29 lines
1.1 KiB
Groovy
29 lines
1.1 KiB
Groovy
[
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new MagicBattalionTrigger() {
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@Override
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public MagicEvent executeTrigger(
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final MagicGame game,
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final MagicPermanent permanent,
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final MagicPermanent attacker) {
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return new MagicEvent(
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permanent,
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MagicTargetChoice.NEG_TARGET_CREATURE_OR_PLAYER,
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new MagicDamageTargetPicker(3),
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this,
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"SN deals 3 damage to target creature or player\$ and " +
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"PN gains 3 life."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTarget(game,new MagicTargetAction() {
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public void doAction(final MagicTarget target) {
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final MagicDamage damage=new MagicDamage(event.getSource(),target,3);
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game.doAction(new MagicDealDamageAction(damage));
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game.doAction(new MagicChangeLifeAction(event.getPlayer(),3));
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}
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});
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}
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}
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]
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