Display correct pause key in paused message. (issue #41)
Needs fixing in maintenance branch too, but this fix won't work there, because that branch doesn't have c0c4f6d227
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659b572a50
commit
8b339d4441
@ -462,8 +462,8 @@
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"witch-engine-malfunction" = "Witchspace engine malfunction!";
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"witch-engine-malfunction" = "Witchspace engine malfunction!";
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"witch-galactic-in-f-seconds" = "Intergalactic jump in %.0f s.";
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"witch-galactic-in-f-seconds" = "Intergalactic jump in %.0f s.";
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"witch-user-galactic-abort" = "Intergalactic jump aborted.";
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"witch-user-galactic-abort" = "Intergalactic jump aborted.";
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"game-paused" = "Game paused.\nPress F2 for options, P to resume.";
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"game-paused-@" = "Game paused.\nPress F2 for options, '%C' to resume.";
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"game-paused-docked" = "Game paused. Press P to resume.";
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"game-paused-docked-@" = "Game paused. Press '%C' to resume.";
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"game-saved" = "Game saved.";
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"game-saved" = "Game saved.";
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"mouse-on" = "Mouse control on.";
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"mouse-on" = "Mouse control on.";
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"mouse-off" = "Mouse control off.";
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"mouse-off" = "Mouse control off.";
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@ -551,7 +551,7 @@ GLfloat docked_light_specular[4] = { DOCKED_ILLUM_LEVEL, DOCKED_ILLUM_LEVEL, DOC
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else
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else
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{
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{
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[self setPauseMessageVisible:YES];
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[self setPauseMessageVisible:YES];
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[self addMessage:DESC(@"game-paused-docked") forCount:1.0];
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[self addMessage:[NSString stringWithFormat:DESC(@"game-paused-docked-@"),[[PLAYER keyConfig] oo_intForKey:@"key_pausebutton"]] forCount:1.0];
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}
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}
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}
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}
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else
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else
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@ -563,7 +563,7 @@ GLfloat docked_light_specular[4] = { DOCKED_ILLUM_LEVEL, DOCKED_ILLUM_LEVEL, DOC
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else
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else
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{
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{
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[self setPauseMessageVisible:YES];
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[self setPauseMessageVisible:YES];
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[self addMessage:DESC(@"game-paused") forCount:1.0];
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[self addMessage:[NSString stringWithFormat:DESC(@"game-paused-@"),[[PLAYER keyConfig] oo_intForKey:@"key_pausebutton"]] forCount:1.0];
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}
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}
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}
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}
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