2005-04-19 19:53:18 +00:00
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{
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2005-06-08 10:22:59 +00:00
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"LOOK_FOR_ROCKS" = {
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ENTER = (performIdle);
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UPDATE = (scanForRocks, "pauseAI: 10.0");
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"TARGET_FOUND" = (setTargetToFoundTarget, "setStateTo: BREAK_ROCKS");
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"NOTHING_FOUND" = ("setStateTo: DOCK_WITH_STATION");
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EXIT = ();
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ATTACKED = (setTargetToPrimaryAggressor, broadcastDistressMessage, "setStateTo: FLEE");
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"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
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};
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"BREAK_ROCKS" = {
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ENTER = (performMining);
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UPDATE = ();
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"TARGET_DESTROYED" = ("setStateTo: LOOK_FOR_SPLINTERS");
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"TARGET_LOST" = ("setStateTo: LOOK_FOR_SPLINTERS");
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EXIT = ();
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ATTACKED = (setTargetToPrimaryAggressor, broadcastDistressMessage, "setStateTo: FLEE");
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"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
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};
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"LOOK_FOR_SPLINTERS" = {
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ENTER = (performIdle);
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UPDATE = (scanForRandomLoot, "pauseAI: 10.0");
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"TARGET_FOUND" = (setTargetToFoundTarget, "setStateTo: COLLECT_STUFF");
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"NOTHING_FOUND" = ("setStateTo: LOOK_FOR_ROCKS");
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"HOLD_FULL" = ("setStateTo: DOCK_WITH_STATION");
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EXIT = ();
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ATTACKED = (setTargetToPrimaryAggressor, broadcastDistressMessage, "setStateTo: FLEE");
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"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
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};
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"COLLECT_STUFF" = {
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ENTER = (performCollect);
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UPDATE = ();
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FRUSTRATED = ("setStateTo: LOOK_FOR_SPLINTERS");
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"CARGO_SCOOPED" = (checkForFullHold, "setStateTo: LOOK_FOR_SPLINTERS");
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"TARGET_LOST" = ("setStateTo: LOOK_FOR_SPLINTERS");
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"COLLISION" = ("setStateTo: LOOK_FOR_SPLINTERS");
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EXIT = ();
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ATTACKED = (setTargetToPrimaryAggressor, broadcastDistressMessage, "setStateTo: FLEE");
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"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
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};
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"DOCK_WITH_STATION" = {
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ENTER = (setTargetToStation, "setDesiredRangeTo: 5000.0", performIntercept);
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UPDATE = ();
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"DESIRED_RANGE_ACHIEVED" = ("setAITo: dockingAI.plist");
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EXIT = ();
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ATTACKED = (setTargetToPrimaryAggressor, broadcastDistressMessage, "setStateTo: ATTACK_SHIP");
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"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
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};
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2005-04-19 19:53:18 +00:00
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FLEE = {
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2005-06-08 10:22:59 +00:00
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ENTER = ("setDesiredRangeTo: 25600", performFlee);
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EXIT = ();
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"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
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"REACHED_SAFETY" = ("setSpeedTo: 0.0", performIdle);
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"ENERGY_FULL" = (performIdle, "setStateTo: LOOK_FOR_SPLINTERS");
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"TARGET_LOST" = (performIdle, "setStateTo: LOOK_FOR_SPLINTERS");
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UPDATE = ();
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};
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GLOBAL = {ENTER = ("setSpeedFactorTo: 0.1", "setStateTo: LOOK_FOR_SPLINTERS"); EXIT = (); UPDATE = (); };
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2006-03-05 16:26:25 +00:00
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}
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