Removed some dead code.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4183 127b21dd-08f5-0310-b4b7-95ae10353056
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@ -1003,6 +1003,13 @@ static NSDictionary* instructions(int station_id, Vector coords, float speed, fl
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- (void) pullInShipIfPermitted:(ShipEntity *)ship
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- (void) pullInShipIfPermitted:(ShipEntity *)ship
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{
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{
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#if 0
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#if 0
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/*
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Experiment: allow station script to deny physical docking capability.
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Doesn't work properly because the collision detection for docking ports
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isn't designed to support this, and you can fly past the back and
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sometimes straight through.
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-- Ahruman 2011-01-29
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*/
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if (EXPECT_NOT(ship == nil)) return;
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if (EXPECT_NOT(ship == nil)) return;
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JSContext *context = OOJSAcquireContext();
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JSContext *context = OOJSAcquireContext();
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@ -793,38 +793,6 @@ OOINLINE BOOL RowInRange(OOGUIRow row, NSRange range)
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}
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}
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#if 0
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- (BOOL) setBackgroundTexture:(OOTexture *)backgroundTexture
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{
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// autorelease instead of release here seems to prevent a crash on SDL builds when pausing and unpausing
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// with GUI backgrounds installed. TODO: Apply a proper fix, this smells like hack - Nikos 20100519
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[backgroundSprite autorelease];
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backgroundSprite = nil;
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if (backgroundTexture != nil)
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{
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backgroundSprite = [[OOTextureSprite alloc] initWithTexture:backgroundTexture];
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}
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return (backgroundSprite != nil);
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}
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- (BOOL) setForegroundTexture:(OOTexture *)foregroundTexture
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{
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// autorelease instead of release here seems to prevent a crash on SDL builds when pausing and unpausing
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// with GUI backgrounds installed. TODO: Apply a proper fix, this smells like hack - Nikos 20100519
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[foregroundSprite autorelease];
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foregroundSprite = nil;
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if (foregroundTexture != nil)
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{
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foregroundSprite = [[OOTextureSprite alloc] initWithTexture:foregroundTexture];
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}
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return (foregroundSprite != nil);
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}
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#endif
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- (void) clearBackground
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- (void) clearBackground
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{
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{
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[self setBackgroundTextureDescriptor:nil];
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[self setBackgroundTextureDescriptor:nil];
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@ -343,14 +343,6 @@ OOINLINE BOOL ValidBindingType(OOShaderUniformType type)
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}
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}
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}
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}
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/* Bad optimization - we need to be able to rebind entities when their
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owner changes.
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-- Ahruman 2008-04-19
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*/
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#if 0
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if (EXPECT_NOT([value.binding.object weakRefUnderlyingObject] == [(id)target weakRefUnderlyingObject])) return;
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#endif
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[value.binding.object release];
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[value.binding.object release];
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value.binding.object = [target weakRetain];
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value.binding.object = [target weakRetain];
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@ -190,26 +190,6 @@ MA 02110-1301, USA.
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[self setLegalStatus: criminal_tendency + criminal_tendency * (gen_rnd_number() & 0x03) + (gen_rnd_number() & gen_rnd_number() & 0x7f)];
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[self setLegalStatus: criminal_tendency + criminal_tendency * (gen_rnd_number() & 0x03) + (gen_rnd_number() & gen_rnd_number() & 0x7f)];
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legal_index = 0;
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legal_index = 0;
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if (legalStatus) legal_index = (legalStatus <= 50) ? 1 : 2;
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if (legalStatus) legal_index = (legalStatus <= 50) ? 1 : 2;
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#if 0
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NSString *legalDesc = nil;
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// Never used! What was intended? -- Ahruman 2008-11-10
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switch (legal_index)
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{
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case 0:
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legalDesc = @"clean";
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break;
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case 1:
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legalDesc = @"an offender";
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break;
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case 2:
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legalDesc = @"a fugitive";
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break;
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default:
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// never should get here
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legalDesc = @"an unperson";
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}
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#endif
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// if clean - determine insurance level (if any)
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// if clean - determine insurance level (if any)
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[self setInsuranceCredits:0];
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[self setInsuranceCredits:0];
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@ -470,20 +470,7 @@ static NSString *NormalModeDescription(OOMeshNormalMode mode)
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}
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}
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[materials[ti] apply];
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[materials[ti] apply];
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#if 0
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if (listsReady)
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{
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OOGL(glCallList(displayList0 + ti));
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}
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else
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{
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OOGL(glNewList(displayList0 + ti, GL_COMPILE_AND_EXECUTE));
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OOGL(glDrawArrays(GL_TRIANGLES, triangle_range[ti].location, triangle_range[ti].length));
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OOGL(glEndList());
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}
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#else
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OOGL(glDrawArrays(GL_TRIANGLES, triangle_range[ti].location, triangle_range[ti].length));
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OOGL(glDrawArrays(GL_TRIANGLES, triangle_range[ti].location, triangle_range[ti].length));
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#endif
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}
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}
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listsReady = YES;
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listsReady = YES;
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