[Mac] Add atmo material generator to Xcode
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@ -416,6 +416,8 @@
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1AB4AEB90D688AD9003076D6 /* OOLogHeader.m in Sources */ = {isa = PBXBuildFile; fileRef = 1AB4AEB70D688AD9003076D6 /* OOLogHeader.m */; settings = {COMPILER_FLAGS = $SNAPSHOT_MACROS; }; };
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1AB5E1EF12BD628500C334DD /* OOJoystickManager.h in Headers */ = {isa = PBXBuildFile; fileRef = 1AB5E1ED12BD628500C334DD /* OOJoystickManager.h */; };
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1AB5E1F012BD628500C334DD /* OOJoystickManager.m in Sources */ = {isa = PBXBuildFile; fileRef = 1AB5E1EE12BD628500C334DD /* OOJoystickManager.m */; settings = {COMPILER_FLAGS = "-fvisibility=default"; }; };
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1AB6963D191D85F600E4B232 /* OOStandaloneAtmosphereGenerator.m in Sources */ = {isa = PBXBuildFile; fileRef = 1AB6963B191D85F600E4B232 /* OOStandaloneAtmosphereGenerator.m */; };
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1AB7761012CA2EE0001478BB /* libjs_for_oolite.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 1AB7760212CA2E53001478BB /* libjs_for_oolite.a */; };
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1AB784F90D554F7B00517983 /* OOJSSoundSource.h in Headers */ = {isa = PBXBuildFile; fileRef = 1AB784F70D554F7B00517983 /* OOJSSoundSource.h */; };
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1AB784FA0D554F7B00517983 /* OOJSSoundSource.m in Sources */ = {isa = PBXBuildFile; fileRef = 1AB784F80D554F7B00517983 /* OOJSSoundSource.m */; };
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@ -1509,6 +1511,8 @@
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1AB4AEB70D688AD9003076D6 /* OOLogHeader.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = OOLogHeader.m; sourceTree = "<group>"; };
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1AB5E1ED12BD628500C334DD /* OOJoystickManager.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = OOJoystickManager.h; sourceTree = "<group>"; };
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1AB5E1EE12BD628500C334DD /* OOJoystickManager.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = OOJoystickManager.m; sourceTree = "<group>"; };
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1AB6963A191D85F600E4B232 /* OOStandaloneAtmosphereGenerator.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = OOStandaloneAtmosphereGenerator.h; sourceTree = "<group>"; };
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1AB6963B191D85F600E4B232 /* OOStandaloneAtmosphereGenerator.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = OOStandaloneAtmosphereGenerator.m; sourceTree = "<group>"; };
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1AB784F80D554F7B00517983 /* OOJSSoundSource.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = OOJSSoundSource.m; sourceTree = "<group>"; };
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@ -2344,6 +2348,8 @@
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1AECE9EE11779910003986A8 /* OOPixMap.m */,
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1A19783C117F81B10060DB56 /* OOPixMapChannelOperations.h */,
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1A19783D117F81B10060DB56 /* OOPixMapChannelOperations.m */,
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1AB6963A191D85F600E4B232 /* OOStandaloneAtmosphereGenerator.h */,
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1AB6963B191D85F600E4B232 /* OOStandaloneAtmosphereGenerator.m */,
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1AB01ABC0BB15AED00F1B949 /* OOTextureScaling.h */,
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1AB01ABD0BB15AED00F1B949 /* OOTextureScaling.m */,
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1A95C03E118A450E002EE302 /* OOConvertCubeMapToLatLong.h */,
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@ -3140,6 +3146,7 @@
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25F3E63B0994F08A002F25FD /* OOOpenGL.h in Headers */,
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25160E2F0995362F0037C2E1 /* OOCocoa.h in Headers */,
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1AA08611182578B8007CCAEB /* OOOpenAL.h in Headers */,
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1AB6963C191D85F600E4B232 /* OOStandaloneAtmosphereGenerator.h in Headers */,
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25161158099544390037C2E1 /* AI.h in Headers */,
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2516115D099544390037C2E1 /* GameController.h in Headers */,
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25161162099544390037C2E1 /* OOTrumble.h in Headers */,
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@ -3740,6 +3747,7 @@
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1A26D0E80BCF9D3B0073F257 /* OOPNGTextureLoader.m in Sources */,
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1A26D0EB0BCF9D3B0073F257 /* OOTextureLoader.m in Sources */,
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1A43234F0BCFC9BB00F65914 /* OOOpenGLExtensionManager.m in Sources */,
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1AB6963D191D85F600E4B232 /* OOStandaloneAtmosphereGenerator.m in Sources */,
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1ADBA5510BD0F173008FC99C /* OOBasicMaterial.m in Sources */,
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1A5D588A1825241800C779AE /* unzip.c in Sources */,
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1A2A16680BD10B1200152975 /* OOSingleTextureMaterial.m in Sources */,
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2
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2
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Subproject commit 3f7caae01225f0ef652baaa87f6330b29110ecec
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Subproject commit fd8dcaa0e4dc532ad07cc8eb2df802ed70ec0ddf
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@ -33,7 +33,6 @@
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#define DEBUG_DUMP_RAW ( 1 && DEBUG_DUMP)
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#define ALBEDO_FACTOR 0.7f // Overall darkening of everything, allowing better contrast for snow and specular highlights.
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#define POLAR_CAPS 1
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#import "OOStandaloneAtmosphereGenerator.h"
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#import "OOCollectionExtractors.h"
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