Retain long range destination across saves
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@ -7570,6 +7570,7 @@ static GLfloat sBaseMass = 0.0;
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[gui setForegroundTextureKey:[self status] == STATUS_DOCKED ? @"docked_overlay" : @"overlay"];
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[gui setBackgroundTextureKey:@"short_range_chart"];
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[UNIVERSE findSystemCoordinatesWithPrefix:[[UNIVERSE getSystemName:found_system_seed] lowercaseString] exactMatch:YES];
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[self noteGUIDidChangeFrom:oldScreen to:gui_screen];
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}
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}
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@ -1608,7 +1608,7 @@ static NSTimeInterval time_last_frame;
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{
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case GUI_SCREEN_SHORT_RANGE_CHART:
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if ([self status] != STATUS_WITCHSPACE_COUNTDOWN)
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if ([self status] != STATUS_WITCHSPACE_COUNTDOWN && chart_mode == CHART_MODE_LONG_RANGE)
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{
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if ([[gameView typedString] length] > 0)
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{
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