Cloaked ships do mass lock the player now.
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94d89fdd55
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@ -3289,6 +3289,7 @@ NSComparisonResult marketSorterByMassUnit(id a, id b, void *market);
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- (BOOL) checkEntityForMassLock:(Entity *)ent withScanClass:(int)theirClass
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- (BOOL) checkEntityForMassLock:(Entity *)ent withScanClass:(int)theirClass
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{
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{
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BOOL massLocked = NO;
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BOOL massLocked = NO;
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BOOL entIsCloakedShip = [ent isShip] && [(ShipEntity *)ent isCloaked];
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if (EXPECT_NOT([ent isStellarObject]))
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if (EXPECT_NOT([ent isStellarObject]))
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{
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{
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@ -3308,8 +3309,7 @@ NSComparisonResult marketSorterByMassUnit(id a, id b, void *market);
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}
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}
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else if (theirClass != CLASS_NO_DRAW)
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else if (theirClass != CLASS_NO_DRAW)
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{
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{
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// cloaked ships do not mass lock!
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if (EXPECT_NOT (entIsCloakedShip)
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if (EXPECT_NOT ([ent isShip] && [(ShipEntity *)ent isCloaked]))
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{
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{
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theirClass = CLASS_NO_DRAW;
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theirClass = CLASS_NO_DRAW;
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}
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}
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@ -3320,6 +3320,12 @@ NSComparisonResult marketSorterByMassUnit(id a, id b, void *market);
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switch (theirClass)
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switch (theirClass)
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{
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{
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case CLASS_NO_DRAW:
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case CLASS_NO_DRAW:
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// cloaked ships do mass lock! - Nikos 20200718
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if (entIsCloakedShip && ![ent isPlayer])
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{
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massLocked = YES;
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}
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break;
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case CLASS_PLAYER:
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case CLASS_PLAYER:
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case CLASS_BUOY:
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case CLASS_BUOY:
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case CLASS_ROCK:
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case CLASS_ROCK:
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