53 lines
1.5 KiB
Plaintext
53 lines
1.5 KiB
Plaintext
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{
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WEAPON_NONE =
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(
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(0.25, 0.75, 0.0, 0.75, 0.50, 0.0),
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(0.25, -0.75, 0.0, 0.75, -0.50, 0.0)
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);
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WEAPON_MILITARY_LASER =
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(
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(0.25, 0.25, 1.0, 0.50, 0.0, 0.75),
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(0.25, 0.25, -1.0, 0.50, 0.0, -0.75),
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(0.25, 1.0, 0.25, 0.50, 0.75, 0.0),
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(0.25, -1.0, 0.25, 0.50, -0.75, 0.0),
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(0.25, -0.25, 1.0, 0.50, 0.0, 0.75),
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(0.25, -0.25, -1.0, 0.50, 0.0, -0.75),
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(0.25, 1.0, -0.25, 0.50, 0.75, 0.0),
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(0.25, -1.0, -0.25, 0.50, -0.75, 0.0),
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(0.50, 0.0, 0.75, 0.75, 0.0, 0.50),
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(0.50, 0.0, -0.75, 0.75, 0.0, -0.50),
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(0.50, 0.75, 0.0, 0.75, 0.50, 0.0),
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(0.50, -0.75, 0.0, 0.75, -0.50, 0.0)
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);
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WEAPON_MINING_LASER =
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(
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(0.25, 0.50, 1.0, 0.75, 0.50, 0.50),
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(0.25, 0.50, -1.0, 0.75, 0.50, -0.50),
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(0.25, 1.0, 0.50, 0.75, 0.50, 0.50),
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(0.25, -1.0, 0.50, 0.75, -0.50, 0.50),
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(0.25, -0.50, 1.0, 0.75, -0.50, 0.50),
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(0.25, -0.50, -1.0, 0.75, -0.50, -0.50),
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(0.25, 1.0, -0.50, 0.75, 0.50, -0.50),
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(0.25, -1.0, -0.50, 0.75, -0.50, -0.50)
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);
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WEAPON_BEAM_LASER =
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(
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(0.25, 0.25, 1.0, 0.75, 0.0, 0.50),
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(0.25, 0.25, -1.0, 0.75, 0.0, -0.50),
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(0.25, 1.0, 0.25, 0.75, 0.50, 0.0),
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(0.25, -1.0, 0.25, 0.75, -0.50, 0.0),
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(0.25, -0.25, 1.0, 0.75, 0.0, 0.50),
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(0.25, -0.25, -1.0, 0.75, 0.0, -0.50),
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(0.25, 1.0, -0.25, 0.75, 0.50, 0.0),
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(0.25, -1.0, -0.25, 0.75, -0.50, 0.0)
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);
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// WEAPON_PULSE_LASER =
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OTHER =
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(
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(0.25, 0.0, 1.0, 0.75, 0.0, 0.50),
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(0.25, 0.0, -1.0, 0.75, 0.0, -0.50),
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(0.25, 1.0, 0.0, 0.75, 0.50, 0.0),
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(0.25, -1.0, 0.0, 0.75, -0.50, 0.0)
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);
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}
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