Positional teaking

This commit is contained in:
Kevin Anthoney 2014-07-19 11:40:49 +01:00
parent 7f5952339d
commit 0e854500b5
2 changed files with 3 additions and 3 deletions

View File

@ -1699,7 +1699,7 @@ static NSTimeInterval time_last_frame;
NSPoint maus = [gameView virtualJoystickPosition];
if (gui_screen == GUI_SCREEN_SHORT_RANGE_CHART)
{
double vadjust = 71;
double vadjust = 80;
double hscale = MAIN_GUI_PIXEL_WIDTH / (64.0 * chart_zoom);
double vscale = MAIN_GUI_PIXEL_HEIGHT / (128.0 * chart_zoom);
NSPoint centre = [self chart_centre_for_zoom: chart_zoom];

View File

@ -1548,11 +1548,11 @@ static OOTextureSprite *NewTextureSpriteWithDescriptor(NSDictionary *descriptor)
Random_Seed g_seed;
double hcenter = size_in_pixels.width/2.0;
double vcenter = 140.0f;
double hscale = size_in_pixels.width / (CHART_WIDTH_AT_MAX_ZOOM*zoom);
double vscale = -size_in_pixels.height / (2*CHART_HEIGHT_AT_MAX_ZOOM*zoom);
double vcenter = 10*MAIN_GUI_ROW_HEIGHT;
double hoffset = hcenter - chart_centre_coordinates.x*hscale;
double voffset = size_in_pixels.height - pixel_title_size.height - 5 - vcenter - chart_centre_coordinates.y*vscale;
double voffset = size_in_pixels.height - vcenter - chart_centre_coordinates.y*vscale;
int i;
double distance = 0.0, time = 0.0;
NSPoint star;