Fix for scanForRocks AI method only finding boulders.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1271 127b21dd-08f5-0310-b4b7-95ae10353056
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@ -1404,7 +1404,7 @@ WormholeEntity* whole;
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for (i = 0; i < n_scanned_ships; i++)
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{
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ShipEntity *thing = scanned_ships[i];
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if ([thing hasRole:@"boulder"])
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if ([thing hasRole:@"asteroid"])
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{
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GLfloat d2 = distance2_scanned_ships[i];
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if (d2 < found_d2)
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@ -1754,7 +1754,7 @@ WormholeEntity* whole;
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}
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- (void) scriptActionOnTarget:(NSString*) action
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- (void) scriptActionOnTarget:(NSString *)action
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{
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PlayerEntity *player = [PlayerEntity sharedPlayer];
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Entity *targEnt = [UNIVERSE entityForUniversalID:primaryTarget];
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