Fix some valgrind errors
by 0x5DE892: _c_ResourceManager__paths (ResourceManager.m:458) by 0x4B45D2: _i_PlayerEntity_Scripting_removeAllCargo_ (PlayerEntityLegacyScriptEngine.m:1410) by 0x64FF8D: _i_OOALBufferedSound__initWithDecoder_ (OOALBufferedSound.m:64) by 0x45A69A: _i_PlayerEntity__setUpAndConfirmOK_saveGame_ (PlayerEntity.m:1803) by 0x45AD59: _i_PlayerEntity__setUpAndConfirmOK_saveGame_ (PlayerEntity.m:1878) by 0x64C5A2: _i_OOSoundSourcePool__initWithCount_minRepeatTime_ (OOSoundSourcePool.m:76) by 0x6628FA: _i_HeadUpDisplay__initWithDictionary_inFile_ (HeadUpDisplay.m:296) by 0x4C673C: _i_PlayerEntity_Sound_setUpSound (PlayerEntitySound.m:86) by 0x4598FE: _i_PlayerEntity__setUpAndConfirmOK_saveGame_ (PlayerEntity.m:1683) by 0x45999F: _i_PlayerEntity__setUpAndConfirmOK_saveGame_ (PlayerEntity.m:1688) by 0x459FAD: _i_PlayerEntity__setUpAndConfirmOK_saveGame_ (PlayerEntity.m:1733) by 0x4599F8: _i_PlayerEntity__setUpAndConfirmOK_saveGame_ (PlayerEntity.m:1690) by 0x66218B: _i_HeadUpDisplay__initWithDictionary_inFile_ (HeadUpDisplay.m:230) by 0x6001B0: InitOOJSManifest (OOJSManifest.m:203)
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e4e6466279
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716c9b7ca7
@ -1172,6 +1172,7 @@ static GLfloat sBaseMass = 0.0;
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[self initialiseMissionDestinations:newDestinations andLegacy:legacyDestinations];
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// shipyard
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DESTROY(shipyard_record);
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shipyard_record = [[dict oo_dictionaryForKey:@"shipyard_record"] mutableCopy];
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if (shipyard_record == nil) shipyard_record = [[NSMutableDictionary alloc] init];
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@ -1539,6 +1540,7 @@ static GLfloat sBaseMass = 0.0;
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target_memory_index = 0;
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DESTROY(dockingReport);
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dockingReport = [[NSMutableString alloc] init];
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[hud resetGuis:[NSDictionary dictionaryWithObjectsAndKeys:[NSDictionary dictionaryWithObjectsAndKeys:nil], @"message_gui",
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[NSDictionary dictionaryWithObjectsAndKeys:nil], @"comm_log_gui", nil]];
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@ -1680,13 +1682,16 @@ static GLfloat sBaseMass = 0.0;
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[reputation oo_setInteger:0 forKey:PARCEL_BAD_KEY];
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[reputation oo_setInteger:MAX_CONTRACT_REP forKey:PARCEL_UNKNOWN_KEY];
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DESTROY(roleWeights);
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roleWeights = [[NSMutableArray alloc] initWithCapacity:8];
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for (i = 0 ; i < 8 ; i++)
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{
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[roleWeights addObject:@"player-unknown"];
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}
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DESTROY(roleWeightFlags);
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roleWeightFlags = [[NSMutableDictionary alloc] init];
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DESTROY(roleSystemList);
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roleSystemList = [[NSMutableArray alloc] initWithCapacity:32];
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energy = 256;
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@ -1793,6 +1798,7 @@ static GLfloat sBaseMass = 0.0;
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max_cargo = 20; // will be reset later
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DESTROY(shipCommodityData);
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shipCommodityData = [[[ResourceManager dictionaryFromFilesNamed:@"commodities.plist" inFolder:@"Config" andMerge:YES] objectForKey:@"default"] retain];
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// set up missiles
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@ -2029,6 +2035,7 @@ static GLfloat sBaseMass = 0.0;
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DESTROY(_fastEquipmentA);
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DESTROY(_fastEquipmentB);
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DESTROY(eqScripts);
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DESTROY(worldScripts);
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DESTROY(worldScriptsRequiringTickle);
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DESTROY(mission_variables);
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@ -108,6 +108,7 @@ static const Vector kAfterburner2Position = { 0.1f, 0.0f, -1.0f };
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DESTROY(sWarningSoundPool);
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DESTROY(sWeaponSoundPool);
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DESTROY(sDamageSoundPool);
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DESTROY(sMiscSoundPool);
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}
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@ -307,11 +307,13 @@ OOINLINE void GLColorWithOverallAlpha(const GLfloat *color, GLfloat alpha)
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- (void) dealloc
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{
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DESTROY(legendArray);
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DESTROY(dialArray);
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DESTROY(dialArray);
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DESTROY(mfdArray);
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DESTROY(hudName);
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DESTROY(deferredHudName);
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DESTROY(propertiesReticleTargetSensitive);
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DESTROY(_crosshairOverrides);
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DESTROY(_crosshairColor);
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DESTROY(crosshairDefinition);
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DESTROY(_hiddenSelectors);
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@ -35,6 +35,7 @@ SOFTWARE.
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{
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free(_buffer);
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_buffer = NULL;
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DESTROY(_name);
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[super dealloc];
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}
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@ -134,6 +134,9 @@ static NSString * const kVisualEffectDataCacheKey = @"visual effect data";
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{
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if (sSingleton != nil)
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{
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/* CIM: 'release' doesn't work - the class definition
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* overrides it, so this leaks memory. Needs a proper reset
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* method for reloading the ship registry data instead */
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[sSingleton release];
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sSingleton = nil;
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@ -92,7 +92,8 @@ typedef struct OOSoundSourcePoolElement
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{
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[_sources[i].source release];
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}
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free(_sources);
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[_lastKey release];
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[super dealloc];
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@ -259,6 +259,7 @@ static NSMutableDictionary *sStringCache;
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}
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// validate default search paths
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DESTROY(sSearchPaths);
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sSearchPaths = [NSMutableArray new];
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foreach(path, existingRootPaths)
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{
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@ -200,6 +200,7 @@ void InitOOJSManifest(JSContext *context, JSObject *global)
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}
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// EMMSTRAN: use NSMapTable. -- Ahruman 2011-02-10
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DESTROY(sManifestNameMap);
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sManifestNameMap = [[NSMutableDictionary alloc] initWithDictionary:manifestNameMap];
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}
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