92 lines
2.8 KiB
JavaScript
92 lines
2.8 KiB
JavaScript
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/*
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scavengerAI.js
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Priority-based AI for scavengers and miners
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Oolite
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Copyright © 2004-2013 Giles C Williams and contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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MA 02110-1301, USA.
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*/
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"use strict";
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this.name = "Oolite Scavenger AI";
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this.version = "1.79";
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this.aiStarted = function() {
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var ai = new worldScripts["oolite-libPriorityAI"].AILib(this.ship);
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ai.setPriorities([
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/* Fight */
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{
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condition: ai.conditionInCombat,
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behaviour: ai.behaviourFleeCombat,
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reconsider: 5
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},
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/* Is there any loot? */
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{
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preconfiguration: ai.configurationCheckScanner,
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condition: ai.conditionScannerContainsSalvageForMe,
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configuration: ai.configurationAcquireScannedTarget,
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behaviour: ai.behaviourCollectSalvage,
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reconsider: 20
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},
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/* Branch for mining ships: if we can usefully mine asteroids, do so */
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{
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condition: ai.conditionScannerContainsMiningOpportunity,
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configuration: ai.configurationAcquireScannedTarget,
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behaviour: ai.behaviourMineTarget,
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reconsider: 20
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},
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/* No loot and no safe way to make some; return to base */
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{
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condition: ai.conditionHomeStationNearby,
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configuration: ai.configurationSetHomeStationForDocking,
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behaviour: ai.behaviourDockWithStation,
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reconsider: 30
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},
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{
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condition: ai.conditionHomeStationExists,
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configuration: ai.configurationSetDestinationToHomeStation,
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behaviour: ai.behaviourApproachDestination,
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reconsider: 30
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},
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/* Or at least return to somewhere */
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{
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condition: ai.conditionFriendlyStationNearby,
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configuration: ai.configurationSetNearbyFriendlyStationForDocking,
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behaviour: ai.behaviourDockWithStation,
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reconsider: 30
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},
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{
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condition: ai.conditionFriendlyStationExists,
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configuration: ai.configurationSetDestinationToNearestFriendlyStation,
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behaviour: ai.behaviourApproachDestination,
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reconsider: 30
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},
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{
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// stuck and no friendly stations
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configuration: ai.configurationSetDestinationToWitchpoint,
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// TODO: behaviour search for wormholes
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behaviour: ai.behaviourApproachDestination,
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reconsider: 30
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}
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]);
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}
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