oolite/Resources/Shaders/oolite-standard-vertex.vertex

36 lines
1.0 KiB
Plaintext
Raw Normal View History

/*
oolite-standard-vertex.vertex
Basic vertex shader for Oolite ships.
* All ships now have a JavaScript script attached, allowing JS scripts to add behaviours to any ship. * Legacy script_actions, setup_actions, launch_actions and death_actions handled through default JavaScript script. * In order to implement the above, JS Ship now has a runLegacyScriptActions method. This is not to be exposed as an "official" method, though, since we might want to change the mechanism -- for instance, to "compile" legacy scripts into JS. Handling dynamically-generated legacy scripts in that case would be a significant complication. * Updates for Mac OS X 10.5 "Leopard". - Errors on reading/writing plist will not cause a crash if building against the Leopard SDK. (I have no intention of requiring Leopard any time soon, but future-proofing is good.) - OOWeakReference is now more efficient when running under Leopard, by implementing the new "fast forwarding" mechanism. - Threads now have names set under Leopard, which may provide debugging advantages. - Fixed some new build warnings for new version of apple-gcc. - Updated type declarations to identify Oolite saved games as property lists. * Cleaned up PlayerEntityControls.m somewhat. Moved method declarations into files, fixed indentation, broke up monster giant method of doom. * Script-generated asteroids now behave like system populator-generated asteroids (As Seen on BB[TM]). * Minor optimizations and simplifications of legacy script engine. * JS System.filteredEntities() now has sensible behaviour if predicate throws an exception: the predicate is not called again, and null is returned. The exception is reported and not rethrown. git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1240 127b21dd-08f5-0310-b4b7-95ae10353056
2007-11-23 15:04:14 +00:00
© 2007 Jens Ayton
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
*/
varying vec3 vNormal;
varying vec3 vEyeVector;
void main(void)
{
vNormal = normalize(gl_NormalMatrix * gl_Normal);
vEyeVector = -vec3(gl_ModelViewMatrix * gl_Vertex);
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}