Adjust combat target acquisition for escorts, fix bug in ECM assistance
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@ -3279,6 +3279,24 @@ AILib.prototype.configurationAcquireCombatTarget = function()
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AILib.prototype.configurationAcquireDefensiveEscortTarget = function()
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{
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if (this.ship.target && this.allied(this.ship,this.ship.target))
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{
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// don't shoot at allies even if they have ended up as a target...
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this.ship.removeDefenseTarget(this.ship.target);
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this.ship.target = null;
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}
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/* Preserve current target if still fighting (leader can send help
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* request if needed) */
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if (this.ship.target)
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{
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if (this.ship.target.isInSpace && this.isAggressive(this.ship.target))
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{
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return;
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}
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this.ship.removeDefenseTarget(this.ship.target);
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this.ship.target = null;
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}
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if (this.ship.group && this.ship.group.leader)
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{
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var leader = this.ship.group.leader;
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@ -3371,6 +3389,23 @@ AILib.prototype.configurationAcquireHostileCombatTarget = function()
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AILib.prototype.configurationAcquireOffensiveEscortTarget = function()
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{
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if (this.ship.target && this.allied(this.ship,this.ship.target))
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{
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// don't shoot at allies even if they have ended up as a target...
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this.ship.removeDefenseTarget(this.ship.target);
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this.ship.target = null;
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}
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/* Preserve current target if still fighting */
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if (this.ship.target)
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{
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if (this.ship.target.isInSpace && this.isAggressive(this.ship.target))
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{
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return;
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}
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this.ship.removeDefenseTarget(this.ship.target);
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this.ship.target = null;
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}
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if (this.ship.group && this.ship.group.leader)
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{
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var leader = this.ship.group.leader;
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@ -4285,8 +4320,8 @@ AILib.prototype.responseComponent_standard_shipAttackedWithMissile = function(mi
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this.ship.addDefenseTarget(missile);
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this.ship.addDefenseTarget(whom);
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var tmp = this.ship.target;
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this.ship.target = whom;
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this.ship.requestHelpFromGroup();
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this.ship.target = missile;
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this.ship.requestHelpFromGroup(); // anyone got an ECM?
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this.ship.target = tmp;
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this.reconsiderNow();
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}
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