Added missing 1.76->1.76.1 changes part in Changelog.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5494 127b21dd-08f5-0310-b4b7-95ae10353056
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@ -1,4 +1,4 @@
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Changes between Oolite 1.76 and Oolite 1.77:
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Changes between Oolite 1.76.1 and Oolite 1.77:
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Gameplay:
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=========
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@ -179,6 +179,62 @@ Mac-specific
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-------------------------------------------------------------------------------
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Changes between Oolite 1.76 and Oolite 1.76.1:
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* Fixed potential bug loading player with no mission_variables dictionary.
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* player.ship.launch() can now also be used within the shipWillDockWithStation
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and the shipDockedWithStation handler without side effects.
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* Ships that have a specific commodity defined as cargo, no longer get their
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bounty reduced to 10% when the pilot ejects.
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* The scoop icon now correctly shows a full cargo hold when special cargo is
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transported.
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* Fixed a problem with the shipyard screen when a ship with chance=1 defined
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non-installed optional equipment.
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* Don't disgorge and revive dead ships from wormholes.
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* 32-bit GL contexts are now strongly preferred on SDL systems, with 16-bit
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fallback.
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* Fixed weapon facing not resetting to forward view when launching from station.
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* takeSnapShot() is excluded from the timelimiter.
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* Added code to prevent overcorrection pitch and roll with low frame rates.
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Should lower the change of ships jumping between two headings, without
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proceeding.
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* weapon_range and weapon_energy keys in the turret subentity declaration now
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work as intended. Values are maximised at 7500 and 100 respectively.
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* Buggy consoleMessage() behaviour when called from JS debug console has been
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rectified.
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* JS debug console macros are saved when Oolite exits to desktop in all
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platforms, as originally intended.
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* Regression fix: in the log, the searchPaths.dumpAll is shown once every time
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searchPaths change (strict/unrestricted mode).
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* No more negative ship distances, see http://aegidian.org/bb/viewtopic.php?t=11785
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* Fix for guiScreenWillChange for system data screen not firing when double
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clicking on systems.
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* Fixed crash with malformed gui declarations inside hud plists.
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* Fixed timer related crashes.
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* The Windows Oolite executable is now large address aware, allowing for more
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than 2GB of memory to be allocated to the game.
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* Fix for bug where standard subentities defined after any turret subentity
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would exhibit turret behaviour.
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* Savefiles with wrong passengers and/or passengers berths data are now handled
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a bit better.
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* Fix bug where equipment depending on currently damaged equipment would be
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silently removed from the player's ship on game load.
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* Target system memory expansion doesn't try to restore locks on cloaked ships
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anymore.
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* Fixed bug with resetting of passenger contracts on ship change.
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* Fixed Nav Array not showing distance and time information when target system
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was selected by using the Find Planet method.
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* Frame Callbacks now transfer the correct time difference when
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timeAccelerationFactor is active.
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* The available_to_all key is now also respected by JS methods that add
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equipment.
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* Improved the docking approach when arriving from the backside of a station.
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* Fixed fuel scoops sound loop issue, discussed in
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http://www.aegidian.org/bb/viewtopic.php?f=4&t=11611
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* Fixed intermittent crash on missile removal.
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-------------------------------------------------------------------------------
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Changes between Oolite 1.75.3 and Oolite 1.76:
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Gameplay:
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