Re-enabled maximum_shader_level settings (trunk).
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3569 127b21dd-08f5-0310-b4b7-95ae10353056
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@ -63,7 +63,7 @@
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*/
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renderer = "(Intel|GMA).*\\b[89]\\d{2}(?!\\d)";
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};
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// maximum_shader_level = "SHADERS_SIMPLE";
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maximum_shader_level = "SHADERS_SIMPLE";
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default_shader_level = "SHADERS_SIMPLE";
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smooth_points = false; // Point smoothing is not supported in hardware.
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use_dust_shader = false; // Vertex shaders are emulated on CPU.
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@ -75,7 +75,7 @@
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vendor = "AT[Ii]";
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renderer = "/\\bR(V?3|[CSV]4)\\d\\d(?!\\d)/";
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};
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// maximum_shader_level = "SHADERS_SIMPLE";
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maximum_shader_level = "SHADERS_SIMPLE";
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default_shader_level = "SHADERS_SIMPLE";
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},
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{
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@ -85,7 +85,7 @@
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vendor = "DRI R300 Project";
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renderer = "Mesa DRI R300 \\(R(V?3|[CSV]4)";
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};
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// maximum_shader_level = "SHADERS_SIMPLE";
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maximum_shader_level = "SHADERS_SIMPLE";
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default_shader_level = "SHADERS_SIMPLE";
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// Anti-aliased lines are done in software.
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// Assuming same for anti-aliased points.
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@ -99,7 +99,7 @@
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vendor = "X\\.Org R300 Project";
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renderer = "Gallium .* on R(V?3|[CSV]4)";
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};
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// maximum_shader_level = "SHADERS_SIMPLE";
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maximum_shader_level = "SHADERS_SIMPLE";
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default_shader_level = "SHADERS_SIMPLE";
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// Anti-aliased lines & points are not implemented.
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// (Correct as of commit df3590f.)
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