AI fixes: Thargons no longer shoot their motherships if they fail to find a valid target. Applied Eric's fix to homeAI.plist so that escape pods no longer crash on the planet.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1628 127b21dd-08f5-0310-b4b7-95ae10353056
This commit is contained in:
parent
d65190fdb5
commit
83395a7db3
@ -2,7 +2,8 @@
|
|||||||
GLOBAL = {
|
GLOBAL = {
|
||||||
ENTER = ();
|
ENTER = ();
|
||||||
EXIT = ();
|
EXIT = ();
|
||||||
UPDATE = (setCourseToPlanet, "setSpeedFactorTo: 1.0", performFlyToRangeFromDestination);
|
UPDATE = (setCourseToPlanet, "setSpeedFactorTo: 1.0", performFlyToRangeFromDestination, "pauseAI: 10.0");
|
||||||
"DESIRED_RANGE_ACHIEVED" = (landOnPlanet);
|
"DESIRED_RANGE_ACHIEVED" = (landOnPlanet);
|
||||||
|
"APPROACHING_SURFACE" = (landOnPlanet);
|
||||||
};
|
};
|
||||||
}
|
}
|
@ -21,7 +21,7 @@
|
|||||||
"TARGET_FOUND" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP");
|
"TARGET_FOUND" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP");
|
||||||
ENTER = (scanForNonThargoid, "pauseAI: 1.0");
|
ENTER = (scanForNonThargoid, "pauseAI: 1.0");
|
||||||
EXIT = ();
|
EXIT = ();
|
||||||
UPDATE = ("scanForNearestShipHavingRole: thargoid-mothership", "pauseAI: 10.0");
|
UPDATE = (scanForNonThargoid, "pauseAI: 10.0");
|
||||||
};
|
};
|
||||||
GLOBAL = {ENTER = ("setStateTo: ATTACK_SHIP"); EXIT = (); UPDATE = (); };
|
GLOBAL = {ENTER = ("setStateTo: ATTACK_SHIP"); EXIT = (); UPDATE = (); };
|
||||||
}
|
}
|
Loading…
x
Reference in New Issue
Block a user