Added activeMissile property (#350)
To allow scripts to know which of the missiles is currently selectedmaster
parent
e17f0ae7c4
commit
a2a677073f
|
@ -103,6 +103,7 @@ static JSClass sPlayerShipClass =
|
|||
enum
|
||||
{
|
||||
// Property IDs
|
||||
kPlayerShip_activeMissile, // index in 'missiles' array of current active missile
|
||||
kPlayerShip_aftShield, // aft shield charge level, nonnegative float, read/write
|
||||
kPlayerShip_aftShieldRechargeRate, // aft shield recharge rate, positive float, read-only
|
||||
kPlayerShip_chartHightlightMode, // what type of information is being shown on the chart
|
||||
|
@ -136,7 +137,7 @@ enum
|
|||
kPlayerShip_messageGuiTextCommsColor, // message gui incoming comms text color, array, read/write
|
||||
kPlayerShip_multiFunctionDisplays, // mfd count, positive int, read-only
|
||||
kPlayerShip_multiFunctionDisplayList, // active mfd list, array, read-only
|
||||
kPlayerShip_missilesOnline, // bool (false for ident mode, true for missile mode)
|
||||
kPlayerShip_missilesOnline, // bool (false for ident mode, true for missile mode)
|
||||
kPlayerShip_pitch, // pitch (overrules Ship)
|
||||
kPlayerShip_price, // idealised trade-in value decicredits, positive int, read-only
|
||||
kPlayerShip_primedEquipment, // currently primed equipment, string, read/write
|
||||
|
@ -171,6 +172,7 @@ enum
|
|||
static JSPropertySpec sPlayerShipProperties[] =
|
||||
{
|
||||
// JS name ID flags
|
||||
{ "activeMissile", kPlayerShip_activeMissile, OOJS_PROP_READONLY_CB },
|
||||
{ "aftShield", kPlayerShip_aftShield, OOJS_PROP_READWRITE_CB },
|
||||
{ "aftShieldRechargeRate", kPlayerShip_aftShieldRechargeRate, OOJS_PROP_READWRITE_CB },
|
||||
{ "chartHighlightMode", kPlayerShip_chartHightlightMode, OOJS_PROP_READWRITE_CB },
|
||||
|
@ -357,6 +359,8 @@ static JSBool PlayerShipGetProperty(JSContext *context, JSObject *this, jsid pro
|
|||
|
||||
switch (JSID_TO_INT(propID))
|
||||
{
|
||||
case kPlayerShip_activeMissile:
|
||||
return JS_NewNumberValue(context, [player activeMissile], value);
|
||||
|
||||
case kPlayerShip_fuelLeakRate:
|
||||
return JS_NewNumberValue(context, [player fuelLeakRate], value);
|
||||
|
|
Loading…
Reference in New Issue