oolite/Resources/AIs/thargoidAI.plist

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{
"ATTACK_SHIP" = {
"ATTACKED" = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
ENTER = (performAttack);
EXIT = ();
"INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
"TARGET_DESTROYED" = ("setStateTo: LOOK_FOR_TARGETS");
"TARGET_FOUND" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP");
"TARGET_LOST" = ("setStateTo: LOOK_FOR_TARGETS");
UPDATE = (scanForNonThargoid, "pauseAI: 15.0");
};
"LOOK_FOR_TARGETS" = {
"ATTACKED" = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
"INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
"TARGET_FOUND" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP");
"NOTHING_FOUND" = ("setStateTo: HEAD_FOR_PLANET");
ENTER = ("setSpeedTo: 0.0", performTumble, scanForNonThargoid, "pauseAI: 5.0");
EXIT = ();
UPDATE = (scanForNonThargoid, "pauseAI: 5.0");
};
"HEAD_FOR_PLANET" = {
ENTER = (setCourseToPlanet, "setDesiredRangeTo: 80000.0", checkCourseToDestination);
"COURSE_OK" = ("setSpeedFactorTo: 1.0", performFlyToRangeFromDestination);
"WAYPOINT_SET" = ("setAITo: gotoWaypointAI.plist");
"DESIRED_RANGE_ACHIEVED" = ("setStateTo: LOOK_FOR_TARGETS");
ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
"INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
"TARGET_FOUND" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP");
EXIT = ();
UPDATE = (setCourseToPlanet, "setDesiredRangeTo: 80000.0", checkCourseToDestination, scanForNonThargoid, "pauseAI: 10.0");
};
GLOBAL = {ENTER = ("setStateTo: LOOK_FOR_TARGETS"); EXIT = (); UPDATE = (); };
}