git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1960 127b21dd-08f5-0310-b4b7-95ae10353056
This commit is contained in:
Jens Ayton 2009-01-03 14:19:44 +00:00
parent 8270380c53
commit 5456372c05
2 changed files with 4 additions and 2 deletions

View File

@ -1311,7 +1311,7 @@
1A26D0A70BCF9CF70073F257 /* DustEntity.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = DustEntity.h; sourceTree = "<group>"; };
1A26D0A80BCF9CF70073F257 /* Entity.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = Entity.m; sourceTree = "<group>"; };
1A26D0A90BCF9CF80073F257 /* DustEntity.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = DustEntity.m; sourceTree = "<group>"; };
1A26D0AA0BCF9CF80073F257 /* PlayerEntityLegacyScriptEngine.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = PlayerEntityLegacyScriptEngine.h; sourceTree = "<group>"; };
1A26D0AA0BCF9CF80073F257 /* PlayerEntityLegacyScriptEngine.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; lineEnding = 0; path = PlayerEntityLegacyScriptEngine.h; sourceTree = "<group>"; };
1A26D0AB0BCF9CF80073F257 /* PlayerEntityLoadSave.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = PlayerEntityLoadSave.h; sourceTree = "<group>"; };
1A26D0D00BCF9D0D0073F257 /* OOShaderMaterial.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = OOShaderMaterial.h; sourceTree = "<group>"; };
1A26D0D10BCF9D0D0073F257 /* OOShaderMaterial.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = OOShaderMaterial.m; sourceTree = "<group>"; };

View File

@ -85,6 +85,8 @@ static NSString * const kOOLogEntityBehaviourChanged = @"entity.behaviour.change
- (void) drawDebugStuff;
#endif
- (void) rescaleBy:(GLfloat)factor;
@end
@ -4208,7 +4210,7 @@ NSComparisonResult planetSort(id i1, id i2, void* context)
}
- (void) rescaleBy:(GLfloat) factor
- (void) rescaleBy:(GLfloat)factor
{
// rescale mesh (and collision detection stuff)
[self setMesh:[[self mesh] meshRescaledBy:factor]];