- Lowered the distribution range for ships added with 'addShipsToRoute' to MAX_SCANNER_RANGE
- Groups added with this command are now added closer to each other. git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4410 127b21dd-08f5-0310-b4b7-95ae10353056
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@ -2049,7 +2049,7 @@ GLfloat docked_light_specular[4] = { DOCKED_ILLUM_LEVEL, DOCKED_ILLUM_LEVEL, DOC
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// shorten the route by scanner range & sun radius, otherwise ships could be created inside it.
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direction = vector_normal(vector_subtract(point0, point1));
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point0 = vector_subtract(point0, vector_multiply_scalar(direction, radius0 + SCANNER_MAX_RANGE));
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point0 = vector_subtract(point0, vector_multiply_scalar(direction, radius0 + SCANNER_MAX_RANGE * 1.1f));
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}
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else if ([route isEqualTo:@"st"])
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{
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@ -2062,18 +2062,18 @@ GLfloat docked_light_specular[4] = { DOCKED_ILLUM_LEVEL, DOCKED_ILLUM_LEVEL, DOC
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// shorten the route by scanner range & radius, otherwise ships could be created inside the route destination.
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direction = vector_normal(vector_subtract(point1, point0));
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point1 = vector_subtract(point1, vector_multiply_scalar(direction, radius + SCANNER_MAX_RANGE));
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point1 = vector_subtract(point1, vector_multiply_scalar(direction, radius + SCANNER_MAX_RANGE * 1.1f));
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pos = [self fractionalPositionFrom:point0 to:point1 withFraction:routeFraction];
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if(isGroup)
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{
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return [self addShipsAt:pos withRole:role quantity:count withinRadius:SCANNER_MAX_RANGE asGroup:YES];
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return [self addShipsAt:pos withRole:role quantity:count withinRadius:(SCANNER_MAX_RANGE / 10.0f) asGroup:YES];
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}
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else
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{
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while (count--)
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{
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ship = [self addShipAt:pos withRole:role withinRadius:SCANNER_MAX_RANGE];
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ship = [self addShipAt:pos withRole:role withinRadius:0]; // no radius because pos is already randomised with SCANNER_MAX_RANGE.
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if (ship != nil) [ships addObject:ship];
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if (count > 0) pos = [self fractionalPositionFrom:point0 to:point1 withFraction:routeFraction];
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}
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