoystickManager *stickHandler = [OOJoystickManager sharedStickHandler];
|
||||
struct CachedInfo cached;
|
||||
|
||||
[(NSValue *)[_arrayAtIdx objectAtIndex:WIDGET_CACHE] getValue:&cached];
|
||||
[(NSValue *)[sCurrentDrawItem objectAtIndex:WIDGET_CACHE] getValue:&cached];
|
||||
|
||||
x = useDefined(cached.x, STATUS_LIGHT_CENTRE_X) + [[UNIVERSE gameView] x_offset] * cached.x0;
|
||||
y = useDefined(cached.y, STATUS_LIGHT_CENTRE_Y) + [[UNIVERSE gameView] y_offset] * cached.y0;
|
||||
@ -2637,7 +2637,7 @@ static OOPolygonSprite *IconForMissileRole(NSString *role)
|
||||
GLfloat alpha = overallAlpha;
|
||||
struct CachedInfo cached;
|
||||
|
||||
[(NSValue *)[_arrayAtIdx objectAtIndex:WIDGET_CACHE] getValue:&cached];
|
||||
[(NSValue *)[sCurrentDrawItem objectAtIndex:WIDGET_CACHE] getValue:&cached];
|
||||
|
||||
if (cached.x == NOT_DEFINED || cached.y == NOT_DEFINED || cached.width == NOT_DEFINED || cached.height == NOT_DEFINED)
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user