Sort damaged equipment to top of status screen list
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@ -7027,7 +7027,8 @@ static GLfloat sBaseMass = 0.0;
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- (NSArray *) equipmentList
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{
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NSMutableArray *quip = [NSMutableArray array];
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NSMutableArray *quip1 = [NSMutableArray array]; // damaged
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NSMutableArray *quip2 = [NSMutableArray array]; // working
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NSEnumerator *eqTypeEnum = nil;
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OOEquipmentType *eqType = nil;
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NSString *desc = nil;
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@ -7038,7 +7039,7 @@ static GLfloat sBaseMass = 0.0;
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{
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if ([self hasEquipmentItem:[eqType identifier]])
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{
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[quip addObject:[NSArray arrayWithObjects:[eqType name], [NSNumber numberWithBool:YES], nil]];
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[quip2 addObject:[NSArray arrayWithObjects:[eqType name], [NSNumber numberWithBool:YES], nil]];
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}
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else
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{
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@ -7046,7 +7047,7 @@ static GLfloat sBaseMass = 0.0;
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if ([self hasEquipmentItem:[[eqType identifier] stringByAppendingString:@"_DAMAGED"]])
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{
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desc = [NSString stringWithFormat:DESC(@"equipment-@-not-available"), [eqType name]];
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[quip addObject:[NSArray arrayWithObjects:desc, [NSNumber numberWithBool:NO], nil]];
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[quip1 addObject:[NSArray arrayWithObjects:desc, [NSNumber numberWithBool:NO], nil]];
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}
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}
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}
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@ -7055,31 +7056,33 @@ static GLfloat sBaseMass = 0.0;
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if (max_passengers > 0)
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{
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desc = [NSString stringWithFormat:DESC_PLURAL(@"equipment-pass-berth-@", max_passengers), max_passengers];
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[quip addObject:[NSArray arrayWithObjects:desc, [NSNumber numberWithBool:YES], nil]];
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[quip2 addObject:[NSArray arrayWithObjects:desc, [NSNumber numberWithBool:YES], nil]];
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}
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if (forward_weapon_type > WEAPON_NONE)
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{
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desc = [NSString stringWithFormat:DESC(@"equipment-fwd-weapon-@"),[[OOEquipmentType equipmentTypeWithIdentifier:OOEquipmentIdentifierFromWeaponType(forward_weapon_type)] name]];
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[quip addObject:[NSArray arrayWithObjects:desc, [NSNumber numberWithBool:YES], nil]];
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[quip2 addObject:[NSArray arrayWithObjects:desc, [NSNumber numberWithBool:YES], nil]];
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}
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if (aft_weapon_type > WEAPON_NONE)
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{
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desc = [NSString stringWithFormat:DESC(@"equipment-aft-weapon-@"),[[OOEquipmentType equipmentTypeWithIdentifier:OOEquipmentIdentifierFromWeaponType(aft_weapon_type)] name]];
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[quip addObject:[NSArray arrayWithObjects:desc, [NSNumber numberWithBool:YES], nil]];
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[quip2 addObject:[NSArray arrayWithObjects:desc, [NSNumber numberWithBool:YES], nil]];
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}
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if (port_weapon_type > WEAPON_NONE)
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{
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desc = [NSString stringWithFormat:DESC(@"equipment-port-weapon-@"),[[OOEquipmentType equipmentTypeWithIdentifier:OOEquipmentIdentifierFromWeaponType(port_weapon_type)] name]];
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[quip addObject:[NSArray arrayWithObjects:desc, [NSNumber numberWithBool:YES], nil]];
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[quip2 addObject:[NSArray arrayWithObjects:desc, [NSNumber numberWithBool:YES], nil]];
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}
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if (starboard_weapon_type > WEAPON_NONE)
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{
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desc = [NSString stringWithFormat:DESC(@"equipment-stb-weapon-@"),[[OOEquipmentType equipmentTypeWithIdentifier:OOEquipmentIdentifierFromWeaponType(starboard_weapon_type)] name]];
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[quip addObject:[NSArray arrayWithObjects:desc, [NSNumber numberWithBool:YES], nil]];
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[quip2 addObject:[NSArray arrayWithObjects:desc, [NSNumber numberWithBool:YES], nil]];
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}
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return quip;
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// list damaged first, then working
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[quip1 addObjectsFromArray:quip2];
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return quip1;
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}
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