Fixed bug in search for connected systems when galacting jumping..

This commit is contained in:
AnotherCommander 2015-10-23 10:53:57 +02:00
parent 60a89f9f25
commit 666b02eec3

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@ -7917,7 +7917,7 @@ static void VerifyDesc(NSString *key, id desc)
for (i = 0; i < 256; i++) // flood fill out from system zero for (i = 0; i < 256; i++) // flood fill out from system zero
{ {
NSPoint ipos = [systemManager getCoordinatesForSystem:i inGalaxy:g]; NSPoint ipos = [systemManager getCoordinatesForSystem:i inGalaxy:g];
for (j = i+1; j < 256; j++) for (j = 0; j < 256; j++)
{ {
NSPoint jpos = [systemManager getCoordinatesForSystem:j inGalaxy:g]; NSPoint jpos = [systemManager getCoordinatesForSystem:j inGalaxy:g];
double dist = distanceBetweenPlanetPositions(ipos.x,ipos.y,jpos.x,jpos.y); double dist = distanceBetweenPlanetPositions(ipos.x,ipos.y,jpos.x,jpos.y);