Moved JS setScreenBackground() and setScreenForeground() into global object. oolite object is for info about application.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3415 127b21dd-08f5-0310-b4b7-95ae10353056
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@ -31,6 +31,8 @@ MA 02110-1301, USA.
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#import "OOStringParsing.h"
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#import "OOConstToString.h"
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#import "OOCollectionExtractors.h"
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#import "OOTexture.h"
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#import "GuiDisplayGen.h"
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#if OOJSENGINE_MONITOR_SUPPORT
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@ -58,6 +60,8 @@ static JSBool GlobalExpandMissionText(JSContext *context, JSObject *this, uintN
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static JSBool GlobalDisplayNameForCommodity(JSContext *context, JSObject *this, uintN argc, jsval *argv, jsval *outResult);
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static JSBool GlobalRandomName(JSContext *context, JSObject *this, uintN argc, jsval *argv, jsval *outResult);
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static JSBool GlobalRandomInhabitantsDescription(JSContext *context, JSObject *this, uintN argc, jsval *argv, jsval *outResult);
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static JSBool GlobalSetScreenBackground(JSContext *context, JSObject *this, uintN argc, jsval *argv, jsval *outResult);
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static JSBool GlobalSetScreenOverlay(JSContext *context, JSObject *this, uintN argc, jsval *argv, jsval *outResult);
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static JSClass sGlobalClass =
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@ -104,6 +108,8 @@ static JSFunctionSpec sGlobalMethods[] =
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{ "displayNameForCommodity", GlobalDisplayNameForCommodity, 1 },
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{ "randomName", GlobalRandomName, 0 },
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{ "randomInhabitantsDescription", GlobalRandomInhabitantsDescription, 1 },
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{ "setScreenBackground", GlobalSetScreenBackground, 1 },
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{ "setScreenOverlay", GlobalSetScreenOverlay, 1 },
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{ 0 }
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};
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@ -314,3 +320,35 @@ static JSBool GlobalRandomInhabitantsDescription(JSContext *context, JSObject *t
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return YES;
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}
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// setScreenBackground(name : String) : Boolean
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static JSBool GlobalSetScreenBackground(JSContext *context, JSObject *this, uintN argc, jsval *argv, jsval *outResult)
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{
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*outResult = JSVAL_FALSE;
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NSString *value = JSValToNSString(context, argv[0]);
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PlayerEntity *player = OOPlayerForScripting();
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if ([UNIVERSE viewDirection] == VIEW_GUI_DISPLAY)
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{
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*outResult = BOOLEAN_TO_JSVAL([[UNIVERSE gui] setBackgroundTexture:[OOTexture textureWithName:value inFolder:@"Images"]]);
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// add some permanence to the override if we're in the equip ship screen
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if (*outResult == JSVAL_TRUE && [player guiScreen] == GUI_SCREEN_EQUIP_SHIP) [player setTempBackground:value];
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}
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return YES;
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}
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// setScreenOverlay(name : String) : Boolean
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static JSBool GlobalSetScreenOverlay(JSContext *context, JSObject *this, uintN argc, jsval *argv, jsval *outResult)
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{
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*outResult = JSVAL_FALSE;
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if ([UNIVERSE viewDirection] == VIEW_GUI_DISPLAY)
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{
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*outResult = BOOLEAN_TO_JSVAL([[UNIVERSE gui] setForegroundTexture:[OOTexture textureWithName:JSValToNSString(context, argv[0]) inFolder:@"Images"]]);
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}
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return YES;
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}
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@ -28,8 +28,6 @@ MA 02110-1301, USA.
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#import "OOJSOolite.h"
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#import "OOJavaScriptEngine.h"
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#import "OOStringParsing.h"
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#import "OOTexture.h"
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#import "GuiDisplayGen.h"
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#import "OOJSPlayer.h"
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@ -39,8 +37,6 @@ static NSString *VersionString(void);
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static NSArray *VersionComponents(void);
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static JSBool OoliteCompareVersion(JSContext *context, JSObject *this, uintN argc, jsval *argv, jsval *outResult);
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static JSBool OoliteScreenBackground(JSContext *context, JSObject *this, uintN argc, jsval *argv, jsval *outResult);
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static JSBool OoliteScreenOverlay(JSContext *context, JSObject *this, uintN argc, jsval *argv, jsval *outResult);
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static JSClass sOoliteClass =
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@ -86,8 +82,6 @@ static JSFunctionSpec sOoliteMethods[] =
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{
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// JS name Function min args
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{ "compareVersion", OoliteCompareVersion, 1 },
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{ "setScreenBackground", OoliteScreenBackground, 1 },
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{ "setScreenOverlay", OoliteScreenOverlay, 1 },
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{ 0 }
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};
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@ -192,33 +186,3 @@ static JSBool OoliteCompareVersion(JSContext *context, JSObject *this, uintN arg
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return YES;
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}
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static JSBool OoliteScreenBackground(JSContext *context, JSObject *this, uintN argc, jsval *argv, jsval *outResult)
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{
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*outResult = JSVAL_FALSE;
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NSString *value = JSValToNSString(context, argv[0]);
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PlayerEntity *player = OOPlayerForScripting();
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if ([UNIVERSE viewDirection] == VIEW_GUI_DISPLAY)
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{
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*outResult = BOOLEAN_TO_JSVAL([[UNIVERSE gui] setBackgroundTexture:[OOTexture textureWithName:value inFolder:@"Images"]]);
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// add some permanence to the override if we're in the equip ship screen
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if (*outResult == JSVAL_TRUE && [player guiScreen] == GUI_SCREEN_EQUIP_SHIP) [player setTempBackground:value];
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}
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return YES;
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}
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static JSBool OoliteScreenOverlay(JSContext *context, JSObject *this, uintN argc, jsval *argv, jsval *outResult)
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{
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*outResult = JSVAL_FALSE;
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if ([UNIVERSE viewDirection] == VIEW_GUI_DISPLAY)
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{
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*outResult = BOOLEAN_TO_JSVAL([[UNIVERSE gui] setForegroundTexture:[OOTexture textureWithName:JSValToNSString(context, argv[0]) inFolder:@"Images"]]);
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}
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return YES;
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}
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