magarena/release/Magarena/scripts/Bloodshot_Trainee.groovy

42 lines
1.3 KiB
Groovy

def POWER_4_OR_GREATER_CONDITION = new MagicCondition() {
public boolean accept(final MagicSource source) {
final MagicPermanent permanent = (MagicPermanent)source;
return permanent.getPower() >= 4;
}
};
[
new MagicPermanentActivation(
[POWER_4_OR_GREATER_CONDITION],
new MagicActivationHints(MagicTiming.Removal),
"Damage"
) {
@Override
public Iterable<MagicEvent> getCostEvent(final MagicPermanent source) {
return [new MagicTapEvent(source)];
}
@Override
public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
return new MagicEvent(
source,
MagicTargetChoice.NEG_TARGET_CREATURE,
new MagicDamageTargetPicker(4),
this,
"SN deals 4 damage to target creature\$."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
event.processTarget(game,new MagicTargetAction() {
public void doAction(final MagicTarget target) {
final MagicDamage damage = new MagicDamage(event.getSource(),target,4);
game.doAction(new MagicDealDamageAction(damage));
}
});
}
}
]