Added missing 1.76->1.76.1 changes part in Changelog.

git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5494 127b21dd-08f5-0310-b4b7-95ae10353056
This commit is contained in:
Nikos Barkas 2012-11-13 12:39:04 +00:00
parent 9f24d71915
commit 938bcb59bb

View File

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Changes between Oolite 1.76 and Oolite 1.77:
Changes between Oolite 1.76.1 and Oolite 1.77:
Gameplay:
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Changes between Oolite 1.76 and Oolite 1.76.1:
* Fixed potential bug loading player with no mission_variables dictionary.
* player.ship.launch() can now also be used within the shipWillDockWithStation
and the shipDockedWithStation handler without side effects.
* Ships that have a specific commodity defined as cargo, no longer get their
bounty reduced to 10% when the pilot ejects.
* The scoop icon now correctly shows a full cargo hold when special cargo is
transported.
* Fixed a problem with the shipyard screen when a ship with chance=1 defined
non-installed optional equipment.
* Don't disgorge and revive dead ships from wormholes.
* 32-bit GL contexts are now strongly preferred on SDL systems, with 16-bit
fallback.
* Fixed weapon facing not resetting to forward view when launching from station.
* takeSnapShot() is excluded from the timelimiter.
* Added code to prevent overcorrection pitch and roll with low frame rates.
Should lower the change of ships jumping between two headings, without
proceeding.
* weapon_range and weapon_energy keys in the turret subentity declaration now
work as intended. Values are maximised at 7500 and 100 respectively.
* Buggy consoleMessage() behaviour when called from JS debug console has been
rectified.
* JS debug console macros are saved when Oolite exits to desktop in all
platforms, as originally intended.
* Regression fix: in the log, the searchPaths.dumpAll is shown once every time
searchPaths change (strict/unrestricted mode).
* No more negative ship distances, see http://aegidian.org/bb/viewtopic.php?t=11785
* Fix for guiScreenWillChange for system data screen not firing when double
clicking on systems.
* Fixed crash with malformed gui declarations inside hud plists.
* Fixed timer related crashes.
* The Windows Oolite executable is now large address aware, allowing for more
than 2GB of memory to be allocated to the game.
* Fix for bug where standard subentities defined after any turret subentity
would exhibit turret behaviour.
* Savefiles with wrong passengers and/or passengers berths data are now handled
a bit better.
* Fix bug where equipment depending on currently damaged equipment would be
silently removed from the player's ship on game load.
* Target system memory expansion doesn't try to restore locks on cloaked ships
anymore.
* Fixed bug with resetting of passenger contracts on ship change.
* Fixed Nav Array not showing distance and time information when target system
was selected by using the Find Planet method.
* Frame Callbacks now transfer the correct time difference when
timeAccelerationFactor is active.
* The available_to_all key is now also respected by JS methods that add
equipment.
* Improved the docking approach when arriving from the backside of a station.
* Fixed fuel scoops sound loop issue, discussed in
http://www.aegidian.org/bb/viewtopic.php?f=4&t=11611
* Fixed intermittent crash on missile removal.
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Changes between Oolite 1.75.3 and Oolite 1.76:
Gameplay: