JS player.ship.awardEquipmentToCurrentPylon() no longer silently halts the script when failing.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3562 127b21dd-08f5-0310-b4b7-95ae10353056
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@ -545,29 +545,29 @@ static JSBool PlayerShipDisengageAutopilot(JSContext *context, JSObject *this, u
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return YES;
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}
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// awardEquipmentToCurrentPylon(externalTank: equipmentInfoExpression)
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// awardEquipmentToCurrentPylon(externalTank: equipmentInfoExpression) : Boolean
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static JSBool PlayerShipAwardEquipmentToCurrentPylon(JSContext *context, JSObject *this, uintN argc, jsval *argv, jsval *outResult)
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{
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PlayerEntity *player = OOPlayerForScripting();
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NSString *key = nil;
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OOEquipmentType *eqType = nil;
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BOOL OK = NO;
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key = JSValueToEquipmentKey(context, argv[0]);
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if (EXPECT_NOT(key == nil))
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{
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OOReportJSBadArguments(context, @"PlayerShip", @"awardEquipmentToCurrentPylon", argc, argv, nil, @"equipment type");
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return OK;
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return NO;
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}
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eqType = [OOEquipmentType equipmentTypeWithIdentifier:key];
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if (EXPECT_NOT(![eqType isMissileOrMine]))
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{
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OOReportJSBadArguments(context, @"PlayerShip", @"awardEquipmentToCurrentPylon", argc, argv, nil, @"external store");
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return OK;
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return NO;
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}
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OK = [player assignToActivePylon:key];
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//if (!OK) OOReportJSWarning(context, @"PlayerShip.awardEquipmentToCurrentPylon() could not award the specified equipment.");
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return OK;
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BOOL OK = [player assignToActivePylon:key];
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*outResult = OK ? JSVAL_TRUE : JSVAL_FALSE;
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return YES;
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}
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