24 lines
850 B
Groovy
24 lines
850 B
Groovy
[
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new MagicWhenDamageIsDealtTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) {
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final MagicSource source = damage.getSource();
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return (source == permanent &&
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damage.isCombat() &&
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damage.getTarget().isPlayer()) ?
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new MagicEvent(
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permanent,
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permanent.getController(),
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damage.getTarget(),
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this,
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"RN loses the game."
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) :
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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game.doAction(new MagicLoseGameAction(event.getRefPlayer()));
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}
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}
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]
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