29 lines
1.1 KiB
Groovy
29 lines
1.1 KiB
Groovy
[
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new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPayedCost payedCost) {
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return new MagicEvent(
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permanent,
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permanent.getOpponent(),
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new MagicMayChoice(MagicTargetChoice.SACRIFICE_LAND),
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this,
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"PN may\$ sacrifice a land\$. If a he or she does, put SN on the top of its owner's library."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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if (event.isYes()) {
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event.processTargetPermanent(game,new MagicPermanentAction() {
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public void doAction(final MagicPermanent creature) {
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game.doAction(new MagicSacrificeAction(creature));
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game.doAction(new MagicRemoveFromPlayAction(
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event.getPermanent(),
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MagicLocationType.TopOfOwnersLibrary
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));
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}
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});
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}
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}
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}
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]
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