52 lines
1.7 KiB
Groovy
52 lines
1.7 KiB
Groovy
def MAY_GAIN_ONE_LIFE = new MagicEventAction() {
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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if (event.isYes()) {
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game.doAction(new MagicChangeLifeAction(event.getPlayer(), 1));
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}
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}
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};
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def MAY_LOSE_ONE_LIFE = new MagicEventAction() {
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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if (event.isYes()) {
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game.doAction(new MagicChangeLifeAction(event.getPlayer().getOpponent(), -1));
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}
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}
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};
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[
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new MagicWhenOtherComesIntoPlayTrigger() {
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@Override
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public boolean accept(final MagicPermanent permanent, final MagicPermanent other) {
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return other != permanent && other.isCreature();
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}
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent other) {
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return permanent.isFriend(other) ?
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new MagicEvent(
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permanent,
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new MagicSimpleMayChoice(
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MagicSimpleMayChoice.GAIN_LIFE,
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1,
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MagicSimpleMayChoice.DEFAULT_YES
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),
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MAY_GAIN_ONE_LIFE,
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"PN may\$ gain 1 life."
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):
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new MagicEvent(
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permanent,
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new MagicSimpleMayChoice(
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MagicSimpleMayChoice.OPPONENT_LOSE_LIFE,
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1,
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MagicSimpleMayChoice.DEFAULT_YES
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),
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MAY_LOSE_ONE_LIFE,
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"PN may\$ have " + other.getController() + " lose 1 life."
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);
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}
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}
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]
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