Re-enabled maximum_shader_level settings (trunk).

git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3569 127b21dd-08f5-0310-b4b7-95ae10353056
This commit is contained in:
Jens Ayton 2010-06-19 11:50:35 +00:00
parent be0ba9331c
commit 86436966f2

View File

@ -63,7 +63,7 @@
*/
renderer = "(Intel|GMA).*\\b[89]\\d{2}(?!\\d)";
};
// maximum_shader_level = "SHADERS_SIMPLE";
maximum_shader_level = "SHADERS_SIMPLE";
default_shader_level = "SHADERS_SIMPLE";
smooth_points = false; // Point smoothing is not supported in hardware.
use_dust_shader = false; // Vertex shaders are emulated on CPU.
@ -75,7 +75,7 @@
vendor = "AT[Ii]";
renderer = "/\\bR(V?3|[CSV]4)\\d\\d(?!\\d)/";
};
// maximum_shader_level = "SHADERS_SIMPLE";
maximum_shader_level = "SHADERS_SIMPLE";
default_shader_level = "SHADERS_SIMPLE";
},
{
@ -85,7 +85,7 @@
vendor = "DRI R300 Project";
renderer = "Mesa DRI R300 \\(R(V?3|[CSV]4)";
};
// maximum_shader_level = "SHADERS_SIMPLE";
maximum_shader_level = "SHADERS_SIMPLE";
default_shader_level = "SHADERS_SIMPLE";
// Anti-aliased lines are done in software.
// Assuming same for anti-aliased points.
@ -99,7 +99,7 @@
vendor = "X\\.Org R300 Project";
renderer = "Gallium .* on R(V?3|[CSV]4)";
};
// maximum_shader_level = "SHADERS_SIMPLE";
maximum_shader_level = "SHADERS_SIMPLE";
default_shader_level = "SHADERS_SIMPLE";
// Anti-aliased lines & points are not implemented.
// (Correct as of commit df3590f.)