bugfix for cloaking device mission, new string added: 'autosave-commander-name'

git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1447 127b21dd-08f5-0310-b4b7-95ae10353056
This commit is contained in:
Marc 2008-03-02 20:41:07 +00:00
parent dcd634c714
commit 8db171cf6a
3 changed files with 7 additions and 4 deletions

View File

@ -1003,4 +1003,8 @@
"commodity-name platinum" = "Platinum";
"commodity-name gem-stones" = "Gem-Stones";
"commodity-name alien items" = "Alien Items";
//autosave filename
"autosave-commander-name" = "autosave";
}

View File

@ -42,7 +42,7 @@ this.shipWillExitWitchspace = function ()
if (missionVariables.cloak == null)
{
// ...then we count of jumps...
if (!missionVariables.cloakcounter) cloakCounter = 1;
if (!missionVariables.cloakcounter) missionVariables.cloakcounter = 1;
else missionVariables.cloakcounter++;
// ...until we reach six or more.

View File

@ -138,9 +138,8 @@
tmp_name = [player_name copy];
if (save_path) tmp_path = [save_path copy];
NSString *savePath = [dir stringByAppendingPathComponent:@"autosave.oolite-save"];
//NSString *saveName = [player_name stringByAppendingString:@"-autosave"]; //virtual memory exausted on load
NSString *saveName = @"autosave";
NSString *saveName = DESC(@"autosave-commander-name");
NSString *savePath = [dir stringByAppendingPathComponent:[saveName stringByAppendingString:@".oolite-save"]];
[player_name autorelease];
player_name = [saveName copy];