As suggested, give AI object a more accurate name

This commit is contained in:
cim 2013-08-31 16:21:07 +01:00
parent 0152e7ef8c
commit 90cab901ee
21 changed files with 249 additions and 249 deletions

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@ -31,7 +31,7 @@ this.name = "Oolite Bounty Hunter AI";
this.version = "1.79"; this.version = "1.79";
this.aiStarted = function() { this.aiStarted = function() {
var ai = new worldScripts["oolite-libPriorityAI"].AILib(this.ship); var ai = new worldScripts["oolite-libPriorityAI"].PriorityAIController(this.ship);
ai.setParameter("oolite_flag_listenForDistressCall",true); ai.setParameter("oolite_flag_listenForDistressCall",true);

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@ -30,7 +30,7 @@ this.name = "Oolite Bounty Hunter Leader AI";
this.version = "1.79"; this.version = "1.79";
this.aiStarted = function() { this.aiStarted = function() {
var ai = new worldScripts["oolite-libPriorityAI"].AILib(this.ship); var ai = new worldScripts["oolite-libPriorityAI"].PriorityAIController(this.ship);
ai.setParameter("oolite_flag_listenForDistressCall",true); ai.setParameter("oolite_flag_listenForDistressCall",true);

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@ -30,7 +30,7 @@ this.name = "Oolite Defense Ship AI";
this.version = "1.79"; this.version = "1.79";
this.aiStarted = function() { this.aiStarted = function() {
var ai = new worldScripts["oolite-libPriorityAI"].AILib(this.ship); var ai = new worldScripts["oolite-libPriorityAI"].PriorityAIController(this.ship);
ai.setCommunicationsRole("defenseShip"); ai.setCommunicationsRole("defenseShip");

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@ -30,7 +30,7 @@ this.name = "Oolite Escort AI";
this.version = "1.79"; this.version = "1.79";
this.aiStarted = function() { this.aiStarted = function() {
var ai = new worldScripts["oolite-libPriorityAI"].AILib(this.ship); var ai = new worldScripts["oolite-libPriorityAI"].PriorityAIController(this.ship);
ai.setCommunicationsRole("escort"); ai.setCommunicationsRole("escort");
ai.setParameter("oolite_flag_scanIgnoresUnpowered",true); ai.setParameter("oolite_flag_scanIgnoresUnpowered",true);

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@ -30,7 +30,7 @@ this.name = "Oolite Missile AI";
this.version = "1.79"; this.version = "1.79";
this.aiStarted = function() { this.aiStarted = function() {
var ai = new worldScripts["oolite-libPriorityAI"].AILib(this.ship); var ai = new worldScripts["oolite-libPriorityAI"].PriorityAIController(this.ship);
ai.setPriorities([ ai.setPriorities([
{ {

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@ -30,7 +30,7 @@ this.name = "Oolite Constrictor AI";
this.version = "1.79"; this.version = "1.79";
this.aiStarted = function() { this.aiStarted = function() {
var ai = new worldScripts["oolite-libPriorityAI"].AILib(this.ship); var ai = new worldScripts["oolite-libPriorityAI"].PriorityAIController(this.ship);
ai.setCommunicationsRole("_constrictor"); ai.setCommunicationsRole("_constrictor");
ai.setParameter("oolite_flag_surrendersLate",true); ai.setParameter("oolite_flag_surrendersLate",true);

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@ -30,7 +30,7 @@ this.name = "Oolite Pirate AI";
this.version = "1.79"; this.version = "1.79";
this.aiStarted = function() { this.aiStarted = function() {
this.ai = new worldScripts["oolite-libPriorityAI"].AILib(this.ship); this.ai = new worldScripts["oolite-libPriorityAI"].PriorityAIController(this.ship);
ai.setParameter("oolite_flag_watchForCargo",true); ai.setParameter("oolite_flag_watchForCargo",true);

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@ -31,7 +31,7 @@ this.name = "Oolite Pirate Fighter AI";
this.version = "1.79"; this.version = "1.79";
this.aiStarted = function() { this.aiStarted = function() {
this.ai = new worldScripts["oolite-libPriorityAI"].AILib(this.ship); this.ai = new worldScripts["oolite-libPriorityAI"].PriorityAIController(this.ship);
ai.setParameter("oolite_flag_watchForCargo",true); ai.setParameter("oolite_flag_watchForCargo",true);

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@ -30,7 +30,7 @@ this.name = "Oolite Pirate Freighter AI";
this.version = "1.79"; this.version = "1.79";
this.aiStarted = function() { this.aiStarted = function() {
var ai = new worldScripts["oolite-libPriorityAI"].AILib(this.ship); var ai = new worldScripts["oolite-libPriorityAI"].PriorityAIController(this.ship);
ai.setParameter("oolite_flag_watchForCargo",true); ai.setParameter("oolite_flag_watchForCargo",true);

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@ -30,7 +30,7 @@ this.name = "Oolite Pirate Interceptor AI";
this.version = "1.79"; this.version = "1.79";
this.aiStarted = function() { this.aiStarted = function() {
this.ai = new worldScripts["oolite-libPriorityAI"].AILib(this.ship); this.ai = new worldScripts["oolite-libPriorityAI"].PriorityAIController(this.ship);
ai.setParameter("oolite_flag_surrendersLate",true); ai.setParameter("oolite_flag_surrendersLate",true);

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@ -30,7 +30,7 @@ this.name = "Oolite Police AI";
this.version = "1.79"; this.version = "1.79";
this.aiStarted = function() { this.aiStarted = function() {
var ai = new worldScripts["oolite-libPriorityAI"].AILib(this.ship); var ai = new worldScripts["oolite-libPriorityAI"].PriorityAIController(this.ship);
ai.setParameter("oolite_flag_listenForDistressCall",true); ai.setParameter("oolite_flag_listenForDistressCall",true);
ai.setParameter("oolite_flag_markOffenders",true); ai.setParameter("oolite_flag_markOffenders",true);

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@ -30,7 +30,7 @@ this.name = "Oolite Rock Hermit AI";
this.version = "1.79"; this.version = "1.79";
this.aiStarted = function() { this.aiStarted = function() {
var ai = new worldScripts["oolite-libPriorityAI"].AILib(this.ship); var ai = new worldScripts["oolite-libPriorityAI"].PriorityAIController(this.ship);
ai.setCommunicationsRole("station"); ai.setCommunicationsRole("station");

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@ -30,7 +30,7 @@ this.name = "Oolite Scavenger AI";
this.version = "1.79"; this.version = "1.79";
this.aiStarted = function() { this.aiStarted = function() {
var ai = new worldScripts["oolite-libPriorityAI"].AILib(this.ship); var ai = new worldScripts["oolite-libPriorityAI"].PriorityAIController(this.ship);
ai.setCommunicationsRole("scavenger"); ai.setCommunicationsRole("scavenger");

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@ -30,7 +30,7 @@ this.name = "Oolite Shuttle AI";
this.version = "1.79"; this.version = "1.79";
this.aiStarted = function() { this.aiStarted = function() {
var ai = new worldScripts["oolite-libPriorityAI"].AILib(this.ship); var ai = new worldScripts["oolite-libPriorityAI"].PriorityAIController(this.ship);
ai.setParameter("oolite_flag_sendsDistressCalls",true); ai.setParameter("oolite_flag_sendsDistressCalls",true);
ai.setParameter("oolite_flag_allowPlanetaryLanding",true); ai.setParameter("oolite_flag_allowPlanetaryLanding",true);

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@ -30,7 +30,7 @@ this.name = "Oolite Main Station AI";
this.version = "1.79"; this.version = "1.79";
this.aiStarted = function() { this.aiStarted = function() {
var ai = new worldScripts["oolite-libPriorityAI"].AILib(this.ship); var ai = new worldScripts["oolite-libPriorityAI"].PriorityAIController(this.ship);
ai.setParameter("oolite_flag_listenForDistressCall",true); ai.setParameter("oolite_flag_listenForDistressCall",true);
ai.setParameter("oolite_flag_markOffenders",true); ai.setParameter("oolite_flag_markOffenders",true);

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@ -30,7 +30,7 @@ this.name = "Oolite Tharglet AI";
this.version = "1.79"; this.version = "1.79";
this.aiStarted = function() { this.aiStarted = function() {
var ai = new worldScripts["oolite-libPriorityAI"].AILib(this.ship); var ai = new worldScripts["oolite-libPriorityAI"].PriorityAIController(this.ship);
ai.setCommunicationsRole("_thargoid"); ai.setCommunicationsRole("_thargoid");
ai.setCommunicationsPersonality("tharglet"); ai.setCommunicationsPersonality("tharglet");

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@ -30,7 +30,7 @@ this.name = "Oolite Thargoid AI";
this.version = "1.79"; this.version = "1.79";
this.aiStarted = function() { this.aiStarted = function() {
var ai = new worldScripts["oolite-libPriorityAI"].AILib(this.ship); var ai = new worldScripts["oolite-libPriorityAI"].PriorityAIController(this.ship);
ai.setParameter("oolite_flag_fightsNearHostileStations",true); ai.setParameter("oolite_flag_fightsNearHostileStations",true);

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@ -30,7 +30,7 @@ this.name = "Oolite Trader AI";
this.version = "1.79"; this.version = "1.79";
this.aiStarted = function() { this.aiStarted = function() {
var ai = new worldScripts["oolite-libPriorityAI"].AILib(this.ship); var ai = new worldScripts["oolite-libPriorityAI"].PriorityAIController(this.ship);
ai.setParameter("oolite_flag_sendsDistressCalls",true); ai.setParameter("oolite_flag_sendsDistressCalls",true);
ai.setParameter("oolite_flag_surrendersEarly",true); ai.setParameter("oolite_flag_surrendersEarly",true);

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@ -31,7 +31,7 @@ this.name = "Oolite Trader Opportunist AI";
this.version = "1.79"; this.version = "1.79";
this.aiStarted = function() { this.aiStarted = function() {
var ai = new worldScripts["oolite-libPriorityAI"].AILib(this.ship); var ai = new worldScripts["oolite-libPriorityAI"].PriorityAIController(this.ship);
ai.setParameter("oolite_flag_sendsDistressCalls",true); ai.setParameter("oolite_flag_sendsDistressCalls",true);

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@ -3,7 +3,7 @@
"oolite-populator.js", "oolite-populator.js",
/* AI Construction libraries */ /* AI Construction libraries */
"oolite-ailib.js", "oolite-priorityai.js",
/* Interfaces */ /* Interfaces */
"oolite-contracts-cargo.js", "oolite-contracts-cargo.js",