Fixed bug where atmosphere was always set to true, even for moons, when texture was changed via JS.

git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3753 127b21dd-08f5-0310-b4b7-95ae10353056
This commit is contained in:
Nikos Barkas 2010-09-16 20:38:05 +00:00
parent 3c099b9a59
commit 04ccc90a6a

View File

@ -936,7 +936,7 @@ static int baseVertexIndexForEdge(int va, int vb, BOOL textured);
NSDictionary *atmo_dictionary = [NSDictionary dictionaryWithObject:@"0" forKey:@"percent_cloud"];
[atmosphere autorelease];
atmosphere = [[PlanetEntity alloc] initAsAtmosphereForPlanet:self dictionary:atmo_dictionary];
atmosphere = [self planetType] == STELLAR_TYPE_MOON ? nil : [[PlanetEntity alloc] initAsAtmosphereForPlanet:self dictionary:atmo_dictionary];
rotationAxis = kBasisYVector;