Overhaul by Droog71

master
Logan Godfrey 2022-01-17 14:43:26 -07:00
parent cf48852e14
commit 18472fc4f5
167 changed files with 17195 additions and 6513 deletions

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@ -1,27 +0,0 @@
unused_args = false
allow_defined_top = true
read_globals = {
"DIR_DELIM",
"minetest",
"dump",
"vector",
"VoxelManip", "VoxelArea",
"PseudoRandom", "PcgRandom",
"ItemStack",
"Settings",
"unpack",
-- Silence errors about custom table methods.
table = { fields = { "copy", "indexof" } },
-- Silence warnings about accessing undefined fields of global 'math'
math = { fields = { "sign" } }
}
-- Overwrites minetest.handle_node_drops
files["mods/creative/init.lua"].globals = { "minetest" }
-- Overwrites minetest.calculate_knockback
files["mods/player_api/api.lua"].globals = { "minetest" }
-- Don't report on legacy definitions of globals.
files["mods/default/legacy.lua"].global = false

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@ -1,11 +0,0 @@
language: generic
addons:
apt:
packages:
- luarocks
before_install:
- luarocks install --local luacheck
script:
- $HOME/.luarocks/bin/luacheck ./mods
notifications:
email: false

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@ -1,2 +1,3 @@
# minegistics
a minetest game for minetest game jam
Minegistics
=============
A building game with logistics networks, power grids, towns and trains.

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@ -1,4 +1,4 @@
name = Minegistic
author = logalog
name = Minegistics
author = logalog, Droog71
allowed_mapgens = singlenode
description = Basic game of connecting resource nodes together
description = A building game with logistics networks, power grids, towns and trains.

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# This file contains settings of Minetest Game that can be changed in
# minetest.conf.
# By default, all the settings are commented and not functional.
# Uncomment settings by removing the preceding #.
# Whether creative mode (fast digging of all blocks, unlimited resources) should
# be enabled.
#creative_mode = false
# Sets the behaviour of the inventory items when a player dies.
# bones: Store items in a bone node but drop items if inside protected area.
# drop: Drop items on the ground.
# keep: Player keeps items.
#bones_mode = bones
# The time in seconds after which the bones of a dead player can be looted by
# everyone.
# 0 to disable.
#share_bones_time = 1200
# How much earlier the bones of a dead player can be looted by
# everyone if the player dies in a protected area they don't own.
# 0 to disable. By default it is "share_bones_time" divide by four.
#share_bones_time_early = 300
# Inform player of condition and location of new bones.
#bones_position_message = false
# Whether fire should be enabled. If disabled, 'basic_flame' nodes will
# disappear.
# 'permanent_flame' nodes will remain with either setting.
#enable_fire = true
# Enable flame sound.
#flame_sound = true
# Whether lavacooling should be enabled.
#enable_lavacooling = true
# Whether the stuff in initial_stuff should be given to new players.
#give_initial_stuff = false
#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,
default:torch 99,default:cobble 99
# Whether the TNT mod should be enabled.
#enable_tnt = <true in singleplayer, false in multiplayer>
# The radius of a TNT explosion.
#tnt_radius = 3
# Enable the stairs mod ABM that replaces the old 'upside down'
# stair and slab nodes in old maps with the new param2 versions.
#enable_stairs_replace_abm = false
# Whether to allow respawning in beds.
# Default value is true.
#enable_bed_respawn = true
# Whether players can skip night by sleeping.
# Default value is true.
#enable_bed_night_skip = true
# If enabled, fences and walls cannot be jumped over.
#enable_fence_tall = false
# Whether the engine's spawn search, which does not check for a suitable
# starting biome, is used.
# Default value is false.
#engine_spawn = false
# Whether river water source nodes create flowing sounds.
# Helps rivers create more sound, especially on level sections.
#river_source_sounds = false
# Enable cloud variation by the 'weather' mod.
# Non-functional in V6 or Singlenode mapgens.
#enable_weather = true

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@ -53,11 +53,7 @@ minetest.register_node("basenodes:stone", {
minetest.register_node("basenodes:dirt_with_grass", {
description = "Dirt with Grass",
tiles ={"default_grass.png",
-- a little dot on the bottom to distinguish it from dirt
"default_dirt.png^basenodes_dirt_with_grass_bottom.png",
{name = "default_dirt.png^default_grass_side.png",
tileable_vertical = false}},
tiles ={"default_grass.png"},
})
minetest.register_node("basenodes:dirt", {
@ -114,6 +110,14 @@ minetest.register_node("basenodes:stone_with_gold", {
tiles = {"default_stone.png^default_mineral_gold.png"},
})
base_ores = {
["basenodes:stone_with_coal"] = "basenodes:coal_lump",
["basenodes:stone_with_tin"] = "basenodes:tin_lump",
["basenodes:stone_with_copper"] = "basenodes:copper_lump",
["basenodes:stone_with_iron"] = "basenodes:iron_lump",
["basenodes:stone_with_gold"] = "basenodes:gold_lump"
}
minetest.register_node("basenodes:river_water_source", {
description = "River Water Source".."\n"..
"Drowning damage: 1",

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-- carts/cart_entity.lua
local lumps = {
"basenodes:coal_lump",
"basenodes:copper_lump",
"basenodes:tin_lump",
"basenodes:iron_lump",
"basenodes:gold_lump"
}
local cart_entity = {
initial_properties = {
physical = false, -- otherwise going uphill breaks
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
visual = "mesh",
mesh = "carts_cart.b3d",
visual_size = {x=1, y=1},
textures = {"carts_cart.png"}
},
driver = nil,
punched = false, -- used to re-send velocity and position
velocity = {x=0, y=0, z=0}, -- only used on punch
old_dir = {x=1, y=0, z=0}, -- random value to start the cart on punch
old_pos = nil,
old_switch = 0,
railtype = nil,
attached_items = {},
cartInv = {},
automation_timer = 0,
load = true
}
function cart_entity:on_activate(staticdata, dtime_s)
self.object:set_armor_groups({immortal=1})
if string.sub(staticdata, 1, string.len("return")) ~= "return" then
return
end
local data = minetest.deserialize(staticdata)
if type(data) ~= "table" then
return
end
self.railtype = data.railtype
self.cartInv = data.cartInv
self.load = data.load
if data.old_dir then
self.old_dir = data.old_dir
end
end
function cart_entity:get_staticdata()
return minetest.serialize({
railtype = self.railtype,
old_dir = self.old_dir,
cartInv = self.cartInv,
load = self.load
})
end
-- 0.5.x and later: When the driver leaves
function cart_entity:on_detach_child(child)
if child and child:get_player_name() == self.driver then
self.driver = nil
carts:manage_attachment(child, nil)
end
end
function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
local pos = self.object:get_pos()
local vel = self.object:get_velocity()
if not self.railtype or vector.equals(vel, {x=0, y=0, z=0}) then
local node = minetest.get_node(pos).name
self.railtype = minetest.get_item_group(node, "connect_to_raillike")
end
-- Punched by non-player
if not puncher or not puncher:is_player() then
local cart_dir = carts:get_rail_direction(pos, self.old_dir, nil, nil, self.railtype)
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
return
end
self.velocity = vector.multiply(cart_dir, 2)
self.punched = true
return
end
-- Player digs cart by sneak-punch
if puncher:get_player_control().sneak then
if self.sound_handle then
minetest.sound_stop(self.sound_handle)
end
-- Detach driver and items
if self.driver then
if self.old_pos then
self.object:set_pos(self.old_pos)
end
local player = minetest.get_player_by_name(self.driver)
carts:manage_attachment(player, nil)
end
for _, obj_ in ipairs(self.attached_items) do
if obj_ then
obj_:set_detach()
end
end
-- Pick up cart
local inv = puncher:get_inventory()
if not minetest.is_creative_enabled(puncher:get_player_name())
or not inv:contains_item("main", "carts:cart") then
local leftover = inv:add_item("main", "carts:cart")
-- If no room in inventory add a replacement cart to the world
if not leftover:is_empty() then
minetest.add_item(self.object:get_pos(), leftover)
end
end
self.object:remove()
return
end
-- Player punches cart to alter velocity
if puncher:get_player_name() == self.driver then
if math.abs(vel.x + vel.z) > carts.punch_speed_max then
return
end
end
local punch_dir = carts:velocity_to_dir(puncher:get_look_dir())
punch_dir.y = 0
local cart_dir = carts:get_rail_direction(pos, punch_dir, nil, nil, self.railtype)
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
return
end
local punch_interval = 1
if tool_capabilities and tool_capabilities.full_punch_interval then
punch_interval = tool_capabilities.full_punch_interval
end
time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval)
local f = 2 * (time_from_last_punch / punch_interval)
self.velocity = vector.multiply(cart_dir, f)
self.old_dir = cart_dir
self.punched = true
end
local function rail_on_step_event(handler, obj, dtime)
if handler then
handler(obj, dtime)
end
end
-- sound refresh interval = 1.0sec
local function rail_sound(self, dtime)
if not self.sound_ttl then
self.sound_ttl = 1.0
return
elseif self.sound_ttl > 0 then
self.sound_ttl = self.sound_ttl - dtime
return
end
self.sound_ttl = 1.0
if self.sound_handle then
local handle = self.sound_handle
self.sound_handle = nil
minetest.after(0.2, minetest.sound_stop, handle)
end
local vel = self.object:get_velocity()
local speed = vector.length(vel)
if speed > 0 then
self.sound_handle = minetest.sound_play(
"carts_cart_moving", {
object = self.object,
gain = (speed / carts.speed_max) / 2,
loop = true,
})
end
end
local function get_railparams(pos)
local node = minetest.get_node(pos)
return carts.railparams[node.name] or {}
end
local v3_len = vector.length
local function rail_on_step(self, dtime)
local vel = self.object:get_velocity()
if self.punched then
vel = vector.add(vel, self.velocity)
self.object:set_velocity(vel)
self.old_dir.y = 0
elseif vector.equals(vel, {x=0, y=0, z=0}) then
return
end
local pos = self.object:get_pos()
local cart_dir = carts:velocity_to_dir(vel)
local same_dir = vector.equals(cart_dir, self.old_dir)
local update = {}
if self.old_pos and not self.punched and same_dir then
local flo_pos = vector.round(pos)
local flo_old = vector.round(self.old_pos)
if vector.equals(flo_pos, flo_old) then
-- Do not check one node multiple times
return
end
end
local ctrl, player
-- Get player controls
if self.driver then
player = minetest.get_player_by_name(self.driver)
if player then
ctrl = player:get_player_control()
end
end
local stop_wiggle = false
if self.old_pos and same_dir then
-- Detection for "skipping" nodes (perhaps use average dtime?)
-- It's sophisticated enough to take the acceleration in account
local acc = self.object:get_acceleration()
local distance = dtime * (v3_len(vel) + 0.5 * dtime * v3_len(acc))
local new_pos, new_dir = carts:pathfinder(
pos, self.old_pos, self.old_dir, distance, ctrl,
self.old_switch, self.railtype
)
if new_pos then
-- No rail found: set to the expected position
pos = new_pos
update.pos = true
cart_dir = new_dir
end
elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then
-- Stop wiggle
stop_wiggle = true
end
local railparams
-- dir: New moving direction of the cart
-- switch_keys: Currently pressed L/R key, used to ignore the key on the next rail node
local dir, switch_keys = carts:get_rail_direction(
pos, cart_dir, ctrl, self.old_switch, self.railtype
)
local dir_changed = not vector.equals(dir, self.old_dir)
local new_acc = {x=0, y=0, z=0}
if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then
vel = {x = 0, y = 0, z = 0}
local pos_r = vector.round(pos)
if not carts:is_rail(pos_r, self.railtype)
and self.old_pos then
pos = self.old_pos
elseif not stop_wiggle then
pos = pos_r
else
pos.y = math.floor(pos.y + 0.5)
end
update.pos = true
update.vel = true
else
-- Direction change detected
if dir_changed then
vel = vector.multiply(dir, math.abs(vel.x + vel.z))
update.vel = true
if dir.y ~= self.old_dir.y then
pos = vector.round(pos)
update.pos = true
end
end
-- Center on the rail
if dir.z ~= 0 and math.floor(pos.x + 0.5) ~= pos.x then
pos.x = math.floor(pos.x + 0.5)
update.pos = true
end
if dir.x ~= 0 and math.floor(pos.z + 0.5) ~= pos.z then
pos.z = math.floor(pos.z + 0.5)
update.pos = true
end
-- Slow down or speed up..
local acc = dir.y * -4.0
-- Get rail for corrected position
railparams = get_railparams(pos)
-- no need to check for railparams == nil since we always make it exist.
local speed_mod = railparams.acceleration
if speed_mod and speed_mod ~= 0 then
-- Try to make it similar to the original carts mod
acc = acc + speed_mod
else
-- Handbrake or coast
if ctrl and ctrl.down then
acc = acc - 3
else
acc = acc
end
end
new_acc = vector.multiply(dir, acc)
end
-- Limits
local max_vel = carts.speed_max
for _, v in pairs({"x","y","z"}) do
if math.abs(vel[v]) > max_vel then
vel[v] = carts:get_sign(vel[v]) * max_vel
new_acc[v] = 0
update.vel = true
end
end
self.object:set_acceleration(new_acc)
self.old_pos = vector.round(pos)
if not vector.equals(dir, {x=0, y=0, z=0}) and not stop_wiggle then
self.old_dir = vector.new(dir)
end
self.old_switch = switch_keys
if self.punched then
-- Collect dropped items
for _, obj_ in pairs(minetest.get_objects_inside_radius(pos, 1)) do
local ent = obj_:get_luaentity()
-- Careful here: physical_state and disable_physics are item-internal APIs
if ent and ent.name == "__builtin:item" and ent.physical_state then
ent:disable_physics()
obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
self.attached_items[#self.attached_items + 1] = obj_
add_item_to_cart(self, ent)
end
end
self.punched = false
update.vel = true
end
railparams = railparams or get_railparams(pos)
if not (update.vel or update.pos) then
rail_on_step_event(railparams.on_step, self, dtime)
return
end
local yaw = 0
if self.old_dir.x < 0 then
yaw = 0.5
elseif self.old_dir.x > 0 then
yaw = 1.5
elseif self.old_dir.z < 0 then
yaw = 1
end
self.object:set_yaw(yaw * math.pi)
local anim = {x=0, y=0}
if dir.y == -1 then
anim = {x=1, y=1}
elseif dir.y == 1 then
anim = {x=2, y=2}
end
self.object:set_animation(anim, 1, 0)
if update.vel then
self.object:set_velocity(vel)
end
if update.pos then
if dir_changed then
self.object:set_pos(pos)
else
self.object:move_to(pos)
end
end
-- call event handler
rail_on_step_event(railparams.on_step, self, dtime)
end
--adjusts inventory based on attached items
function add_item_to_cart(cart, item_ent)
if item_ent then
local inv_item = minetest.deserialize(item_ent:get_staticdata())
local item_table = {}
for str in string.gmatch(inv_item["itemstring"], "([^".." ".."]+)") do
table.insert(item_table, str)
end
local item_name = item_table[1]
local item_amount = item_table[2]
if item_amount == nil then item_amount = 1 end
for lump, amount in pairs(cart.cartInv) do
if lump == item_name then
if cart.cartInv[lump] == nil then cart.cartInv[lump] = 0 end
cart.cartInv[lump] = cart.cartInv[lump] + item_amount
end
end
end
end
--attaches an itemstack to the cart
function attach_to_cart(cart, item)
local item_obj = minetest.add_item(cart.object:get_pos(), ItemStack(item))
local item_ent = item_obj:get_luaentity()
if item_ent and item_ent.name == "__builtin:item" and item_ent.physical_state then
item_ent:disable_physics()
item_obj:set_attach(cart.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
cart.attached_items[#cart.attached_items + 1] = item_obj
end
end
--removes all itemstacks from the cart
function empty_cart(cart)
for _, obj in pairs(cart.attached_items) do
if obj then
local ent = obj:get_luaentity()
if ent then
obj:remove()
end
end
end
end
-- Checks if the cart is moving and if stopped check for a structure next to it.
local function structure_check(self, dtime)
local vel = self.object:get_velocity()
local pos = self.object:get_pos()
local north = minetest.get_meta({x=(pos.x + 1), y=pos.y, z=pos.z})
local south = minetest.get_meta({x=(pos.x - 1), y=pos.y, z=pos.z})
local east = minetest.get_meta({x=pos.x, y=pos.y, z=(pos.z + 1)})
local west = minetest.get_meta({x=pos.x, y=pos.y, z=(pos.z - 1)})
local directions = {north, south, east, west}
if vel.x == 0 and vel.y == 0 and vel.z == 0 then
for i, direction in ipairs(directions) do
if direction:get_string("infotext") == "collector" then
resources = direction:get_inventory()
for i, lump in ipairs(lumps) do
while (resources:contains_item("main", (lump .. " 10"))) do
resources:remove_item("main", (lump .. " 10"))
if self.cartInv[lump] == nil then
self.cartInv[lump] = 0
end
self.cartInv[lump] = self.cartInv[lump] + 10
attach_to_cart(self, lump .. " 10")
end
end
elseif direction:get_string("infotext") == "depot" then
resources = direction:get_inventory()
for i, lump in ipairs(lumps) do
if self.cartInv[lump] == nil then
self.cartInv[lump] = 0
end
if self.cartInv[lump] > 0 then
resources:add_item("main", lump .. " " .. self.cartInv[lump])
self.cartInv[lump] = 0
end
end
empty_cart(self)
end
end
end
end
function cart_entity:on_step(dtime)
structure_check(self, dtime)
rail_on_step(self, dtime)
rail_sound(self, dtime)
self.automation_timer = self.automation_timer + 1
if self.automation_timer >= 500 then
self:on_punch()
self.automation_timer = 0
end
end
minetest.register_entity("carts:cart", cart_entity)
minetest.register_craftitem("carts:cart", {
description = ("Cart") .. "\n" .. ("(Sneak+Click to pick up)"),
inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_front.png", "carts_cart_side.png"),
wield_image = "carts_cart_front.png",
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local udef = minetest.registered_nodes[node.name]
if udef and udef.on_rightclick and
not (placer and placer:is_player() and
placer:get_player_control().sneak) then
return udef.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
if not pointed_thing.type == "node" then
return
end
if carts:is_rail(pointed_thing.under) then
minetest.add_entity(pointed_thing.under, "carts:cart")
elseif carts:is_rail(pointed_thing.above) then
minetest.add_entity(pointed_thing.above, "carts:cart")
else
return
end
minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
{pos = pointed_thing.above}, true)
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
return itemstack
end,
})

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@ -1,30 +0,0 @@
-- carts/init.lua
carts = {}
carts.modpath = minetest.get_modpath("carts")
carts.railparams = {}
-- Maximal speed of the cart in m/s (min = -1)
carts.speed_max = 7
-- Set to -1 to disable punching the cart from inside (min = -1)
carts.punch_speed_max = 5
-- Maximal distance for the path correction (for dtime peaks)
carts.path_distance_max = 3
dofile(carts.modpath.."/functions.lua")
dofile(carts.modpath.."/rails.lua")
dofile(carts.modpath.."/cart_entity.lua")
minetest.register_abm({
nodenames = {"carts:cart_entity"},
neighbors = {"minegistics_structures:minegistics_structures_collector"},
interval = 1, -- Run every 1 second
chance = 1, -- Select every 1 in 1 node
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta({ x = pos.x, y = pos.y, z = pos.z })
if meta:get_int("iron") < 100 then
meta:set_int("iron", (meta:get_int("iron") + 1))
end
end
})

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@ -1,30 +0,0 @@
-- carts/rails.lua
carts:register_rail("carts:rail", {
description = ("Rail"),
tiles = {
"carts_rail_straight.png", "carts_rail_curved.png",
"carts_rail_t_junction.png", "carts_rail_crossing.png"
},
inventory_image = "carts_rail_straight.png",
wield_image = "carts_rail_straight.png",
groups = carts:get_rail_groups(),
}, {})
carts:register_rail("carts:powerrail", {
description = ("Powered Rail"),
tiles = {
"carts_rail_straight_pwr.png", "carts_rail_curved_pwr.png",
"carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png"
},
groups = carts:get_rail_groups(),
}, {acceleration = 5})
carts:register_rail("carts:brakerail", {
description = ("Brake Rail"),
tiles = {
"carts_rail_straight_brk.png", "carts_rail_curved_brk.png",
"carts_rail_t_junction_brk.png", "carts_rail_crossing_brk.png"
},
groups = carts:get_rail_groups(),
}, {acceleration = -3})

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@ -1,40 +0,0 @@
minetest.register_node("chest:chest", {
description = "Chest" .. "\n" ..
"32 inventory slots",
tiles ={"chest_chest.png^[sheet:2x2:0,0", "chest_chest.png^[sheet:2x2:0,0",
"chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:1,0",
"chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:0,1"},
paramtype2 = "facedir",
groups = {dig_immediate=2,choppy=3},
is_ground_content = false,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]" ..
"listring[]")
meta:set_string("infotext", "Chest")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.chat_send_player(player:get_player_name(), "Allow put: " .. stack:to_string())
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.chat_send_player(player:get_player_name(), "Allow take: " .. stack:to_string())
return stack:get_count()
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.chat_send_player(player:get_player_name(), "On put: " .. stack:to_string())
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.chat_send_player(player:get_player_name(), "On take: " .. stack:to_string())
end,
})

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@ -1,2 +0,0 @@
name = chest
description = A simple chest to store items

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@ -1,3 +1,10 @@
--[[
Minegistics
logalog
Droog71
License: AGPLv3
]]--
local give_if_not_gotten_already = function(inv, list, item)
if not inv:contains_item(list, item) then
inv:add_item(list, item)
@ -5,12 +12,14 @@ local give_if_not_gotten_already = function(inv, list, item)
end
local give_initial_stuff = function(player)
local inv = player:get_inventory()
give_if_not_gotten_already(inv, "main", "minegistics:Market" .. " 1")
give_if_not_gotten_already(inv, "main", "minegistics:Collector" .. " 2")
give_if_not_gotten_already(inv, "main", "carts:cart" .. " 2")
give_if_not_gotten_already(inv, "main", "carts:rail" .. " 20")
local inv = player:get_inventory()
give_if_not_gotten_already(inv, "main", "minegistics:Market" .. " 1")
give_if_not_gotten_already(inv, "main", "minegistics:Town" .. " 1")
give_if_not_gotten_already(inv, "main", "minegistics:Collector" .. " 2")
give_if_not_gotten_already(inv, "main", "minegistics:PowerPlant" .. " 1")
give_if_not_gotten_already(inv, "main", "minegistics_trains:train" .. " 3")
give_if_not_gotten_already(inv, "main", "minegistics_trains:rail" .. " 100")
give_if_not_gotten_already(inv, "main", "basenodes:coal_lump" .. " 100")
minetest.log("action", "[give_initial_stuff] Giving initial stuff to "..player:get_player_name())
end

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@ -1,9 +1,33 @@
--[[
Minegistics
logalog
Droog71
License: AGPLv3
]]--
--defines the greeting formspec
local function greeting_formspec(player)
local greeting = "Welcome to Minegistics! Press I to open your inventory.\n" ..
"Hover over the items there and place the objects accordingly.\n" ..
"Open the shop window for more information.\n" ..
"Good luck and have fun!"
local formspec = {
"size[8.5,8.5]",
"bgcolor[#2d2d2d;false]",
"button_exit[3,7;2,0.5;OK;OK]",
"label[1,1;" .. greeting .. "]"
}
return formspec
end
--shows the greeting formspec
minetest.register_on_joinplayer(function(player)
local cb = function(player)
if not player or not player:is_player() then
return
end
minetest.chat_send_player(player:get_player_name(), "Welcome to minegistics!")
local name = player:get_player_name()
minetest.show_formspec(name,"greeting",table.concat(greeting_formspec()))
end
minetest.after(2.0, cb, player)
end)

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@ -1,19 +0,0 @@
--
-- Aliases for map generator outputs
--
-- ESSENTIAL node aliases
-- Basic nodes
minetest.register_alias("mapgen_stone", "basenodes:stone")
minetest.register_alias("mapgen_river_water_source", "basenodes:river_water_source")
minetest.register_alias("mapgen_dirt", "basenodes:dirt")
minetest.register_alias("mapgen_dirt_with_grass", "basenodes:dirt_with_grass")
minetest.register_alias("mapgen_sand", "basenodes:sand")
minetest.register_alias("mapgen_leaves", "basenodes:leaves")
minetest.register_alias("mapgen_cobble", "basenodes:cobble")
minetest.register_alias("mapgen_gravel", "basenodes:gravel")
minetest.register_alias("mapgen_coal", "basenodes:stone_with_coal")
minetest.register_alias("mapgen_iron", "basenodes:stone_with_iron")
minetest.register_alias("mapgen_copper", "basenodes:stone_with_copper")
minetest.register_alias("mapgen_tin", "basenodes:stone_with_tin")
minetest.register_alias("mapgen_gold", "basenodes:stone_with_gold")

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@ -1,3 +0,0 @@
name = mapgen
description = Minimal map generator
depends = basenodes

662
mods/minegistics/LICENSE Normal file
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@ -0,0 +1,662 @@
GNU AFFERO GENERAL PUBLIC LICENSE
Version 3, 19 November 2007
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Minegistics
=============
A building game with logistics networks, power grids, towns and trains.

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A building game with logistics networks, power grids, towns and trains.

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@ -1,7 +1,71 @@
--[[
Minegistics
logalog
Droog71
License: AGPLv3
]]--
minegistics = {}
local loaded = false
minegistics.modpath = minetest.get_modpath("minegistics")
dofile(minegistics.modpath .. DIR_DELIM .. "src" .. DIR_DELIM .. "structures.lua")
dofile(minegistics.modpath .. DIR_DELIM .. "src" .. DIR_DELIM .. "mapgen.lua")
dofile(minegistics.modpath .. DIR_DELIM .. "src" .. DIR_DELIM .. "power.lua")
dofile(minegistics.modpath .. DIR_DELIM .. "src" .. DIR_DELIM .. "items.lua")
dofile(minegistics.modpath .. DIR_DELIM .. "src" .. DIR_DELIM .. "formspec.lua")
minetest.settings:set_bool("menu_clouds", false)
minetest.settings:set_bool("smooth_lighting", true)
minetest.register_item(":", { type = "none", wield_image = "blank.png"})
dofile(minegistics.modpath.."/money.lua")
dofile(minegistics.modpath.."/shop_formspec.lua")
dofile(minegistics.modpath.."/structures.lua")
--initializes the player and loads saved game
minetest.register_on_joinplayer(function(player)
player:hud_set_flags({hotbar = true, healthbar = false})
player:set_properties({
textures = { "blank.png", "blank.png" },
visual = "upright_sprite",
visual_size = { x = 1, y = 2 },
collisionbox = {-0.49, 0, -0.49, 0.49, 2, 0.49 },
initial_sprite_basepos = {x = 0, y = 0}
})
skybox.set(player, 1)
minetest.set_player_privs(player:get_player_name(), {fly=true, fast=true})
player:set_clouds({density = 0})
local name = player:get_player_name()
if loaded == false then
local file = io.open(minetest.get_worldpath() .. DIR_DELIM .. "save_data.json", "r")
if file then
local data = minetest.parse_json(file:read "*a")
if data then
if data.money then
money = data.money
end
if data.item_prices then
item_prices = data.item_prices
end
if data.power_producers then
power_producers = data.power_producers
end
if data.power_consumers then
power_consumers = data.power_consumers
end
else
minetest.log("error", "Failed to read save_data.json")
end
io.close(file)
end
loaded = true
end
end)
--saves data
minetest.register_on_shutdown(function()
local save_vars = {
money = money,
item_prices = item_prices,
power_producers = power_producers,
power_consumers = power_consumers
}
local save_data = minetest.write_json(save_vars)
local save_path = minetest.get_worldpath() .. DIR_DELIM .. "save_data.json"
minetest.safe_file_write(save_path, save_data)
end)

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@ -0,0 +1,4 @@
name = minegistics
author = logalog, Droog71
description = A building game with logistics networks, power grids, towns and trains.
title = Minegistics

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# Blender v2.79 (sub 0) OBJ File: 'market.blend'
# www.blender.org
mtllib market.mtl
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usemtl None
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usemtl None
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f 255/374/2 256/375/2 238/376/2 237/377/2
f 237/378/3 238/379/3 236/380/3 235/381/3
f 257/382/4 258/383/4 232/384/4 231/385/4
f 255/386/5 237/378/5 235/387/5 257/388/5
f 256/389/19 234/390/19 232/391/19 258/392/19
f 16/393/20 240/45/20 242/48/20 14/394/20
f 11/395/5 239/41/5 241/44/5 9/396/5
f 13/397/4 14/398/4 242/38/4 241/37/4
f 11/399/2 12/400/2 240/30/2 239/29/2
f 40/401/20 244/114/20 246/117/20 38/402/20
f 35/403/5 243/110/5 245/113/5 33/404/5
f 37/405/4 38/406/4 246/107/4 245/106/4
f 35/407/2 36/408/2 244/99/2 243/98/2
f 22/409/2 21/410/2 249/66/2 250/65/2
f 20/411/4 19/412/4 247/58/4 248/57/4
f 22/413/5 250/53/5 248/56/5 24/414/5
f 17/415/20 249/49/20 247/52/20 19/416/20
f 32/417/21 252/90/21 254/93/21 30/418/21
f 27/419/5 251/87/5 253/89/5 25/420/5
f 29/421/4 30/422/4 254/86/4 253/85/4
f 27/423/2 28/424/2 252/78/2 251/77/2
f 238/425/22 256/389/22 258/392/22 236/426/22
f 233/427/5 255/386/5 257/388/5 231/428/5
f 235/429/4 236/430/4 258/383/4 257/382/4
f 233/431/2 234/432/2 256/375/2 255/374/2

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--[[
Minetest Money
Author: Droog71
License: AGPLv3
]]--
player_money = {}
local loaded = false
--saves data
minetest.register_on_shutdown(function()
local save_data = minetest.write_json(player_money)
local save_path = minetest.get_worldpath() .. DIR_DELIM .. "save_data.json"
minetest.safe_file_write(save_path, save_data)
end)
--loads data and gives the player money
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
if loaded == false then
local file = io.open(minetest.get_worldpath() .. DIR_DELIM .. "save_data.json", "r")
if file then
local data = minetest.parse_json(file:read "*a")
if data then
player_money = data
else
minetest.log("error", "Failed to read save_data.json")
end
io.close(file)
end
loaded = true
end
if not player_money[name] then
player_money[name] = 1000
end
end)

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--[[
Shop Menu
Author: Droog71
License: AGPLv3
]]--
local index = 1
local item_buttons = {}
local item_btn_keys = {}
local loaded = false
local items_for_sale = {
["Collector"] = "minegistics:Collector",
["Factory"] = "minegistics:Factory",
["Town"] = "minegistics:town",
["Warehouse"] = "minegistics:Warehouse",
["Market"] = "minegistics:Market",
["Rail"] = "carts:rail",
["Powered Rail"] = "carts:powerrail",
["Brake Rail"] = "carts:brakerail",
["Cart"] = "carts:cart"
}
local item_prices = {
["Collector"] = 2000,
["Factory"] = 1000,
["Town"] = 1000,
["Warehouse"] = 1000,
["Market"] = 5000,
["Rail"] = 100,
["Powered Rail"] = 500,
["Brake Rail"] = 100,
["Cart"] = 1000
}
--defines the inventory formspec
local function inventory_formspec(player)
local formspec = {
"size[8,7.5]",
"bgcolor[#353535;false]",
"list[current_player;main;0,3.5;8,4;]",
"list[current_player;craft;3,0;3,3;]",
"list[current_player;craftpreview;7,1;1,1;]",
"button[0.5,1;2,0.5;Shop;Shop]"
}
return formspec
end
minetest.register_on_joinplayer(function(player)
if loaded == false then
for item_name,item in pairs(items_for_sale) do
item_buttons[index] = "button[3," ..
index .. ";4,2;" .. item_name ..
";" .. item_name .. "]" ..
"item_image[7," .. index + 0.6 ..
";0.6,0.6;" .. item .. "]" ..
"label[8," .. index + 0.6 .. ";" .. " $" ..
item_prices[item_name] .."]"
item_btn_keys[item_name] = item
index = index + 1
end
loaded = true
end
local formspec = inventory_formspec(player)
player:set_inventory_formspec(table.concat(formspec, ""))
end)
--defines the shop formspec
function shop_formspec(player)
local formspec = {
"size[10,16]",
"bgcolor[#353535;false]",
table.concat(item_buttons),
"label[3.5,11.5;".."Your balance: $" .. player_money[player:get_player_name()].."]",
"button[3,13;4,2;Back;Back]"
}
return formspec
end
--handles clicked buttons
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "" then return end
local player_name = player:get_player_name()
for key, val in pairs(fields) do
if key == "Shop" then
local formspec = shop_formspec(player)
player:set_inventory_formspec(table.concat(formspec, ""))
elseif key == "Back" then
local formspec = inventory_formspec(player)
player:set_inventory_formspec(table.concat(formspec, ""))
else
for item_name,item in pairs(item_btn_keys) do
if key == item_name then
local item = ItemStack(item)
if player_money[player_name] >= item_prices[item_name] then
if player:get_inventory():add_item("main", item) then
player_money[player_name] = player_money[player_name] - item_prices[item_name]
minetest.chat_send_player(
player_name,"You bought a " .. item_name .. "! " ..
"$" .. player_money[player_name] .. " remaining."
)
local formspec = shop_formspec(player)
player:set_inventory_formspec(table.concat(formspec, ""))
end
else
minetest.chat_send_player(player_name, "You can't afford that!")
end
end
end
end
end
end)

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--[[
Minegistics
logalog
Droog71
License: AGPLv3
]]--
money = 100
local item_buttons = {}
local item_btn_keys = {}
local items_for_sale = {
["Collector"] = "minegistics:Collector",
["Power Plant"] = "minegistics:PowerPlant",
["Factory"] = "minegistics:Factory",
["Town"] = "minegistics:Town",
["Warehouse"] = "minegistics:Warehouse",
["Market"] = "minegistics:Market",
["Rail"] = "minegistics_trains:rail",
["Powered Rail"] = "minegistics_trains:powerrail",
["Brake Rail"] = "minegistics_trains:brakerail",
["Train"] = "minegistics_trains:train"
}
item_prices = {
["Collector"] = 300,
["Factory"] = 400,
["Town"] = 200,
["Warehouse"] = 100,
["Market"] = 500,
["Rail"] = 20,
["Powered Rail"] = 200,
["Brake Rail"] = 40,
["Train"] = 100,
["Power Plant"] = 350
}
--defines the inventory formspec
function inventory_formspec(player)
local power_check = power_display == true and "#" or ""
local formspec = {
"size[8,7.5]",
"bgcolor[#2d2d2d;false]",
"list[current_player;main;0,3.5;8,4;]",
"button[3,0.9;2,0.5;Power;Power " .. power_check .. "]",
"tooltip[Power;" ..
"View power grid status." ..
";#353535;#FFFFFF]",
"button[3,1.9;2,0.5;Shop;Shop]",
"tooltip[Shop;" ..
"Purchase buildings, trains and rails." ..
";#353535;#FFFFFF]",
}
return formspec
end
--defines the inventory formspec
function power_formspec(player)
local power_info = ""
for index,pos in pairs(power_producers) do
local local_consumers = 0
local local_producers = 0
for index,consumer in pairs(power_consumers) do
if vector.distance(consumer, pos) < 200 then
local_consumers = local_consumers + 1
end
end
for index,producer in pairs(power_producers) do
if vector.distance(producer, pos) < 200 then
local_producers = local_producers + 1
end
end
local stable = local_consumers <= local_producers * 5
local stable_display = stable and "stable" or "unstable"
power_info = power_info .. local_consumers .. " consumers and " ..
local_producers .. " producers for power plant at (" ..
pos.x .. ", " .. pos.y .. ", " .. pos.z .. ")" ..
" (" .. stable_display .. ")\n"
end
local power_check = power_display == true and "#" or ""
local formspec = {
"size[11,11]",
"bgcolor[#353535;false]",
"label[5,0.5;Power]",
"scroll_container[1,1;12,8;power_scroll;vertical;0.1]",
"label[1,1;" .. power_info .. "]",
"scroll_container_end[]",
"button[3.5,10;4,2;Back;Back]"
}
return formspec
end
minetest.register_on_joinplayer(function(player)
local formspec = inventory_formspec(player)
player:set_inventory_formspec(table.concat(formspec, ""))
end)
--defines the shop formspec
function shop_formspec(player)
item_buttons = {}
local index = 1
for item_name,item in pairs(items_for_sale) do
local stack = ItemStack(item)
item_buttons[index] = "button[3," ..
index .. ";4,2;" .. item_name ..
";" .. item_name .. "]" ..
"item_image[7," .. index + 0.6 ..
";0.6,0.6;" .. item .. "]" ..
"tooltip[" .. item_name .. ";" ..
stack:get_description() .. ";#353535;#FFFFFF]" ..
"label[8," .. index + 0.6 .. ";" .. " $" ..
item_prices[item_name] .."]"
item_btn_keys[item_name] = item
index = index + 1
end
local formspec = {
"size[10,16]",
"bgcolor[#353535;false]",
"label[4.5,0.5;Shop]",
table.concat(item_buttons),
"label[3.5,12;".."Your balance: $" .. money.."]",
"button[3,13;4,2;Back;Back]"
}
return formspec
end
--handles clicked buttons
minetest.register_on_player_receive_fields(function(player, formname, fields)
local player_name = player:get_player_name()
if formname == "" then
for key, val in pairs(fields) do
if key == "Shop" then
local formspec = shop_formspec(player)
player:set_inventory_formspec(table.concat(formspec, ""))
elseif key == "Back" then
local formspec = inventory_formspec(player)
player:set_inventory_formspec(table.concat(formspec, ""))
elseif key == "Power" then
local formspec = power_formspec(player)
player:set_inventory_formspec(table.concat(formspec, ""))
else
for item_name,item in pairs(item_btn_keys) do
if key == item_name then
local stack = ItemStack(item)
if item_name == "Rail" then
stack:set_count(10)
end
if money >= item_prices[item_name] then
if player:get_inventory():add_item("main", stack) then
money = money - item_prices[item_name]
minetest.chat_send_player(
player_name,"You bought a " .. item_name .. "! " ..
"$" .. money .. " remaining."
)
local formspec = shop_formspec(player)
player:set_inventory_formspec(table.concat(formspec, ""))
end
else
minetest.chat_send_player(player_name, "You can't afford that!")
end
end
end
end
end
end
end)

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--[[
Minegistics
logalog
Droog71
License: AGPLv3
]]--
resources = {
"basenodes:coal_lump",
"basenodes:copper_lump",
"basenodes:tin_lump",
"basenodes:iron_lump",
"basenodes:gold_lump"
}
products = {
["basenodes:coal_lump"] = "minegistics:coal_product",
["basenodes:copper_lump"] = "minegistics:copper_product",
["basenodes:gold_lump"] = "minegistics:gold_product",
["basenodes:iron_lump"] = "minegistics:iron_product",
["basenodes:tin_lump"] = "minegistics:tin_product",
}
item_worth = {
["basenodes:coal_lump"] = 1,
["basenodes:tin_lump"] = 2,
["basenodes:copper_lump"] = 3,
["basenodes:iron_lump"] = 4,
["basenodes:gold_lump"] = 5,
["minegistics:coal_product"] = 6,
["minegistics:tin_product"] = 7,
["minegistics:copper_product"] = 8,
["minegistics:iron_product"] = 9,
["minegistics:gold_product"] = 10
}
minetest.register_craftitem("minegistics:coal_product", {
description = ("Coal Product: Produced by factories."),
inventory_image = "coal_product.png",
groups = {coal = 1, flammable = 1}
})
minetest.register_craftitem("minegistics:copper_product", {
description = ("Copper Product: Produced by factories."),
inventory_image = "copper_product.png"
})
minetest.register_craftitem("minegistics:tin_product", {
description = ("Tin Product: Produced by factories."),
inventory_image = "tin_product.png"
})
minetest.register_craftitem("minegistics:gold_product", {
description = ("Gold Product: Produced by factories."),
inventory_image = "gold_product.png"
})
minetest.register_craftitem("minegistics:iron_product", {
description = ("Iron Product: Produced by factories."),
inventory_image = "iron_product.png"
})

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--[[
Minegistics
logalog
Droog71
License: AGPLv3
]]--
local ores = {
"basenodes:stone_with_coal",
"basenodes:stone_with_iron",
"basenodes:stone_with_copper",
"basenodes:stone_with_tin",
"basenodes:stone_with_gold"
}
minetest.register_on_generated(function(minp, maxp, blockseed)
if minp.y > 0 or maxp.y < 0 then return end
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
local data = vm:get_data()
for z = minp.z, maxp.z do
for x = minp.x, maxp.x do
for y = -2,-1,1 do
local vi = area:index(x, y, z)
local rand_gen = math.random(1,100)
if rand_gen >= 2 then
local rand_node = math.random(1,100)
if rand_node >= 15 then
data[area:index(x, y, z)] = minetest.get_content_id("basenodes:dirt_with_grass")
else
data[area:index(x, y, z)] = minetest.get_content_id("basenodes:stone")
end
else
local rand_ore = math.random(1,100)
if rand_ore >= 75 then
local rand_node = math.random(1,5)
data[area:index(x, y, z)] = minetest.get_content_id(ores[rand_node])
else
local rand_node = math.random(1,100)
if rand_node >= 15 then
data[area:index(x, y, z)] = minetest.get_content_id("basenodes:dirt_with_grass")
else
data[area:index(x, y, z)] = minetest.get_content_id("basenodes:stone")
end
end
end
end
end
end
vm:set_data(data)
vm:write_to_map(data)
end)

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--[[
Minegistics
logalog
Droog71
License: AGPLv3
]]--
power_producers = {}
power_consumers = {}
minetest.register_node("minegistics:PowerPlant", {
description = "Power Plant: Generates power. Requires coal for fuel.\n" ..
"One power plant is needed for every 5 buildings.\n" ..
"Must be placed within 200 meters of the buildings it powers.",
tiles = {"buildings.png"},
groups = {dig_immediate=2},
drawtype = 'mesh',
mesh = "power_plant.obj",
wield_image = "power_plant_wield.png",
inventory_image = "power_plant_wield.png",
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]" ..
"listring[]")
meta:set_string("infotext", "power_plant")
local inv = meta:get_inventory()
inv:set_size("main", 5*1)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
for i,p in pairs(power_producers) do
if p.x == pos.x and p.y == pos.y and p.z == pos.z then
table.remove(power_producers, i)
break
end
end
minetest.forceload_free_block(pos, false)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
return stack:get_count()
end
})
function power_stable(pos)
local local_consumers = 0
local local_producers = 0
for index,consumer in pairs(power_consumers) do
if vector.distance(consumer, pos) < 200 then
local_consumers = local_consumers + 1
end
end
for index,producer in pairs(power_producers) do
if vector.distance(producer, pos) < 200 then
local_producers = local_producers + 1
end
end
local stable = local_consumers <= local_producers * 5
local stable_display = stable and "stable" or "unstable"
return stable
end
function is_active(pos)
for _,p in pairs(power_producers) do
if p.x == pos.x and p.y == pos.y and p.z == pos.z then
return true
end
end
return false
end
minetest.register_abm({
nodenames = {"minegistics:PowerPlant"},
interval = 10,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.forceload_block(pos, false)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local has_fuel = false
if inv:contains_item("main", "basenodes:coal_lump") then
inv:remove_item("main", "basenodes:coal_lump")
has_fuel = true
end
local active = is_active(pos)
if has_fuel then
if active == false then
table.insert(power_producers, pos)
end
minetest.add_particlespawner({
amount = 300,
time = 6,
minpos = {x=pos.x-1,y=pos.y+4,z=pos.z-1},
maxpos = {x=pos.x+1,y=pos.y+5,z=pos.z+1},
minvel = {x=0.1, y=0.1, z=0.1},
maxvel = {x=0.1, y=0.2, z=0.1},
minacc = {x=-0.1,y=0.1,z=-0.1},
maxacc = {x=0.1,y=0.2,z=0.1},
minexptime = 2,
maxexptime = 4,
minsize = 10,
maxsize = 12,
collisiondetection = false,
vertical = false,
texture = "black_smoke.png"
})
else
if active == true then
for i,p in pairs(power_producers) do
if p.x == pos.x and p.y == pos.y and p.z == pos.z then
table.remove(power_producers, i)
break
end
end
end
end
end
})

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--[[
Minegistics
logalog
Droog71
License: AGPLv3
]]--
minetest.register_node("minegistics:Collector", {
description = "Collector: Gathers resources.\n" ..
"Place on a resource node and connect to a\n" ..
"factory or market with rails and a train.",
tiles = {"buildings.png"},
groups = {dig_immediate=2},
drawtype = 'mesh',
mesh = "collector.obj",
wield_image = "collector_wield.png",
inventory_image = "collector_wield.png",
groups = {dig_immediate=2},
on_construct = function(pos)
table.insert(power_consumers, pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]" ..
"listring[]")
meta:set_string("infotext", "collector")
local inv = meta:get_inventory()
inv:set_size("main", 5*1)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
for i,p in pairs(power_consumers) do
if p.x == pos.x and p.y == pos.y and p.z == pos.z then
table.remove(power_consumers, i)
break
end
end
minetest.forceload_free_block(pos, false)
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
return stack:get_count()
end
})
minetest.register_node("minegistics:Market", {
description = "Market: Changes any item into money.\n" ..
"Must be connected by rail to a factory or collector.\n" ..
"Must also be connected to a town.",
tiles = {"buildings.png"},
groups = {dig_immediate=2},
drawtype = 'mesh',
mesh = "market.obj",
wield_image = "market_wield.png",
inventory_image = "market_wield.png",
on_construct = function(pos)
table.insert(power_consumers, pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]" ..
"listring[]")
meta:set_string("infotext", "market")
local inv = meta:get_inventory()
inv:set_size("main", 5*1)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
for i,p in pairs(power_consumers) do
if p.x == pos.x and p.y == pos.y and p.z == pos.z then
table.remove(power_consumers, i)
break
end
end
minetest.forceload_free_block(pos, false)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
return stack:get_count()
end
})
minetest.register_node("minegistics:Town", {
description = "Town: Required to earn money from markets.\n" ..
"Connect to a market with rails and add a train.",
tiles = {"buildings.png"},
groups = {dig_immediate=2},
drawtype = 'mesh',
mesh = "town.obj",
wield_image = "town_wield.png",
inventory_image = "town_wield.png",
on_construct = function(pos)
table.insert(power_consumers, pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "town")
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
for i,p in pairs(power_consumers) do
if p.x == pos.x and p.y == pos.y and p.z == pos.z then
table.remove(power_consumers, i)
break
end
end
minetest.forceload_free_block(pos, false)
end
})
minetest.register_node("minegistics:Warehouse", {
description = "Warehouse: Stores items.",
tiles = {"buildings.png"},
groups = {dig_immediate=2},
drawtype = 'mesh',
mesh = "warehouse.obj",
wield_image = "warehouse_wield.png",
inventory_image = "warehouse_wield.png",
on_construct = function(pos)
table.insert(power_consumers, pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]" ..
"listring[]")
meta:set_string("infotext", "warehouse")
local inv = meta:get_inventory()
inv:set_size("main", 6*4)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
for i,p in pairs(power_consumers) do
if p.x == pos.x and p.y == pos.y and p.z == pos.z then
table.remove(power_consumers, i)
break
end
end
minetest.forceload_free_block(pos, false)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
return stack:get_count()
end
})
minetest.register_node("minegistics:Factory", {
description = "Factory: Converts resources into products.\n" ..
"Both can be sold but products are worth more.",
tiles = {"buildings.png"},
groups = {dig_immediate=2},
drawtype = 'mesh',
mesh = "factory.obj",
wield_image = "factory_wield.png",
inventory_image = "factory_wield.png",
on_construct = function(pos)
table.insert(power_consumers, pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]" ..
"listring[]")
meta:set_string("infotext", "factory")
local inv = meta:get_inventory()
inv:set_size("main", 5*1)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
for i,p in pairs(power_consumers) do
if p.x == pos.x and p.y == pos.y and p.z == pos.z then
table.remove(power_consumers, i)
break
end
end
minetest.forceload_free_block(pos, false)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
return stack:get_count()
end
})
local function smoke(pos)
local rand = math.random(1,6)
minetest.after(rand, function()
minetest.add_particlespawner({
amount = 300,
time = 3,
minpos = {x=pos.x-0.5,y=pos.y+4,z=pos.z-0.5},
maxpos = {x=pos.x+0.5,y=pos.y+5,z=pos.z+0.5},
minvel = {x=0.1, y=0.1, z=0.1},
maxvel = {x=0.1, y=0.2, z=0.1},
minacc = {x=-0.1,y=0.1,z=-0.1},
maxacc = {x=0.1,y=0.2,z=0.1},
minexptime = 1,
maxexptime = 2,
minsize = 10,
maxsize = 12,
collisiondetection = false,
vertical = false,
texture = "dirt.png"
})
end)
end
minetest.register_abm({
nodenames = {"minegistics:Collector"},
interval = 10,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.forceload_block(pos, false)
if power_stable(pos) then
local under = vector.new(pos.x, pos.y - 1, pos.z)
for node,ore in pairs(base_ores) do
if minetest.get_node(under).name == node then
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = ItemStack(ore)
stack:set_count(10)
if inv:add_item("main", stack) then
smoke(pos)
end
end
end
end
end
})
--converts resources into money
minetest.register_abm({
nodenames = {"minegistics:Market"},
interval = 10,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.forceload_block(pos, false)
if power_stable(pos) then
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
meta:set_int("has_town", 0)
local items = {}
local lumps = {}
for _,lump in pairs(resources) do
lumps[lump] = ItemStack(lump)
end
for _,product in pairs(products) do
items[product] = ItemStack(product)
end
local money_earned = 0
local inventories = inv:get_lists()
for name, list in pairs(inventories) do
for index, item in pairs(lumps) do
while inv:contains_item(name, lumps[index]) do
inv:remove_item(name, lumps[index])
money_earned = money_earned + item_worth[item:get_name()]
end
end
for index, item in pairs(items) do
while inv:contains_item(name, items[index]) do
inv:remove_item(name, items[index])
money_earned = money_earned + item_worth[item:get_name()]
end
end
end
if money_earned > 0 then
money = math.floor(money + money_earned)
for index,price in pairs(item_prices) do
local increase = money_earned * 0.01
item_prices[index] = math.floor(item_prices[index] + increase)
end
for _,player in pairs(minetest.get_connected_players()) do
local spec = player:get_inventory_formspec()
local str = string.sub(spec,48,51)
if str == "Shop" then
local formspec = shop_formspec(player)
player:set_inventory_formspec(table.concat(formspec, ""))
end
end
minetest.chat_send_all(
"Earned $" .. money_earned .. " from market at " ..
"(" .. pos.x .. ", " .. pos.y .. ", " .. pos.z .. ")"
)
end
end
end
})
--converts resources into products
minetest.register_abm({
nodenames = {"minegistics:Factory"},
interval = 10,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.forceload_block(pos, false)
if power_stable(pos) then
local meta = minetest.get_meta({ x = pos.x, y = pos.y, z = pos.z })
local inv = meta:get_inventory()
local items = {}
local working = false
for _,lump in pairs(resources) do
items[lump] = ItemStack(lump)
end
local inventories = inv:get_lists()
for name, list in pairs(inventories) do
for index, item in pairs(items) do
while inv:contains_item(name, items[index]) do
local item_name = items[index]:get_name()
local item_amount = items[index]:get_count()
local product = products[item_name]
inv:remove_item(name, items[index])
stack = ItemStack(product)
stack:set_count(item_amount)
inv:add_item("main", stack)
working = true
end
end
end
if working then
minetest.add_particlespawner({
amount = 300,
time = 3,
minpos = {x=pos.x-2,y=pos.y+3,z=pos.z-1},
maxpos = {x=pos.x+2,y=pos.y+6,z=pos.z+2},
minvel = {x=0.1, y=0.1, z=0.1},
maxvel = {x=0.2, y=0.2, z=0.2},
minacc = {x=-0.1,y=0.1,z=-0.1},
maxacc = {x=0.2,y=0.2,z=0.2},
minexptime = 6,
maxexptime = 8,
minsize = 10,
maxsize = 12,
collisiondetection = false,
vertical = false,
texture = "smoke.png"
})
end
end
end
})

View File

@ -1,308 +0,0 @@
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
if node.name == "minegistics:Collector" then
local item = ItemStack("minegistics_structures:Collector")
if puncher:get_inventory():add_item("main", item) then
minetest.remove_node(pos)
end
elseif node.name == "minegistics:Market" then
local item = ItemStack("minegistics:Market")
if puncher:get_inventory():add_item("main", item) then
minetest.remove_node(pos)
end
end
end)
minetest.register_node("minegistics:Collector", {
description = " Building to gather resources",
tiles = {"minegistics_structures_collector.png"},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]" ..
"listring[]")
meta:set_string("infotext", "collector")
local inv = meta:get_inventory()
inv:set_size("main", 5*1)
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.chat_send_player(player:get_player_name(), "Allow take: " .. stack:to_string())
return stack:get_count()
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.chat_send_player(player:get_player_name(), "On take: " .. stack:to_string())
end,
})
minetest.register_abm({
nodenames = {"minegistics:Collector"},
neighbors = {"basenodes:stone_with_coal"},
interval = 1, -- Run every 1 second
chance = 1, -- Select every 1 in 1 node
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:contains_item("main", "basenodes:coal_lump") then
inv:add_item("main", "basenodes:coal_lump")
else
inv:set_stack("main", 1, "basenodes:coal_lump")
end
end
})
minetest.register_abm({
nodenames = {"minegistics:Collector"},
neighbors = {"basenodes:stone_with_iron"},
interval = 1, -- Run every 1 second
chance = 1, -- Select every 1 in 1 node
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:contains_item("main", "basenodes:iron_lump") then
inv:add_item("main", "basenodes:iron_lump")
else
inv:set_stack("main", 2, "basenodes:iron_lump")
end
end
})
minetest.register_abm({
nodenames = {"minegistics:Collector"},
neighbors = {"basenodes:stone_with_copper"},
interval = 1, -- Run every 1 second
chance = 1, -- Select every 1 in 1 node
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:contains_item("main", "basenodes:copper_lump") then
inv:add_item("main", "basenodes:copper_lump")
else
inv:set_stack("main", 3, "basenodes:copper_lump")
end
end
})
minetest.register_abm({
nodenames = {"minegistics:Collector"},
neighbors = {"basenodes:stone_with_tin"},
interval = 1, -- Run every 1 second
chance = 1, -- Select every 1 in 1 node
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:contains_item("main", "basenodes:tin_lump") then
inv:add_item("main", "basenodes:tin_lump")
else
inv:set_stack("main", 4, "basenodes:tin_lump")
end
end
})
minetest.register_abm({
nodenames = {"minegistics:Collector"},
neighbors = {"basenodes:stone_with_gold"},
interval = 1, -- Run every 1 second
chance = 1, -- Select every 1 in 1 node
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:contains_item("main", "basenodes:gold_lump") then
inv:add_item("main", "basenodes:gold_lump")
else
inv:set_stack("main", 5, "basenodes:gold_lump")
end
end
})
minetest.register_abm({
nodenames = {"minegistics:Collector"},
neighbors = {"basenodes:cobblestone"},
interval = 1, -- Run every 1 second
chance = 1, -- Select every 1 in 1 node
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta({ x = pos.x, y = pos.y, z = pos.z })
if meta:get_int("stone") < 100 then
meta:set_int("stone", (meta:get_int("stone") + 1))
else
end
end
})
minetest.register_abm({
nodenames = {"minegistics:Collector"},
neighbors = {"basenodes:gravel"},
interval = 1, -- Run every 1 seconds
chance = 1, -- Select every 1 in 1 node
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta({ x = pos.x, y = pos.y, z = pos.z })
if meta:get_int("gravel") < 100 then
meta:set_int("gravel", (meta:get_int("gravel") + 1))
else
end
end
})
minetest.register_abm({
nodenames = {"minegistics:Collector"},
neighbors = {"basenode:sand"},
interval = 1, -- Run every 1 second
chance = 1, -- Select every 1 in 1 nodes
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta({ x = pos.x, y = pos.y, z = pos.z })
if meta:get_int("sand") < 100 then
meta:set_int("sand", (meta:get_int("sand") + 1))
else
end
end
})
--converts resources into money
minetest.register_abm({
nodenames = {"minegistics:Market"},
interval = 10, -- Run every 1 second
chance = 1, -- Select every 1 in 1 nodes
action = function(pos, node, active_object_count, active_object_count_wider)
local lumps = {
"basenodes:coal_lump",
"basenodes:copper_lump",
"basenodes:tin_lump",
"basenodes:iron_lump",
"basenodes:gold_lump"
}
local meta = minetest.get_meta({ x = pos.x, y = pos.y, z = pos.z })
local inv = meta:get_inventory()
local items = {}
for _,lump in pairs(lumps) do
items[lump] = ItemStack(lump)
end
local money_earned = 0
local inventories = inv:get_lists()
for name, list in pairs(inventories) do
for index, item in pairs(items) do
while inv:contains_item(name, items[index]) do
inv:remove_item(name, items[index])
money_earned = money_earned + 1
end
end
end
if money_earned > 0 then
for name,money in pairs(player_money) do
player_money[name] = player_money[name] + money_earned
minetest.chat_send_all(
"Earned $" .. money_earned .. " from market at " ..
"(" .. pos.x .. ", " .. pos.y .. ", " .. pos.z .. ")"
)
end
end
end
})
minetest.register_node("minegistics:Factory", {
description = " Take resources output goods",
tiles = {"minegistics_structures_factory.png"},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]" ..
"listring[]")
meta:set_string("infotext", "depot")
local inv = meta:get_inventory()
inv:set_size("main", 2*1)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
return stack:get_count()
end
})
minetest.register_node("minegistics:Market", {
description = " Building changes any resources into money",
tiles = {"minegistics_structures_market.png"},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]" ..
"listring[]")
meta:set_string("infotext", "depot")
local inv = meta:get_inventory()
inv:set_size("main", 5*1)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
return stack:get_count()
end
})
minetest.register_node("minegistics:town", {
description = " Building changes specific resources into money",
tiles = {"minegistics_structures_town.png"},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]" ..
"listring[]")
meta:set_string("infotext", "depot")
local inv = meta:get_inventory()
inv:set_size("main", 1*1)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
return stack:get_count()
end
})
minetest.register_node("minegistics:Warehouse", {
description = " Building to store any resource",
tiles = {"minegistics_structures_warehouse.png"},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]" ..
"listring[]")
meta:set_string("infotext", "depot")
local inv = meta:get_inventory()
inv:set_size("main", 5*4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
return stack:get_count()
end
})

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@ -1,4 +1,4 @@
function carts:get_sign(z)
function trains:get_sign(z)
if z == 0 then
return 0
else
@ -6,7 +6,7 @@ function carts:get_sign(z)
end
end
function carts:manage_attachment(player, obj)
function trains:manage_attachment(player, obj)
if not player then
return
end
@ -26,15 +26,15 @@ function carts:manage_attachment(player, obj)
end
end
function carts:velocity_to_dir(v)
function trains:velocity_to_dir(v)
if math.abs(v.x) > math.abs(v.z) then
return {x=carts:get_sign(v.x), y=carts:get_sign(v.y), z=0}
return {x=trains:get_sign(v.x), y=trains:get_sign(v.y), z=0}
else
return {x=0, y=carts:get_sign(v.y), z=carts:get_sign(v.z)}
return {x=0, y=trains:get_sign(v.y), z=trains:get_sign(v.z)}
end
end
function carts:is_rail(pos, railtype)
function trains:is_rail(pos, railtype)
local node = minetest.get_node(pos).name
if node == "ignore" then
local vm = minetest.get_voxel_manip()
@ -56,34 +56,34 @@ function carts:is_rail(pos, railtype)
return minetest.get_item_group(node, "connect_to_raillike") == railtype
end
function carts:check_front_up_down(pos, dir_, check_up, railtype)
function trains:check_front_up_down(pos, dir_, check_up, railtype)
local dir = vector.new(dir_)
local cur
-- Front
dir.y = 0
cur = vector.add(pos, dir)
if carts:is_rail(cur, railtype) then
if trains:is_rail(cur, railtype) then
return dir
end
-- Up
if check_up then
dir.y = 1
cur = vector.add(pos, dir)
if carts:is_rail(cur, railtype) then
if trains:is_rail(cur, railtype) then
return dir
end
end
-- Down
dir.y = -1
cur = vector.add(pos, dir)
if carts:is_rail(cur, railtype) then
if trains:is_rail(cur, railtype) then
return dir
end
return nil
end
function carts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
function trains:get_rail_direction(pos_, dir, old_switch, railtype)
local pos = vector.round(pos_)
local cur
local left_check, right_check = true, true
@ -99,7 +99,7 @@ function carts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
right.z = -dir.x
end
local straight_priority = ctrl and dir.y ~= 0
local straight_priority = dir.y ~= 0
-- Normal, to disallow rail switching up- & downhill
if straight_priority then
@ -109,28 +109,6 @@ function carts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
end
end
if ctrl then
if old_switch == 1 then
left_check = false
elseif old_switch == 2 then
right_check = false
end
if ctrl.left and left_check then
cur = self:check_front_up_down(pos, left, false, railtype)
if cur then
return cur, 1
end
left_check = false
end
if ctrl.right and right_check then
cur = self:check_front_up_down(pos, right, false, railtype)
if cur then
return cur, 2
end
right_check = true
end
end
-- Normal
if not straight_priority then
cur = self:check_front_up_down(pos, dir, true, railtype)
@ -141,7 +119,7 @@ function carts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
-- Left, if not already checked
if left_check then
cur = carts:check_front_up_down(pos, left, false, railtype)
cur = trains:check_front_up_down(pos, left, false, railtype)
if cur then
return cur
end
@ -149,7 +127,7 @@ function carts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
-- Right, if not already checked
if right_check then
cur = carts:check_front_up_down(pos, right, false, railtype)
cur = trains:check_front_up_down(pos, right, false, railtype)
if cur then
return cur
end
@ -157,7 +135,7 @@ function carts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
-- Backwards
if not old_switch then
cur = carts:check_front_up_down(pos, {
cur = trains:check_front_up_down(pos, {
x = -dir.x,
y = dir.y,
z = -dir.z
@ -170,7 +148,7 @@ function carts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
return {x=0, y=0, z=0}
end
function carts:pathfinder(pos_, old_pos, old_dir, distance, ctrl,
function trains:pathfinder(pos_, old_pos, old_dir, distance,
pf_switch, railtype)
local pos = vector.round(pos_)
@ -180,12 +158,12 @@ function carts:pathfinder(pos_, old_pos, old_dir, distance, ctrl,
local pf_pos = vector.round(old_pos)
local pf_dir = vector.new(old_dir)
distance = math.min(carts.path_distance_max,
distance = math.min(trains.path_distance_max,
math.floor(distance + 1))
for i = 1, distance do
pf_dir, pf_switch = self:get_rail_direction(
pf_pos, pf_dir, ctrl, pf_switch or 0, railtype)
pf_pos, pf_dir, pf_switch or 0, railtype)
if vector.equals(pf_dir, {x=0, y=0, z=0}) then
-- No way forwards
@ -195,15 +173,15 @@ function carts:pathfinder(pos_, old_pos, old_dir, distance, ctrl,
pf_pos = vector.add(pf_pos, pf_dir)
if vector.equals(pf_pos, pos) then
-- Success! Cart moved on correctly
-- Success! train moved on correctly
return
end
end
-- Not found. Put cart to predicted position
-- Not found. Put train to predicted position
return pf_pos, pf_dir
end
function carts:register_rail(name, def_overwrite, railparams)
function trains:register_rail(name, def_overwrite, railparams)
local def = {
drawtype = "raillike",
paramtype = "light",
@ -224,13 +202,13 @@ function carts:register_rail(name, def_overwrite, railparams)
end
if railparams then
carts.railparams[name] = table.copy(railparams)
trains.railparams[name] = table.copy(railparams)
end
minetest.register_node(name, def)
end
function carts:get_rail_groups(additional_groups)
function trains:get_rail_groups(additional_groups)
-- Get the default rail groups and add more when a table is given
local groups = {
dig_immediate = 2,

View File

@ -0,0 +1,17 @@
-- trains/init.lua
trains = {}
trains.modpath = minetest.get_modpath("minegistics_trains")
trains.railparams = {}
-- Maximal speed of the train in m/s (min = -1)
trains.speed_max = 6
-- Set to -1 to disable punching the train from inside (min = -1)
trains.punch_speed_max = 4
-- Maximal distance for the path correction (for dtime peaks)
trains.path_distance_max = 3
dofile(trains.modpath.."/functions.lua")
dofile(trains.modpath.."/rails.lua")
dofile(trains.modpath.."/train_entity.lua")

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@ -0,0 +1,30 @@
-- trains/rails.lua
trains:register_rail("minegistics_trains:rail", {
description = ("Rail: For trains."),
tiles = {
"trains_rail_straight.png", "trains_rail_curved.png",
"trains_rail_t_junction.png", "trains_rail_crossing.png"
},
inventory_image = "trains_rail_straight.png",
wield_image = "trains_rail_straight.png",
groups = trains:get_rail_groups(),
}, {})
trains:register_rail("minegistics_trains:powerrail", {
description = ("Powered Rail: Increases the speed of a train."),
tiles = {
"trains_rail_straight_pwr.png", "trains_rail_curved_pwr.png",
"trains_rail_t_junction_pwr.png", "trains_rail_crossing_pwr.png"
},
groups = trains:get_rail_groups(),
}, {acceleration = 5})
trains:register_rail("minegistics_trains:brakerail", {
description = ("Brake Rail: Reduces the speed of a train."),
tiles = {
"trains_rail_straight_brk.png", "trains_rail_curved_brk.png",
"trains_rail_t_junction_brk.png", "trains_rail_crossing_brk.png"
},
groups = trains:get_rail_groups(),
}, {acceleration = -3})

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