Changed more ScanVectorFromString()s to oo_vectorForKey:s. (N.b.: fully backwards compatible.)
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4749 127b21dd-08f5-0310-b4b7-95ae10353056
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@ -1447,10 +1447,10 @@ static GLfloat sBaseMass = 0.0;
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// set view offsets
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[self setDefaultViewOffsets];
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ScanVectorFromString([shipDict oo_stringForKey:@"view_position_forward"], &forwardViewOffset);
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ScanVectorFromString([shipDict oo_stringForKey:@"view_position_aft"], &aftViewOffset);
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ScanVectorFromString([shipDict oo_stringForKey:@"view_position_port"], &portViewOffset);
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ScanVectorFromString([shipDict oo_stringForKey:@"view_position_starboard"], &starboardViewOffset);
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forwardViewOffset = [shipDict oo_vectorForKey:@"view_position_forward" defaultValue:forwardViewOffset];
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aftViewOffset = [shipDict oo_vectorForKey:@"view_position_aft" defaultValue:aftViewOffset];
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portViewOffset = [shipDict oo_vectorForKey:@"view_position_port" defaultValue:portViewOffset];
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starboardViewOffset = [shipDict oo_vectorForKey:@"view_position_starboard" defaultValue:starboardViewOffset];
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[self setDefaultCustomViews];
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@ -369,14 +369,13 @@ static ShipEntity *doOctreesCollide(ShipEntity *prime, ShipEntity *other);
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// set weapon offsets
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[self setDefaultWeaponOffsets];
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ScanVectorFromString([shipDict objectForKey:@"weapon_position_forward"], &forwardWeaponOffset);
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ScanVectorFromString([shipDict objectForKey:@"weapon_position_aft"], &aftWeaponOffset);
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ScanVectorFromString([shipDict objectForKey:@"weapon_position_port"], &portWeaponOffset);
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ScanVectorFromString([shipDict objectForKey:@"weapon_position_starboard"], &starboardWeaponOffset);
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forwardWeaponOffset = [shipDict oo_vectorForKey:@"weapon_position_forward" defaultValue:forwardWeaponOffset];
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aftWeaponOffset = [shipDict oo_vectorForKey:@"weapon_position_aft" defaultValue:aftWeaponOffset];
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portWeaponOffset = [shipDict oo_vectorForKey:@"weapon_position_port" defaultValue:portWeaponOffset];
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starboardWeaponOffset = [shipDict oo_vectorForKey:@"weapon_position_starboard" defaultValue:starboardWeaponOffset];
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// fuel scoop destination position (where cargo gets sucked into)
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tractor_position = kZeroVector;
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ScanVectorFromString([shipDict objectForKey:@"scoop_position"], &tractor_position);
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tractor_position = [shipDict oo_vectorForKey:@"scoop_position"];
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// Get scriptInfo dictionary, containing arbitrary stuff scripts might be interested in.
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scriptInfo = [[shipDict oo_dictionaryForKey:@"script_info" defaultValue:nil] retain];
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@ -7932,8 +7931,9 @@ Vector positionOffsetForShipInRotationToAlignment(ShipEntity* ship, Quaternion q
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start.x = 0.0f; // in the middle
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start.y = boundingBox.min.y - 4.0f; // 4m below bounding box
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start.z = boundingBox.max.z + 1.0f; // 1m ahead of bounding box
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// custom launching position
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ScanVectorFromString([shipinfoDictionary objectForKey:@"missile_launch_position"], &start);
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start = [shipinfoDictionary oo_vectorForKey:@"missile_launch_position" defaultValue:start];
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if (start.x == 0.0f && start.y == 0.0f && start.z <= 0.0f) // The kZeroVector as start is illegal also.
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{
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