Clean up OpenAL buffers when deallocating sound channels
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@ -59,8 +59,9 @@ SOFTWARE.
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- (void) dealloc
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{
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[super dealloc];
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[self hasStopped]; // make sure buffers are dequeued and deleted
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OOAL(alDeleteSources(1, &_source));
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[super dealloc];
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}
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- (void) update
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