Adjusted planets Blinn-Phong as well to match the GGX setting.
parent
2a29e91c31
commit
48ca2ea920
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@ -302,17 +302,14 @@ void main()
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float specularFactor = SPECULAR_FACTOR;
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#if !OOSPECULAR_NEW_MODEL
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vec3 specularLight = CalcSpecularLight(light1Vector, eyeVector, 30.0 * specularFactor, normal, SPECULAR_LIGHT);
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totalColor += specularLight * 0.6 * specularFactor;
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#else
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#if OOSPECULAR_NEW_MODEL_GGX
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vec3 specularLight = CalcSpecularGGX(light1Vector, normal, halfVector, eyeVector, specularFactor / 2.0, 1.0, gl_LightSource[1].specular.rgb);
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#else
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// New Blinn-Phong
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vec3 specularLight = CalcSpecularBlinnPhong(light1Vector, normal, halfVector, 7.5 * specularFactor, 1.0, gl_LightSource[1].specular.rgb);
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vec3 specularLight = CalcSpecularBlinnPhong(light1Vector, normal, halfVector, 30.0 * specularFactor, 1.0, gl_LightSource[1].specular.rgb);
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#endif
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#endif
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#if !OOSPECULAR_NEW_MODEL
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totalColor += specularLight * 0.6 * specularFactor;
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#else
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totalColor += specularLight * 0.1;
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#endif
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#endif
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