Simplification of previous commit and hopefully fixing a Mac watning at the same time.

master
AnotherCommander 2020-08-19 14:00:43 +02:00
parent d7149904c3
commit 17f6b28e89
1 changed files with 6 additions and 6 deletions

View File

@ -639,7 +639,7 @@ static const Vector kAfterburner2Position = { 0.1f, 0.0f, -1.0f };
- (void) playShieldHit:(Vector)attackVector weaponIdentifier:(NSString *)weaponIdentifier
{
NSString *identifier = [weaponShieldHit objectForKey:weaponIdentifier];
if (!identifier) identifier = [NSString stringWithString:@"[player-hit-by-weapon]"];
if (!identifier) identifier = @"[player-hit-by-weapon]";
[sDamageSoundPool playSoundWithKey:identifier position:attackVector];
}
@ -647,7 +647,7 @@ static const Vector kAfterburner2Position = { 0.1f, 0.0f, -1.0f };
- (void) playDirectHit:(Vector)attackVector weaponIdentifier:(NSString *) weaponIdentifier
{
NSString *identifier = [weaponUnshieldedHit objectForKey:weaponIdentifier];
if (!identifier) identifier = [NSString stringWithString:@"[player-direct-hit]"];
if (!identifier) identifier = @"[player-direct-hit]";
[sDamageSoundPool playSoundWithKey:identifier position:attackVector];
}
@ -664,13 +664,13 @@ static const Vector kAfterburner2Position = { 0.1f, 0.0f, -1.0f };
if (hit)
{
identifier = [weaponShotHit objectForKey:weaponIdentifier];
if (!identifier) identifier = [NSString stringWithString:@"[player-laser-hit]"];
if (!identifier) identifier = @"[player-laser-hit]";
[sWeaponSoundPool playSoundWithKey:identifier priority:1.0 expiryTime:0.05 overlap:YES position:weaponOffset];
}
else
{
identifier = [weaponShotMiss objectForKey:weaponIdentifier];
if (!identifier) identifier = [NSString stringWithString:@"[player-laser-miss]"];
if (!identifier) identifier = @"[player-laser-miss]";
[sWeaponSoundPool playSoundWithKey:identifier priority:1.0 expiryTime:0.05 overlap:YES position:weaponOffset];
}
@ -686,7 +686,7 @@ static const Vector kAfterburner2Position = { 0.1f, 0.0f, -1.0f };
- (void) playMissileLaunched:(Vector)weaponOffset weaponIdentifier:(NSString *)weaponIdentifier
{
NSString *identifier = [weaponLaunched objectForKey:weaponIdentifier];
if (!identifier) identifier = [NSString stringWithString:@"[missile_launched]"];
if (!identifier) identifier = @"[missile_launched]";
[sWeaponSoundPool playSoundWithKey:identifier position:weaponOffset];
}
@ -694,7 +694,7 @@ static const Vector kAfterburner2Position = { 0.1f, 0.0f, -1.0f };
- (void) playMineLaunched:(Vector)weaponOffset weaponIdentifier:(NSString *)weaponIdentifier
{
NSString *identifier = [weaponLaunched objectForKey:weaponIdentifier];
if (!identifier) identifier = [NSString stringWithString:@"[mine_launched]"];
if (!identifier) identifier = @"[mine_launched]";
[sWeaponSoundPool playSoundWithKey:identifier position:weaponOffset];
}