51 lines
1.8 KiB
Groovy
51 lines
1.8 KiB
Groovy
def ATTACKING_CREATURE_YOU_CONTROL = new MagicPermanentFilterImpl() {
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public boolean accept(final MagicGame game,final MagicPlayer player,final MagicPermanent target) {
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return target.isController(player) && target.isCreature() && target.isAttacking();
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}
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};
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def TARGET_ATTACKING_CREATURE_YOU_CONTROL = new MagicTargetChoice(
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ATTACKING_CREATURE_YOU_CONTROL,
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MagicTargetHint.Positive,
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"target attacking creature you control"
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);
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[
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new MagicPermanentActivation(
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new MagicActivationHints(MagicTiming.Tapping),
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"Untap"
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) {
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@Override
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public Iterable<MagicEvent> getCostEvent(final MagicPermanent source) {
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return [
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new MagicPayManaCostTapEvent(source,"{G}")
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];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source, final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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TARGET_ATTACKING_CREATURE_YOU_CONTROL,
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MagicTapTargetPicker.Untap,
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this,
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"Untap target attacking creature you control\$. " +
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"Prevent all combat damage that would be dealt to and dealt by it this turn."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetPermanent(game,new MagicPermanentAction() {
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public void doAction(final MagicPermanent creature) {
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game.doAction(new MagicUntapAction(creature));
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game.doAction(new MagicAddTurnTriggerAction(
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creature,
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MagicIfDamageWouldBeDealtTrigger.PreventDamageDealtToDealtBy
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));
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}
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});
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}
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}
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]
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