oolite/Resources/Scripts/oolite-cloaking-device-pod.js

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/*
oolite-cloaking-device-pod.js
Ship script for cloaking device cargo pod.
Oolite
Copyright © 2004-2013 Giles C Williams and contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
*/
/*jslint white: true, undef: true, eqeqeq: true, bitwise: true, regexp: true, newcap: true, immed: true */
/*global player*/
"use strict";
* All ships now have a JavaScript script attached, allowing JS scripts to add behaviours to any ship. * Legacy script_actions, setup_actions, launch_actions and death_actions handled through default JavaScript script. * In order to implement the above, JS Ship now has a runLegacyScriptActions method. This is not to be exposed as an "official" method, though, since we might want to change the mechanism -- for instance, to "compile" legacy scripts into JS. Handling dynamically-generated legacy scripts in that case would be a significant complication. * Updates for Mac OS X 10.5 "Leopard". - Errors on reading/writing plist will not cause a crash if building against the Leopard SDK. (I have no intention of requiring Leopard any time soon, but future-proofing is good.) - OOWeakReference is now more efficient when running under Leopard, by implementing the new "fast forwarding" mechanism. - Threads now have names set under Leopard, which may provide debugging advantages. - Fixed some new build warnings for new version of apple-gcc. - Updated type declarations to identify Oolite saved games as property lists. * Cleaned up PlayerEntityControls.m somewhat. Moved method declarations into files, fixed indentation, broke up monster giant method of doom. * Script-generated asteroids now behave like system populator-generated asteroids (As Seen on BB[TM]). * Minor optimizations and simplifications of legacy script engine. * JS System.filteredEntities() now has sensible behaviour if predicate throws an exception: the predicate is not called again, and null is returned. The exception is reported and not rethrown. git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1240 127b21dd-08f5-0310-b4b7-95ae10353056
2007-11-23 15:04:14 +00:00
this.name = "oolite-cloaking-device-pod";
this.author = "Jens Ayton";
this.copyright = "© 2007-2013 the Oolite team.";
this.version = "1.77.1";
this.shipWasScooped = function (scooper)
{
if (scooper.equipmentStatus("EQ_CLOAKING_DEVICE") !== "EQUIPMENT_OK")
{
scooper.awardEquipment("EQ_CLOAKING_DEVICE");
}
else if (scooper.isPlayer)
{
// Should probably award 100 gold to non-player ships too, but they dont have a manifest at the moment.
player.ship.manifest.gold += 100;
}
// now handled by condition script
/* if (scooper.isPlayer)
{
// effectiveTechLevel 15 makes it repairable at a level 15 system.
// Level 15 systems only exist in G1 (1x), G2 (1x), G5 (1x), G6 (1x) and G7 (2x)
EquipmentInfo.infoForKey("EQ_CLOAKING_DEVICE").effectiveTechLevel = 15;
} */
};