Fix for shader uniform bindings under GNU Objective-C runtime.

git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1046 127b21dd-08f5-0310-b4b7-95ae10353056
This commit is contained in:
Jens Ayton 2007-06-27 17:43:37 +00:00
parent 630ad3c361
commit 45122c2250
5 changed files with 336 additions and 45 deletions

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@ -26,7 +26,7 @@ endif
OBJC_PROGRAM_NAME = oolite
oolite_C_FILES = legacy_random.c strlcpy.c
oolite_OBJC_FILES = Comparison.m AI.m DustEntity.m Entity.m GameController.m GuiDisplayGen.m HeadUpDisplay.m main.m MyOpenGLView.m OpenGLSprite.m ParticleEntity.m PlanetEntity.m PlayerEntityLegacyScriptEngine.m PlayerEntityContracts.m PlayerEntityControls.m PlayerEntityLoadSave.m PlayerEntitySound.m PlayerEntity.m ResourceManager.m RingEntity.m ShipEntityAI.m ShipEntity.m SkyEntity.m StationEntity.m TextureStore.m Universe.m OOSound.m SDLMusic.m NSFileManagerOOExtensions.m JoystickHandler.m PlayerEntityStickMapper.m OOBasicSoundReferencePoint.m OOBasicSoundSource.m OOCharacter.m OOTrumble.m WormholeEntity.m NSScannerOOExtensions.m OOXMLExtensions.m NSMutableDictionaryOOExtensions.m Geometry.m Octree.m CollisionRegion.m OOColor.m OOLogging.m OOCacheManager.m OOCache.m OOStringParsing.m OOCollectionExtractors.m OOVector.m OOMatrix.m OOQuaternion.m OOVoxel.m OOTriangle.m OOPListParsing.m OOFastArithmetic.m OOTextureScaling.m OOConstToString.m OOScript.m OOJSScript.m OOJavaScriptEngine.m OOPListScript.m OOSCompiler.m OOSTokenizer.m NSStringOOExtensions.m PlayerEntityScriptMethods.m OOWeakReference.m OOJSEntity.m EntityOOJavaScriptExtensions.m OOJSQuaternion.m OOMaterial.m OOShaderMaterial.m OOShaderProgram.m OOShaderUniform.m OOTexture.m OOTextureLoader.m OOPNGTextureLoader.m OOOpenGLExtensionManager.m OOBasicMaterial.m OOSingleTextureMaterial.m OOCPUInfo.m OOSelfDrawingEntity.m OOEntityWithDrawable.m OODrawable.m OOJSVector.m OOMesh.m OOOpenGL.m OOGraphicsResetManager.m OOSkyDrawable.m OOProbabilisticTextureManager.m OODebugGLDrawing.m
oolite_OBJC_FILES = Comparison.m AI.m DustEntity.m Entity.m GameController.m GuiDisplayGen.m HeadUpDisplay.m main.m MyOpenGLView.m OpenGLSprite.m ParticleEntity.m PlanetEntity.m PlayerEntityLegacyScriptEngine.m PlayerEntityContracts.m PlayerEntityControls.m PlayerEntityLoadSave.m PlayerEntitySound.m PlayerEntity.m ResourceManager.m RingEntity.m ShipEntityAI.m ShipEntity.m SkyEntity.m StationEntity.m TextureStore.m Universe.m OOSound.m SDLMusic.m NSFileManagerOOExtensions.m JoystickHandler.m PlayerEntityStickMapper.m OOBasicSoundReferencePoint.m OOBasicSoundSource.m OOCharacter.m OOTrumble.m WormholeEntity.m NSScannerOOExtensions.m OOXMLExtensions.m NSMutableDictionaryOOExtensions.m Geometry.m Octree.m CollisionRegion.m OOColor.m OOLogging.m OOCacheManager.m OOCache.m OOStringParsing.m OOCollectionExtractors.m OOVector.m OOMatrix.m OOQuaternion.m OOVoxel.m OOTriangle.m OOPListParsing.m OOFastArithmetic.m OOTextureScaling.m OOConstToString.m OOScript.m OOJSScript.m OOJavaScriptEngine.m OOPListScript.m OOSCompiler.m OOSTokenizer.m NSStringOOExtensions.m PlayerEntityScriptMethods.m OOWeakReference.m OOJSEntity.m EntityOOJavaScriptExtensions.m OOJSQuaternion.m OOMaterial.m OOShaderMaterial.m OOShaderProgram.m OOShaderUniform.m OOTexture.m OOTextureLoader.m OOPNGTextureLoader.m OOOpenGLExtensionManager.m OOBasicMaterial.m OOSingleTextureMaterial.m OOCPUInfo.m OOSelfDrawingEntity.m OOEntityWithDrawable.m OODrawable.m OOJSVector.m OOMesh.m OOOpenGL.m OOGraphicsResetManager.m OOSkyDrawable.m OOProbabilisticTextureManager.m OODebugGLDrawing.m OOShaderUniformMethodType.m
include $(GNUSTEP_MAKEFILES)/objc.make
include GNUmakefile.postamble

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@ -86,7 +86,7 @@ SOFTWARE.
- (id)initWithName:(NSString *)uniformName shaderProgram:(OOShaderProgram *)shaderProgram vectorValue:(Vector)constValue;
- (id)initWithName:(NSString *)uniformName shaderProgram:(OOShaderProgram *)shaderProgram colorValue:(OOColor *)constValue; // Converted to vector
- (id)initWithName:(NSString *)uniformName shaderProgram:(OOShaderProgram *)shaderProgram quaternionValue:(Quaternion)constValue asMatrix:(BOOL)asMatrix; // Converted to vector (in xyzw order, not wxyz!) or rotation matrix.
- (id)initWithName:(NSString *)uniformName shaderProgram:(OOShaderProgram *)shaderProgram matrixValue:(Matrix)constValue;
// - (id)initWithName:(NSString *)uniformName shaderProgram:(OOShaderProgram *)shaderProgram matrixValue:(Matrix)constValue;
/* "Convert" has different meanings for different types.
For float and int types, it clamps to the range [0, 1].

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@ -53,23 +53,7 @@ SOFTWARE.
#import <string.h>
#import "OOMaths.h"
#import "OOOpenGLExtensionManager.h"
typedef enum
{
kOOShaderUniformTypeInvalid,
kOOShaderUniformTypeChar, // Binding only
kOOShaderUniformTypeShort, // Binding only
kOOShaderUniformTypeInt,
kOOShaderUniformTypeLong, // Binding only
kOOShaderUniformTypeFloat,
kOOShaderUniformTypeDouble, // Binding only
kOOShaderUniformTypeVector,
kOOShaderUniformTypeQuaternion, // Binding only
kOOShaderUniformTypeMatrix,
kOOShaderUniformTypePoint, // Binding only
kOOShaderUniformTypeObject // Binding only
} OOShaderUniformType;
#import "OOShaderUniformMethodType.h"
typedef char (*CharReturnMsgSend)(id, SEL);
@ -296,9 +280,13 @@ OOINLINE BOOL ValidBindingType(OOShaderUniformType type)
switch (type)
{
case kOOShaderUniformTypeChar:
case kOOShaderUniformTypeUnsignedChar:
case kOOShaderUniformTypeShort:
case kOOShaderUniformTypeUnsignedShort:
case kOOShaderUniformTypeInt:
case kOOShaderUniformTypeUnsignedInt:
case kOOShaderUniformTypeLong:
case kOOShaderUniformTypeUnsignedLong:
valueType = @"int";
break;
@ -332,10 +320,9 @@ OOINLINE BOOL ValidBindingType(OOShaderUniformType type)
- (void)setBindingTarget:(id<OOWeakReferenceSupport>)target
{
BOOL OK = YES;
NSMethodSignature *sig = nil;
NSMethodSignature *signature = nil;
unsigned argCount;
NSString *methodProblem = nil;
const char *typeCode = NULL;
if (!isBinding) return;
if (EXPECT_NOT([value.binding.object weakRefUnderlyingObject] == target)) return;
@ -369,8 +356,8 @@ OOINLINE BOOL ValidBindingType(OOShaderUniformType type)
if (OK)
{
sig = [(id)target methodSignatureForSelector:value.binding.selector];
if (sig == nil)
signature = [(id)target methodSignatureForSelector:value.binding.selector];
if (signature == nil)
{
methodProblem = @"could not retrieve method signature";
OK = NO;
@ -379,7 +366,7 @@ OOINLINE BOOL ValidBindingType(OOShaderUniformType type)
if (OK)
{
argCount = [sig numberOfArguments];
argCount = [signature numberOfArguments];
if (argCount != 2) // "no-arguments" methods actually take two arguments, self and _msg.
{
methodProblem = @"only methods which do not require arguments may be bound to";
@ -389,29 +376,11 @@ OOINLINE BOOL ValidBindingType(OOShaderUniformType type)
if (OK)
{
typeCode = [sig methodReturnType];
#define TYPE_MATCH(T, TC) (0 == strcmp(@encode(T), TC))
if (TYPE_MATCH(float, typeCode)) type = kOOShaderUniformTypeFloat;
else if (TYPE_MATCH(double, typeCode)) type = kOOShaderUniformTypeDouble;
else if (TYPE_MATCH(signed char, typeCode)) type = kOOShaderUniformTypeChar;
else if (TYPE_MATCH(unsigned char, typeCode)) type = kOOShaderUniformTypeChar;
else if (TYPE_MATCH(signed short, typeCode)) type = kOOShaderUniformTypeShort;
else if (TYPE_MATCH(unsigned short, typeCode)) type = kOOShaderUniformTypeShort;
else if (TYPE_MATCH(signed int, typeCode)) type = kOOShaderUniformTypeInt;
else if (TYPE_MATCH(unsigned int, typeCode)) type = kOOShaderUniformTypeInt;
else if (TYPE_MATCH(signed long, typeCode)) type = kOOShaderUniformTypeLong;
else if (TYPE_MATCH(unsigned long, typeCode)) type = kOOShaderUniformTypeLong;
else if (TYPE_MATCH(Vector, typeCode)) type = kOOShaderUniformTypeVector;
else if (TYPE_MATCH(Quaternion, typeCode)) type = kOOShaderUniformTypeQuaternion;
else if (TYPE_MATCH(Matrix, typeCode)) type = kOOShaderUniformTypeMatrix;
else if (TYPE_MATCH(NSPoint, typeCode)) type = kOOShaderUniformTypePoint;
else if (TYPE_MATCH(id, typeCode)) type = kOOShaderUniformTypeObject;
else
type = OOShaderUniformTypeFromMethodSignature(signature);
if (type == kOOShaderUniformTypeInvalid)
{
OK = NO;
methodProblem = [NSString stringWithFormat:@"unsupported type \"%s\"", typeCode];
methodProblem = [NSString stringWithFormat:@"unsupported type \"%s\"", [signature methodReturnType]];
}
}
@ -506,21 +475,25 @@ OOINLINE BOOL ValidBindingType(OOShaderUniformType type)
switch (type)
{
case kOOShaderUniformTypeChar:
case kOOShaderUniformTypeUnsignedChar:
iVal = ((CharReturnMsgSend)value.binding.method)(object, value.binding.selector);
isInt = YES;
break;
case kOOShaderUniformTypeShort:
case kOOShaderUniformTypeUnsignedShort:
iVal = ((ShortReturnMsgSend)value.binding.method)(object, value.binding.selector);
isInt = YES;
break;
case kOOShaderUniformTypeInt:
case kOOShaderUniformTypeUnsignedInt:
iVal = ((IntReturnMsgSend)value.binding.method)(object, value.binding.selector);
isInt = YES;
break;
case kOOShaderUniformTypeLong:
case kOOShaderUniformTypeUnsignedLong:
iVal = ((LongReturnMsgSend)value.binding.method)(object, value.binding.selector);
isInt = YES;
break;

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@ -0,0 +1,82 @@
/*
OOShaderUniformMethodType.h
Type code declarations and OpenStep implementation agnostic method type
matching for uniform bindings.
Oolite
Copyright (C) 2004-2007 Giles C Williams and contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
This file may also be distributed under the MIT/X11 license:
Copyright (C) 2007 Jens Ayton
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef NO_SHADERS
#import "OOCocoa.h"
typedef enum
{
kOOShaderUniformTypeInvalid, // Not valid for bindings or constants
kOOShaderUniformTypeChar, // Binding only
kOOShaderUniformTypeUnsignedChar, // Binding only
kOOShaderUniformTypeShort, // Binding only
kOOShaderUniformTypeUnsignedShort, // Binding only
kOOShaderUniformTypeInt, // Binding or constant
kOOShaderUniformTypeUnsignedInt, // Binding only
kOOShaderUniformTypeLong, // Binding only
kOOShaderUniformTypeUnsignedLong, // Binding only
kOOShaderUniformTypeFloat, // Binding or constant
kOOShaderUniformTypeDouble, // Binding only
kOOShaderUniformTypeVector, // Binding or constant
kOOShaderUniformTypeQuaternion, // Binding only
kOOShaderUniformTypeMatrix, // Binding only
kOOShaderUniformTypePoint, // Binding only
kOOShaderUniformTypeObject, // Binding only
kOOShaderUniformTypeCount // Not valid for bindings or constants
} OOShaderUniformType;
OOShaderUniformType OOShaderUniformTypeFromMethodSignature(NSMethodSignature *signature);
#endif // NO_SHADERS

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@ -0,0 +1,236 @@
/*
OOShaderUniformMethodType.m
Oolite
Copyright (C) 2004-2007 Giles C Williams and contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
This file may also be distributed under the MIT/X11 license:
Copyright (C) 2007 Jens Ayton
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef NO_SHADERS
#import "OOShaderUniformMethodType.h"
#import "OOMaths.h"
static BOOL sInited = NO;
static const char *sTemplates[kOOShaderUniformTypeCount];
static void InitTemplates(void);
static const char *CopyTemplateForSelector(SEL selector);
OOShaderUniformType OOShaderUniformTypeFromMethodSignature(NSMethodSignature *signature)
{
unsigned i;
const char *typeCode = NULL;
if (EXPECT_NOT(sInited == NO)) InitTemplates();
typeCode = [signature methodReturnType];
if (EXPECT_NOT(typeCode == NULL)) return kOOShaderUniformTypeInvalid;
for (i = kOOShaderUniformTypeInvalid + 1; i != kOOShaderUniformTypeCount; ++i)
{
if (sTemplates[i] != NULL && strcmp(sTemplates[i], typeCode) == 0) return i;
}
return kOOShaderUniformTypeInvalid;
}
@interface OOShaderUniformTypeMethodSignatureTemplateClass: NSObject
- (float)floatMethod;
- (double)doubleMethod;
- (signed char)signedCharMethod;
- (unsigned char)unsignedCharMethod;
- (signed short)signedShortMethod;
- (unsigned short)unsignedShortMethod;
- (signed int)signedIntMethod;
- (unsigned int)unsignedIntMethod;
- (signed long)signedLongMethod;
- (unsigned long)unsignedLongMethod;
- (Vector)vectorMethod;
- (Quaternion)quaternionMethod;
- (Matrix)matrixMethod;
- (NSPoint)pointMethod;
- (id)idMethod;
@end
static void InitTemplates(void)
{
#define GET_TEMPLATE(enumValue, sel) do { \
sTemplates[enumValue] = CopyTemplateForSelector(@selector(sel)); \
} while (0)
GET_TEMPLATE(kOOShaderUniformTypeChar, signedCharMethod);
GET_TEMPLATE(kOOShaderUniformTypeUnsignedChar, unsignedCharMethod);
GET_TEMPLATE(kOOShaderUniformTypeShort, signedShortMethod);
GET_TEMPLATE(kOOShaderUniformTypeUnsignedShort, unsignedShortMethod);
GET_TEMPLATE(kOOShaderUniformTypeInt, signedIntMethod);
GET_TEMPLATE(kOOShaderUniformTypeUnsignedInt, unsignedIntMethod);
GET_TEMPLATE(kOOShaderUniformTypeLong, signedLongMethod);
GET_TEMPLATE(kOOShaderUniformTypeUnsignedLong, unsignedLongMethod);
GET_TEMPLATE(kOOShaderUniformTypeFloat, floatMethod);
GET_TEMPLATE(kOOShaderUniformTypeDouble, doubleMethod);
GET_TEMPLATE(kOOShaderUniformTypeVector, vectorMethod);
GET_TEMPLATE(kOOShaderUniformTypeQuaternion, quaternionMethod);
GET_TEMPLATE(kOOShaderUniformTypeMatrix, matrixMethod);
GET_TEMPLATE(kOOShaderUniformTypePoint, pointMethod);
GET_TEMPLATE(kOOShaderUniformTypeObject, idMethod);
sInited = YES;
}
static const char *CopyTemplateForSelector(SEL selector)
{
NSMethodSignature *signature = nil;
const char *typeCode = NULL;
signature = [OOShaderUniformTypeMethodSignatureTemplateClass instanceMethodSignatureForSelector:selector];
typeCode = [signature methodReturnType];
/* typeCode is *probably* a constant, but this isn't formally guaranteed
as far as I'm aware, so we make a copy of it.
*/
return typeCode ? strdup(typeCode) : NULL;
}
@implementation OOShaderUniformTypeMethodSignatureTemplateClass: NSObject
- (signed char)signedCharMethod
{
return 0;
}
- (unsigned char)unsignedCharMethod
{
return 0;
}
- (signed short)signedShortMethod
{
return 0;
}
- (unsigned short)unsignedShortMethod
{
return 0;
}
- (signed int)signedIntMethod
{
return 0;
}
- (unsigned int)unsignedIntMethod
{
return 0;
}
- (signed long)signedLongMethod
{
return 0;
}
- (unsigned long)unsignedLongMethod
{
return 0;
}
- (float)floatMethod
{
return 0.0f;
}
- (double)doubleMethod
{
return 0.0;
}
- (Vector)vectorMethod
{
Vector v = {0};
return v;
}
- (Quaternion)quaternionMethod
{
Quaternion q = {0};
return q;
}
- (Matrix)matrixMethod
{
return kZeroMatrix;
}
- (NSPoint)pointMethod
{
return NSZeroPoint;
}
- (id)idMethod
{
return nil;
}
@end
#endif // NO_SHADERS