Bypass two harmless, log cluttering OpenGL error reports, at the same time gaining on performance, by setting rendering.opengl.error to no in logcontrol.plist.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1235 127b21dd-08f5-0310-b4b7-95ae10353056
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@ -155,7 +155,7 @@
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plist.homebrew.success = yes;
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rendering.opengl.error = $error; // Test for and display OpenGL errors
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rendering.opengl.error = no; // Test for and display OpenGL errors
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rendering.opengl.version = $troubleShootingDump; // Display renderer version information at startup
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rendering.opengl.extensions = $troubleShootingDump; // List OpenGL extensions at startup
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rendering.opengl.shader.support = $troubleShootingDump; // Messages about factors influencing availability of OpenGL shaders
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@ -185,7 +185,7 @@
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<key>plist.wrongType</key>
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<string>$plistError</string>
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<key>rendering.opengl.error</key>
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<string>$error</string>
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<string>no</string>
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<key>rendering.opengl.extensions</key>
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<string>$troubleShootingDump</string>
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<key>rendering.opengl.shader.support</key>
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