oolite/Resources/AIs/exitingTraderAI.plist

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{
ATTACK_SHIP = {
ENERGY_LOW = (
"setSpeedFactorTo: 1.0",
"pauseAI: 15.0",
"setStateTo: EXIT_SYSTEM"
);
ENTER = (
performAttack
);
EXIT = (
);
INCOMING_MISSILE = (
fightOrFleeMissile,
"setSpeedFactorTo: 1.0",
"pauseAI: 15.0",
"setStateTo: EXIT_SYSTEM"
);
TARGET_DESTROYED = (
"setStateTo: HEAD_AWAY_FROM_PLANET"
);
TARGET_LOST = (
"setStateTo: HEAD_AWAY_FROM_PLANET"
);
UPDATE = (
);
};
EXIT_SYSTEM = {
ENTER = (
);
EXIT = (
);
UPDATE = (
performHyperSpaceExit
);
};
FLEE = {
ATTACKED = (
fightOrFleeHostiles
);
ENTER = (
"setDesiredRangeTo: 25600",
performFlee
);
EXIT = (
);
FIGHTING = (
setTargetToPrimaryAggressor,
"setStateTo: ATTACK_SHIP"
);
FLEEING = (
setTargetToPrimaryAggressor,
"setStateTo: FLEE"
);
INCOMING_MISSILE = (
setTargetToPrimaryAggressor,
broadcastDistressMessage,
fightOrFleeMissile
);
REACHED_SAFETY = (
performIdle,
"setStateTo: GLOBAL"
);
TARGET_DESTROYED = (
performIdle,
"setStateTo: GLOBAL"
);
TARGET_LOST = (
performIdle,
"setStateTo: GLOBAL"
);
UPDATE = (
);
};
GLOBAL = {
ENTER = (
"setStateTo: HEAD_AWAY_FROM_PLANET"
);
EXIT = (
);
UPDATE = (
);
};
HEAD_AWAY_FROM_PLANET = {
ATTACKED = (
fightOrFleeHostiles
);
DESIRED_RANGE_ACHIEVED = (
dockEscorts,
"setSpeedFactorTo: 1.0",
"pauseAI: 15.0",
"setStateTo: EXIT_SYSTEM"
);
ENTER = (
getWitchspaceEntryCoordinates,
setDestinationFromCoordinates,
"setDesiredRangeTo: 100.0",
"setSpeedFactorTo: 0.75",
performFlyToRangeFromDestination
);
EXIT = (
);
FIGHTING = (
setTargetToPrimaryAggressor,
"setStateTo: ATTACK_SHIP"
);
FLEEING = (
setTargetToPrimaryAggressor,
"setStateTo: FLEE"
);
INCOMING_MISSILE = (
fightOrFleeMissile,
"setStateTo: FLEE"
);
UPDATE = (
);
};
}