oolite/Resources/Config/material-defaults.plist

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/* Settings for shader system.
While it is possible to override this in the usual fashion, it would not
be a very good idea.
*/
"ship-default-bindings" =
{
"engine_level" = { type = "binding"; value = "speedFactor"; };
"laser_heat_level" = { type = "binding"; value = "laserHeatLevel"; clamped = "YES"; };
"hull_heat_level" = { type = "binding"; value = "hullHeatLevel"; };
"entity_personality" = { type = "binding"; value = "entityPersonality"; };
"entity_personality_int" = { type = "binding"; value = "entityPersonalityInt"; };
"time" = { type = "binding"; value = "universalTime"; };
};
"ship-prefix-macros" =
{
"OO_ENGINE_LEVEL" = 1;
"OO_ENTITY_PERSONALITY" = 1;
"OO_ENTITY_PERSONALITY_INT" = 1;
"OO_ENTITY_LASER_HEAT_LEVEL" = 1;
"OO_HULL_HEAT_LEVEL" = 1;
"OO_TIME" = 1;
};