oolite/Resources/Config/characters.plist

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{
"constrictor-mission-thief" =
{
"random_seed" = "1 3 5 7 11 13"; // fix the name and details, but use the key to keep it secret
bounty = 1000; // not actually used, we do the reward in the script
origin = 7; // system number seven (Lave in Galaxy 0)
script = "oolite-constrictor-pilot.js";
};
/*
For ships added in custom roles, Oolite will always add a randomised pilot.
When you want control over the bounty and insurance of the pilot, you can define
a specific pilot for your ship by using one of the following character keys as pilot
in shipdata.plist. e.g.: "pilot" = "oolite-trader";
*/
"oolite-hunter" =
{
role = "hunter";
};
"oolite-miner" =
{
role = "miner";
};
"oolite-passenger" =
{
role = "passenger";
};
"oolite-pirate" =
{
role = "pirate";
};
"oolite-police" =
{
role = "police";
};
"oolite-slave" =
{
role = "slave";
};
"oolite-trader" =
{
role = "trader";
};
}