Fixed an OpenGL error.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4474 127b21dd-08f5-0310-b4b7-95ae10353056master
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cfb869eba9
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@ -3225,7 +3225,7 @@ static const OOMatrix starboard_matrix =
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OOGL([self useGUILightSource:demoShipMode]);
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// HACK: store view matrix for absolute drawing of active subentities (i.e., turrets).
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OOGL(viewMatrix = OOMatrixLoadGLMatrix(GL_MODELVIEW));
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OOGL(viewMatrix = OOMatrixLoadGLMatrix(GL_MODELVIEW_MATRIX));
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int furthest = draw_count - 1;
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int nearest = 0;
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